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Desync: Change sync event logging to desync debug level 2
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@ -893,7 +893,7 @@ void NetworkGameLoop()
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/* We don't want to log multiple times if paused. */
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static Date last_log;
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if (last_log != _date) {
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DEBUG(desync, 1, "sync: date{%08x; %02x; %02x}; %08x; %08x", _date, _date_fract, _tick_skip_counter, _random.state[0], _random.state[1]);
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DEBUG(desync, 2, "sync: date{%08x; %02x; %02x}; %08x; %08x", _date, _date_fract, _tick_skip_counter, _random.state[0], _random.state[1]);
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last_log = _date;
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}
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}
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