From c8fb4ddf573dd79722f54f2995fbaf49e7ca97ae Mon Sep 17 00:00:00 2001 From: Darkvater Date: Wed, 14 Feb 2007 20:10:52 +0000 Subject: [PATCH] (svn r8737) -Regression (r8621): VEH_Type renumbering wasn't performed for TTD(P) games, failing to load them --- src/oldloader.cpp | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 480ab48366..21c9fcd745 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1061,14 +1061,17 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num) uint temp = ls->total_read; bool res; + /* We changed the offset of the vehicle types, so fix it + * Basically v->type -= 0x10; would suffice, but play safely */ switch (v->type) { - case VEH_Train: res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break; - case VEH_Road: res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break; - case VEH_Ship: res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break; - case VEH_Aircraft: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break; - case VEH_Special: res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break; - case VEH_Disaster: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break; - default: res = LoadChunk(ls, NULL, vehicle_empty_chunk); break; + default: NOT_REACHED(); + case 0x00 /*VEH_Invalid */: v->type = VEH_Invalid; res = LoadChunk(ls, NULL, vehicle_empty_chunk); break; + case 0x10 /*VEH_Train */: v->type = VEH_Train; res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break; + case 0x11 /*VEH_Road */: v->type = VEH_Road; res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break; + case 0x12 /*VEH_Ship */: v->type = VEH_Ship; res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break; + case 0x13 /*VEH_Aircraft*/: v->type = VEH_Aircraft; res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break; + case 0x14 /*VEH_Special */: v->type = VEH_Special; res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break; + case 0x15 /*VEH_Disaster*/: v->type = VEH_Disaster; res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break; } /* This chunk size should always be 10 bytes */