(svn r9061) -Fix [r9038, FS#668]: passwords are send when the server is in the 'authorizing' state, not 'inactive'.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 18 years ago
parent 2536a14abd
commit c89379f7eb

@ -697,7 +697,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
type = (NetworkPasswordType)p->Recv_uint8();
p->Recv_string(password, sizeof(password));
if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) {
if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) {
// Check game-password
if (strcmp(password, _network_game_info.server_password) != 0) {
// Password is invalid
@ -715,7 +715,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
// Valid password, allow user
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
return;
} else if (cs->status == STATUS_INACTIVE && type == NETWORK_COMPANY_PASSWORD) {
} else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) {
ci = DEREF_CLIENT_INFO(cs);
if (strcmp(password, _network_player_info[ci->client_playas].password) != 0) {

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