diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj index b19198b2d1..c336651bf1 100644 --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -2451,6 +2451,14 @@ RelativePath=".\..\src\network\core\game.h" > + + + + diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj index 3523d11dcd..fe4b382da2 100644 --- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -2448,6 +2448,14 @@ RelativePath=".\..\src\network\core\game.h" > + + + + diff --git a/source.list b/source.list index a46e52a1eb..a20900f383 100644 --- a/source.list +++ b/source.list @@ -566,6 +566,8 @@ network/core/config.h network/core/core.cpp network/core/core.h network/core/game.h +network/core/host.cpp +network/core/host.h network/core/os_abstraction.h network/core/packet.cpp network/core/packet.h diff --git a/src/network/core/host.cpp b/src/network/core/host.cpp new file mode 100644 index 0000000000..e1469e069a --- /dev/null +++ b/src/network/core/host.cpp @@ -0,0 +1,247 @@ +/* $Id$ */ + +/** @file host.cpp Functions related to getting host specific data (IPs). */ + +#ifdef ENABLE_NETWORK + +#include "../../stdafx.h" +#include "../../debug.h" +#include "os_abstraction.h" + +/** + * Internal implementation for finding the broadcast IPs. + * This function is implemented multiple times for multiple targets. + * @param broadcast the list of broadcasts to write into. + * @param limit the maximum number of items to add. + */ +static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit); + +#if defined(PSP) +static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // PSP implementation +{ + return 0; +} + +#elif defined(BEOS_NET_SERVER) /* doesn't have neither getifaddrs or net/if.h */ +/* Based on Andrew Bachmann's netstat+.c. Big thanks to him! */ +int _netstat(int fd, char **output, int verbose); + +int seek_past_header(char **pos, const char *header) +{ + char *new_pos = strstr(*pos, header); + if (new_pos == 0) { + return B_ERROR; + } + *pos += strlen(header) + new_pos - *pos + 1; + return B_OK; +} + +static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // BEOS implementation +{ + int sock = socket(AF_INET, SOCK_DGRAM, 0); + + if (sock < 0) { + DEBUG(net, 0, "[core] error creating socket"); + return; + } + + char *output_pointer = NULL; + int output_length = _netstat(sock, &output_pointer, 1); + if (output_length < 0) { + DEBUG(net, 0, "[core] error running _netstat"); + return; + } + + int index; + char **output = &output_pointer; + if (seek_past_header(output, "IP Interfaces:") == B_OK) { + while (index != limit) { + + uint32 n, fields, read; + uint8 i1, i2, i3, i4, j1, j2, j3, j4; + struct in_addr inaddr; + uint32 ip; + uint32 netmask; + + fields = sscanf(*output, "%u: %hhu.%hhu.%hhu.%hhu, netmask %hhu.%hhu.%hhu.%hhu%n", + &n, &i1, &i2, &i3, &i4, &j1, &j2, &j3, &j4, &read); + read += 1; + if (fields != 9) { + break; + } + + ip = (uint32)i1 << 24 | (uint32)i2 << 16 | (uint32)i3 << 8 | (uint32)i4; + netmask = (uint32)j1 << 24 | (uint32)j2 << 16 | (uint32)j3 << 8 | (uint32)j4; + + if (ip != INADDR_LOOPBACK && ip != INADDR_ANY) { + inaddr.s_addr = htonl(ip | ~netmask); + broadcast[index] = inaddr.s_addr; + index++; + } + if (read < 0) { + break; + } + *output += read; + } + closesocket(sock); + } + + return index; +} + +#elif defined(HAVE_GETIFADDRS) +static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // GETIFADDRS implementation +{ + struct ifaddrs *ifap, *ifa; + + if (getifaddrs(&ifap) != 0) return 0; + + int index = 0; + for (ifa = ifap; ifa != NULL && index != limit; ifa = ifa->ifa_next) { + if (!(ifa->ifa_flags & IFF_BROADCAST)) continue; + if (ifa->ifa_broadaddr == NULL) continue; + if (ifa->ifa_broadaddr->sa_family != AF_INET) continue; + + broadcast[index] = ((struct sockaddr_in*)ifa->ifa_broadaddr)->sin_addr.s_addr; + index++; + } + freeifaddrs(ifap); + + return index; +} + +#elif defined(WIN32) +static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // Win32 implementation +{ + SOCKET sock = socket(AF_INET, SOCK_DGRAM, 0); + if (sock == INVALID_SOCKET) return 0; + + DWORD len = 0; + INTERFACE_INFO ifo[MAX_INTERFACES]; + memset(&ifo[0], 0, sizeof(ifo)); + if ((WSAIoctl(sock, SIO_GET_INTERFACE_LIST, NULL, 0, &ifo[0], sizeof(ifo), &len, NULL, NULL)) != 0) { + closesocket(sock); + return; + } + + int index = 0; + for (int j = 0; j < len / sizeof(*ifo) && index != limit; j++) { + if (ifo[j].iiFlags & IFF_LOOPBACK) continue; + if (!(ifo[j].iiFlags & IFF_BROADCAST)) continue; + + /* iiBroadcast is unusable, because it always seems to be set to 255.255.255.255. */ + broadcast[index++] = ifo[j].iiAddress.AddressIn.sin_addr.s_addr | ~ifo[j].iiNetmask.AddressIn.sin_addr.s_addr; + } + + closesocket(sock); + return index; +} + +#else /* not HAVE_GETIFADDRS */ +static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // !GETIFADDRS implementation +{ + SOCKET sock = socket(AF_INET, SOCK_DGRAM, 0); + if (sock == INVALID_SOCKET) return 0; + + char buf[4 * 1024]; // Arbitrary buffer size + struct ifconf ifconf; + + ifconf.ifc_len = sizeof(buf); + ifconf.ifc_buf = buf; + if (ioctl(sock, SIOCGIFCONF, &ifconf) == -1) { + closesocket(sock); + return 0; + } + + const char *buf_end = buf + ifconf.ifc_len; + int index; + for (const char *p = buf; p < buf_end && index != 0;) { + const struct ifreq* req = (const struct ifreq*)p; + + if (req->ifr_addr.sa_family == AF_INET) { + struct ifreq r; + + strncpy(r.ifr_name, req->ifr_name, lengthof(r.ifr_name)); + if (ioctl(sock, SIOCGIFFLAGS, &r) != -1 && + r.ifr_flags & IFF_BROADCAST && + ioctl(sock, SIOCGIFBRDADDR, &r) != -1) { + broadcast[index++] = ((struct sockaddr_in*)&r.ifr_broadaddr)->sin_addr.s_addr; + } + } + + p += sizeof(struct ifreq); +#if defined(AF_LINK) && !defined(SUNOS) + p += req->ifr_addr.sa_len - sizeof(struct sockaddr); +#endif + } + + closesocket(sock); +} +#endif /* all NetworkFindBroadcastIPsInternals */ + +/** + * Find the IPs to broadcast. + * @param broadcast the list of broadcasts to write into. + * @param limit the maximum number of items to add. + */ +void NetworkFindBroadcastIPs(uint32 *broadcast, int limit) +{ + int count = NetworkFindBroadcastIPsInternal(broadcast, limit); + + /* Make sure the list is terminated. */ + broadcast[count] = 0; + + /* Now display to the debug all the detected ips */ + DEBUG(net, 3, "Detected broadcast addresses:"); + for (int i = 0; broadcast[i] != 0; i++) { + DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&broadcast[i])); //inet_ntoa(inaddr)); + } +} + + +/** + * Resolve a hostname to an ip. + * @param hsotname the hostname to resolve + * @return the IP belonging to that hostname, or 0 on failure. + */ +uint32 NetworkResolveHost(const char *hostname) +{ + /* Is this an IP address? */ + in_addr_t ip = inet_addr(hostname); + + if (ip != INADDR_NONE) return ip; + + /* No, try to resolve the name */ + struct in_addr addr; +#if !defined(PSP) + struct hostent *he = gethostbyname(hostname); + if (he == NULL) { + DEBUG(net, 0, "[NET] Cannot resolve %s", hostname); + return 0; + } + addr = *(struct in_addr *)he->h_addr_list[0]; +#else + int rid = -1; + char buf[1024]; + + /* Create a resolver */ + if (sceNetResolverCreate(&rid, buf, sizeof(buf)) < 0) { + DEBUG(net, 0, "[NET] Error connecting resolver"); + return 0; + } + + /* Try to resolve the name */ + if (sceNetResolverStartNtoA(rid, hostname, &addr, 2, 3) < 0) { + DEBUG(net, 0, "[NET] Cannot resolve %s", hostname); + sceNetResolverDelete(rid); + return 0; + } + sceNetResolverDelete(rid); +#endif /* PSP */ + + DEBUG(net, 1, "[NET] Resolved %s to %s", hostname, inet_ntoa(addr)); + ip = addr.s_addr; + return ip; +} + +#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/host.h b/src/network/core/host.h new file mode 100644 index 0000000000..9735cce845 --- /dev/null +++ b/src/network/core/host.h @@ -0,0 +1,12 @@ +/* $Id$ */ + +/** + * @file host.h Resolving of hostnames/IPs + */ + +#ifndef NETWORK_CORE_HOST_H + +void NetworkFindBroadcastIPs(uint32 *broadcast, int limit); +uint32 NetworkResolveHost(const char *hostname); + +#endif /* NETWORK_CORE_HOST_H */ diff --git a/src/network/network.cpp b/src/network/network.cpp index 7a0cb2ce06..437023636d 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -23,6 +23,7 @@ #include "core/udp.h" #include "core/tcp.h" #include "core/core.h" +#include "core/host.h" #include "network_gui.h" #include "../console_func.h" #include /* va_list */ @@ -370,227 +371,6 @@ void CheckMinPlayers() } } -// Find all IP-aliases for this host -static void NetworkFindIPs() -{ -#if !defined(PSP) - int i; - -#if defined(BEOS_NET_SERVER) /* doesn't have neither getifaddrs or net/if.h */ - /* Based on Andrew Bachmann's netstat+.c. Big thanks to him! */ - int _netstat(int fd, char **output, int verbose); - - int seek_past_header(char **pos, const char *header) { - char *new_pos = strstr(*pos, header); - if (new_pos == 0) { - return B_ERROR; - } - *pos += strlen(header) + new_pos - *pos + 1; - return B_OK; - } - - int output_length; - char *output_pointer = NULL; - char **output; - int sock = socket(AF_INET, SOCK_DGRAM, 0); - i = 0; - - // If something fails, make sure the list is empty - _broadcast_list[0] = 0; - - if (sock < 0) { - DEBUG(net, 0, "[core] error creating socket"); - return; - } - - output_length = _netstat(sock, &output_pointer, 1); - if (output_length < 0) { - DEBUG(net, 0, "[core] error running _netstat"); - return; - } - - output = &output_pointer; - if (seek_past_header(output, "IP Interfaces:") == B_OK) { - for (;;) { - uint32 n, fields, read; - uint8 i1, i2, i3, i4, j1, j2, j3, j4; - struct in_addr inaddr; - uint32 ip; - uint32 netmask; - - fields = sscanf(*output, "%u: %hhu.%hhu.%hhu.%hhu, netmask %hhu.%hhu.%hhu.%hhu%n", - &n, &i1, &i2, &i3, &i4, &j1, &j2, &j3, &j4, &read); - read += 1; - if (fields != 9) { - break; - } - - ip = (uint32)i1 << 24 | (uint32)i2 << 16 | (uint32)i3 << 8 | (uint32)i4; - netmask = (uint32)j1 << 24 | (uint32)j2 << 16 | (uint32)j3 << 8 | (uint32)j4; - - if (ip != INADDR_LOOPBACK && ip != INADDR_ANY) { - inaddr.s_addr = htonl(ip | ~netmask); - _broadcast_list[i] = inaddr.s_addr; - i++; - if (i == MAX_INTERFACES) break; - } - if (read < 0) { - break; - } - *output += read; - } - /* XXX - Using either one of these crashes openttd heavily? - wber */ - /*free(output_pointer);*/ - /*free(output);*/ - closesocket(sock); - } -#elif defined(HAVE_GETIFADDRS) - struct ifaddrs *ifap, *ifa; - - // If something fails, make sure the list is empty - _broadcast_list[0] = 0; - - if (getifaddrs(&ifap) != 0) - return; - - i = 0; - for (ifa = ifap; ifa != NULL; ifa = ifa->ifa_next) { - if (!(ifa->ifa_flags & IFF_BROADCAST)) continue; - if (ifa->ifa_broadaddr == NULL) continue; - if (ifa->ifa_broadaddr->sa_family != AF_INET) continue; - _broadcast_list[i] = ((struct sockaddr_in*)ifa->ifa_broadaddr)->sin_addr.s_addr; - i++; - if (i == MAX_INTERFACES) break; - } - freeifaddrs(ifap); - -#else /* not HAVE_GETIFADDRS */ - SOCKET sock; -#ifdef WIN32 - DWORD len = 0; - INTERFACE_INFO ifo[MAX_INTERFACES]; - uint j; -#else - char buf[4 * 1024]; // Arbitrary buffer size - struct ifconf ifconf; - const char* buf_end; - const char* p; -#endif - - // If something fails, make sure the list is empty - _broadcast_list[0] = 0; - - sock = socket(AF_INET, SOCK_DGRAM, 0); - if (sock == INVALID_SOCKET) return; - -#ifdef WIN32 - memset(&ifo[0], 0, sizeof(ifo)); - if ((WSAIoctl(sock, SIO_GET_INTERFACE_LIST, NULL, 0, &ifo[0], sizeof(ifo), &len, NULL, NULL)) != 0) { - closesocket(sock); - return; - } - - i = 0; - for (j = 0; j < len / sizeof(*ifo); j++) { - if (ifo[j].iiFlags & IFF_LOOPBACK) continue; - if (!(ifo[j].iiFlags & IFF_BROADCAST)) continue; - /* iiBroadcast is unusable, because it always seems to be set to - * 255.255.255.255. - */ - _broadcast_list[i++] = - ifo[j].iiAddress.AddressIn.sin_addr.s_addr | - ~ifo[j].iiNetmask.AddressIn.sin_addr.s_addr; - if (i == MAX_INTERFACES) break; - } -#else - ifconf.ifc_len = sizeof(buf); - ifconf.ifc_buf = buf; - if (ioctl(sock, SIOCGIFCONF, &ifconf) == -1) { - closesocket(sock); - return; - } - - i = 0; - buf_end = buf + ifconf.ifc_len; - for (p = buf; p < buf_end;) { - const struct ifreq* req = (const struct ifreq*)p; - - if (req->ifr_addr.sa_family == AF_INET) { - struct ifreq r; - - strncpy(r.ifr_name, req->ifr_name, lengthof(r.ifr_name)); - if (ioctl(sock, SIOCGIFFLAGS, &r) != -1 && - r.ifr_flags & IFF_BROADCAST && - ioctl(sock, SIOCGIFBRDADDR, &r) != -1) { - _broadcast_list[i++] = - ((struct sockaddr_in*)&r.ifr_broadaddr)->sin_addr.s_addr; - if (i == MAX_INTERFACES) break; - } - } - - p += sizeof(struct ifreq); -#if defined(AF_LINK) && !defined(SUNOS) - p += req->ifr_addr.sa_len - sizeof(struct sockaddr); -#endif - } -#endif - - closesocket(sock); -#endif /* not HAVE_GETIFADDRS */ - - _broadcast_list[i] = 0; - - DEBUG(net, 3, "Detected broadcast addresses:"); - // Now display to the debug all the detected ips - for (i = 0; _broadcast_list[i] != 0; i++) { - DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&_broadcast_list[i]));//inet_ntoa(inaddr)); - } -#endif /* PSP */ -} - -// Resolve a hostname to a inet_addr -unsigned long NetworkResolveHost(const char *hostname) -{ - in_addr_t ip; - - // First try: is it an ip address? - ip = inet_addr(hostname); - - // If not try to resolve the name - if (ip == INADDR_NONE) { - struct in_addr addr; -#if !defined(PSP) - struct hostent *he = gethostbyname(hostname); - if (he == NULL) { - DEBUG(net, 0, "Cannot resolve '%s'", hostname); - return ip; - } - addr = *(struct in_addr *)he->h_addr_list[0]; -#else - int rid = -1; - char buf[1024]; - - /* Create a resolver */ - if (sceNetResolverCreate(&rid, buf, sizeof(buf)) < 0) { - DEBUG(net, 0, "[NET] Error connecting resolver"); - return ip; - } - - /* Try to resolve the name */ - if (sceNetResolverStartNtoA(rid, hostname, &addr, 2, 3) < 0) { - DEBUG(net, 0, "[NET] Cannot resolve %s", hostname); - sceNetResolverDelete(rid); - return ip; - } - sceNetResolverDelete(rid); -#endif /* PSP */ - - DEBUG(net, 1, "[NET] Resolved %s to %s", hostname, inet_ntoa(addr)); - ip = addr.s_addr; - } - return ip; -} - /** Converts a string to ip/port/player * Format: IP#player:port * @@ -1431,7 +1211,7 @@ void NetworkStartUp() NetworkInitialize(); DEBUG(net, 3, "[core] network online, multiplayer available"); - NetworkFindIPs(); + NetworkFindBroadcastIPs(_broadcast_list, MAX_INTERFACES); } /** This shuts the network down */ diff --git a/src/network/network_internal.h b/src/network/network_internal.h index dd6b401c3d..28d38f8893 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -147,7 +147,6 @@ void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketH uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs); byte NetworkGetCurrentLanguageIndex(); NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index); -unsigned long NetworkResolveHost(const char *hostname); char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last); bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index a89e0e5ca7..7e27ecd4e8 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -16,6 +16,7 @@ #include "network_gamelist.h" #include "network_udp.h" #include "network_internal.h" +#include "core/host.h" #include "../variables.h" #include "../newgrf_config.h" #include "../core/endian_func.hpp"