mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
(svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!
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c81119b371
@ -271,7 +271,7 @@ static const SpriteID trg1idx[] = {
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* the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
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* correspondence of any kind with the ID's in the grf file, but results in
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* a maximum use of sprite slots. */
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#define OPENTTD_SPRITES_COUNT 101
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#define OPENTTD_SPRITES_COUNT 95
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static const SpriteID _openttd_grf_indexes[] = {
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SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
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134, 134, // euro symbol medium size
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@ -351,7 +351,7 @@ static void LoadSpriteTables(void)
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assert(load_index == SPR_OPENTTD_BASE);
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LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
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load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
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load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT;
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LoadNewGRF(load_index, i);
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}
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@ -53,30 +53,30 @@ enum Sprites {
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SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
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SPR_OPENTTD_BASE = SPR_AUTORAIL_BASE + 55, // can be lowered once autorail.grf is finalized
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SPR_BLOT = SPR_OPENTTD_BASE + 32, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
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SPR_BLOT = SPR_OPENTTD_BASE + 29, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
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SPR_PIN_UP = SPR_OPENTTD_BASE + 62, // pin icon
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SPR_PIN_DOWN = SPR_OPENTTD_BASE + 63,
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SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 66,
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SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 67,
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SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 94, // resize icon
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SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 101,
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SPR_PIN_UP = SPR_OPENTTD_BASE + 55, // pin icon
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SPR_PIN_DOWN = SPR_OPENTTD_BASE + 56,
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SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 59,
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SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 60,
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SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 87, // resize icon
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SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 94,
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// arrow icons pointing in all 4 directions
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SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 95,
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SPR_ARROW_UP = SPR_OPENTTD_BASE + 96,
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SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 97,
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SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 98,
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SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 88,
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SPR_ARROW_UP = SPR_OPENTTD_BASE + 89,
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SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 90,
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SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 91,
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/* Clone vehicles stuff */
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SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 99,
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SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 99,
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SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 99,
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SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 99,
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SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 92,
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SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 92,
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SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 92,
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SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 92,
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/* Network GUI sprites */
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SPR_SQUARE = SPR_OPENTTD_BASE + 23, // colored square (used for newgrf compatibility)
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SPR_LOCK = SPR_OPENTTD_BASE + 22, // lock icon (for password protected servers)
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SPR_FLAGS_BASE = SPR_OPENTTD_BASE + 90, // start of the flags block (in same order as enum NetworkLanguage)
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SPR_SQUARE = SPR_OPENTTD_BASE + 20, // colored square (used for newgrf compatibility)
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SPR_LOCK = SPR_OPENTTD_BASE + 19, // lock icon (for password protected servers)
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SPR_FLAGS_BASE = SPR_OPENTTD_BASE + 83, // start of the flags block (in same order as enum NetworkLanguage)
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/* Manager face sprites */
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SPR_GRADIENT = 874, // background gradient behind manager face
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@ -89,8 +89,8 @@ enum Sprites {
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/* Sliced view shadow cells */
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/* Maybe we have different ones in the future */
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SPR_MAX_SLICE = SPR_OPENTTD_BASE + 71,
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SPR_MIN_SLICE = SPR_OPENTTD_BASE + 71,
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SPR_MAX_SLICE = SPR_OPENTTD_BASE + 64,
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SPR_MIN_SLICE = SPR_OPENTTD_BASE + 64,
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/* Unmovables spritenumbers */
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SPR_UNMOVABLE_TRANSMITTER = 2601,
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@ -187,10 +187,10 @@ enum Sprites {
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SPR_MGLV_TRACK_Y = 1175,
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SPR_MGLV_TRACK_BASE = 1182,
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SPR_MGLV_TRACK_N_S = 1199,
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SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 18,
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SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 19,
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SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 20,
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SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 21,
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SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 15,
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SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 16,
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SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 17,
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SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 18,
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OFFSET_TILEH_IMPOSSIBLE = 0,
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OFFSET_TILEH_1 = 14,
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OFFSET_TILEH_2 = 15,
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@ -266,7 +266,7 @@ enum Sprites {
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SPR_AIRPORT_RADAR_A = 2689,
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SPR_AIRPORT_RADAR_B = 2690,
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SPR_AIRPORT_RADAR_C = 2691,
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SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 31,
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SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 28,
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/* Road Stops */
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/* Road stops have a ground tile and 3 buildings, one on each side
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@ -427,7 +427,7 @@ enum Sprites {
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SPR_CROSSING_OFF_X_MAGLEV = 1394,
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/* bridge type sprites */
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SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 33,
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SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 30,
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/* Wooden bridge (type 0) */
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SPR_BTWDN_RAIL_Y_REAR = 2545,
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@ -737,12 +737,12 @@ enum Sprites {
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SPR_IMG_ROCKS = 4084,
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SPR_IMG_LIGHTHOUSE_DESERT = 4085, // XXX - is Desert image on the desert-climate
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SPR_IMG_TRANSMITTER = 4086,
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SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 68,
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SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 65,
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SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 61,
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SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 58,
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SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 69,
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SPR_IMG_PLACE_SIGN = SPR_OPENTTD_BASE + 70,
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SPR_IMG_PLACE_SIGN = SPR_OPENTTD_BASE + 63,
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SPR_IMG_PAUSE = 726,
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SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 57,
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SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 54,
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SPR_IMG_SETTINGS = 751,
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SPR_IMG_SAVE = 724,
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SPR_IMG_SMALLMAP = 708,
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@ -778,8 +778,8 @@ enum Sprites {
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/* OPEN TRANSPORT TYCOON in gamescreen */
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SPR_OTTD_O = 4842,
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SPR_OTTD_P = 4841,
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SPR_OTTD_E = SPR_OPENTTD_BASE + 16,
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SPR_OTTD_D = SPR_OPENTTD_BASE + 17,
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SPR_OTTD_E = SPR_OPENTTD_BASE + 13,
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SPR_OTTD_D = SPR_OPENTTD_BASE + 14,
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SPR_OTTD_N = 4839,
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SPR_OTTD_T = 4836,
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SPR_OTTD_R = 4837,
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@ -902,16 +902,16 @@ enum Sprites {
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SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 3,
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SPR_IMG_DEPOT_RAIL = 1294,
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SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 12,
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SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 13,
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SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 9,
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SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 10,
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SPR_IMG_TUNNEL_RAIL = 2430,
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SPR_IMG_TUNNEL_MONO = 2431,
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SPR_IMG_TUNNEL_MAGLEV = 2432,
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SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 25,
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SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 27,
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SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 29
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SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 22,
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SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 24,
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SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 26
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};
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/** Cursor sprite numbers */
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@ -928,7 +928,7 @@ typedef enum CursorSprites {
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SPR_CURSOR_TREE = 2010,
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SPR_CURSOR_BUY_LAND = 4792,
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SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 69,
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SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 62,
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SPR_CURSOR_TOWN = 4080,
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SPR_CURSOR_INDUSTRY = 4081,
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@ -941,8 +941,8 @@ typedef enum CursorSprites {
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/* dock cursors */
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SPR_CURSOR_DOCK = 3668,
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SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 11,
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SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 64,
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SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 8,
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SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 57,
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/* shared road & rail cursors */
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SPR_CURSOR_BRIDGE = 2593,
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@ -975,12 +975,12 @@ typedef enum CursorSprites {
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SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 6,
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SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 7,
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SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 14,
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SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 15,
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SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 11,
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SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 12,
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SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 26,
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SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 28,
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SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 30,
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SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 23,
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SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 25,
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SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 27,
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/* road cursors */
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SPR_CURSOR_ROAD_NESW = 1311,
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@ -991,7 +991,7 @@ typedef enum CursorSprites {
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SPR_CURSOR_TRUCK_STATION = 2726,
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SPR_CURSOR_ROAD_TUNNEL = 2433,
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SPR_CURSOR_CLONE = SPR_OPENTTD_BASE + 100,
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SPR_CURSOR_CLONE = SPR_OPENTTD_BASE + 93,
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} CursorSprite;
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/// Animation macro in table/animcursors.h (_animcursors[])
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