(svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!

This commit is contained in:
tron 2005-11-01 06:38:23 +00:00
parent 35b8ada5f8
commit c81119b371
2 changed files with 48 additions and 48 deletions

View File

@ -271,7 +271,7 @@ static const SpriteID trg1idx[] = {
* the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
* correspondence of any kind with the ID's in the grf file, but results in
* a maximum use of sprite slots. */
#define OPENTTD_SPRITES_COUNT 101
#define OPENTTD_SPRITES_COUNT 95
static const SpriteID _openttd_grf_indexes[] = {
SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
134, 134, // euro symbol medium size
@ -351,7 +351,7 @@ static void LoadSpriteTables(void)
assert(load_index == SPR_OPENTTD_BASE);
LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT;
LoadNewGRF(load_index, i);
}

View File

@ -53,30 +53,30 @@ enum Sprites {
SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
SPR_OPENTTD_BASE = SPR_AUTORAIL_BASE + 55, // can be lowered once autorail.grf is finalized
SPR_BLOT = SPR_OPENTTD_BASE + 32, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
SPR_BLOT = SPR_OPENTTD_BASE + 29, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
SPR_PIN_UP = SPR_OPENTTD_BASE + 62, // pin icon
SPR_PIN_DOWN = SPR_OPENTTD_BASE + 63,
SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 66,
SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 67,
SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 94, // resize icon
SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 101,
SPR_PIN_UP = SPR_OPENTTD_BASE + 55, // pin icon
SPR_PIN_DOWN = SPR_OPENTTD_BASE + 56,
SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 59,
SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 60,
SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 87, // resize icon
SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 94,
// arrow icons pointing in all 4 directions
SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 95,
SPR_ARROW_UP = SPR_OPENTTD_BASE + 96,
SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 97,
SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 98,
SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 88,
SPR_ARROW_UP = SPR_OPENTTD_BASE + 89,
SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 90,
SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 91,
/* Clone vehicles stuff */
SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 99,
SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 99,
SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 99,
SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 99,
SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 92,
SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 92,
SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 92,
SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 92,
/* Network GUI sprites */
SPR_SQUARE = SPR_OPENTTD_BASE + 23, // colored square (used for newgrf compatibility)
SPR_LOCK = SPR_OPENTTD_BASE + 22, // lock icon (for password protected servers)
SPR_FLAGS_BASE = SPR_OPENTTD_BASE + 90, // start of the flags block (in same order as enum NetworkLanguage)
SPR_SQUARE = SPR_OPENTTD_BASE + 20, // colored square (used for newgrf compatibility)
SPR_LOCK = SPR_OPENTTD_BASE + 19, // lock icon (for password protected servers)
SPR_FLAGS_BASE = SPR_OPENTTD_BASE + 83, // start of the flags block (in same order as enum NetworkLanguage)
/* Manager face sprites */
SPR_GRADIENT = 874, // background gradient behind manager face
@ -89,8 +89,8 @@ enum Sprites {
/* Sliced view shadow cells */
/* Maybe we have different ones in the future */
SPR_MAX_SLICE = SPR_OPENTTD_BASE + 71,
SPR_MIN_SLICE = SPR_OPENTTD_BASE + 71,
SPR_MAX_SLICE = SPR_OPENTTD_BASE + 64,
SPR_MIN_SLICE = SPR_OPENTTD_BASE + 64,
/* Unmovables spritenumbers */
SPR_UNMOVABLE_TRANSMITTER = 2601,
@ -187,10 +187,10 @@ enum Sprites {
SPR_MGLV_TRACK_Y = 1175,
SPR_MGLV_TRACK_BASE = 1182,
SPR_MGLV_TRACK_N_S = 1199,
SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 18,
SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 19,
SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 20,
SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 21,
SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 15,
SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 16,
SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 17,
SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 18,
OFFSET_TILEH_IMPOSSIBLE = 0,
OFFSET_TILEH_1 = 14,
OFFSET_TILEH_2 = 15,
@ -266,7 +266,7 @@ enum Sprites {
SPR_AIRPORT_RADAR_A = 2689,
SPR_AIRPORT_RADAR_B = 2690,
SPR_AIRPORT_RADAR_C = 2691,
SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 31,
SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 28,
/* Road Stops */
/* Road stops have a ground tile and 3 buildings, one on each side
@ -427,7 +427,7 @@ enum Sprites {
SPR_CROSSING_OFF_X_MAGLEV = 1394,
/* bridge type sprites */
SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 33,
SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 30,
/* Wooden bridge (type 0) */
SPR_BTWDN_RAIL_Y_REAR = 2545,
@ -737,12 +737,12 @@ enum Sprites {
SPR_IMG_ROCKS = 4084,
SPR_IMG_LIGHTHOUSE_DESERT = 4085, // XXX - is Desert image on the desert-climate
SPR_IMG_TRANSMITTER = 4086,
SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 68,
SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 65,
SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 61,
SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 58,
SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 69,
SPR_IMG_PLACE_SIGN = SPR_OPENTTD_BASE + 70,
SPR_IMG_PLACE_SIGN = SPR_OPENTTD_BASE + 63,
SPR_IMG_PAUSE = 726,
SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 57,
SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 54,
SPR_IMG_SETTINGS = 751,
SPR_IMG_SAVE = 724,
SPR_IMG_SMALLMAP = 708,
@ -778,8 +778,8 @@ enum Sprites {
/* OPEN TRANSPORT TYCOON in gamescreen */
SPR_OTTD_O = 4842,
SPR_OTTD_P = 4841,
SPR_OTTD_E = SPR_OPENTTD_BASE + 16,
SPR_OTTD_D = SPR_OPENTTD_BASE + 17,
SPR_OTTD_E = SPR_OPENTTD_BASE + 13,
SPR_OTTD_D = SPR_OPENTTD_BASE + 14,
SPR_OTTD_N = 4839,
SPR_OTTD_T = 4836,
SPR_OTTD_R = 4837,
@ -902,16 +902,16 @@ enum Sprites {
SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 3,
SPR_IMG_DEPOT_RAIL = 1294,
SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 12,
SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 13,
SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 9,
SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 10,
SPR_IMG_TUNNEL_RAIL = 2430,
SPR_IMG_TUNNEL_MONO = 2431,
SPR_IMG_TUNNEL_MAGLEV = 2432,
SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 25,
SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 27,
SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 29
SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 22,
SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 24,
SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 26
};
/** Cursor sprite numbers */
@ -928,7 +928,7 @@ typedef enum CursorSprites {
SPR_CURSOR_TREE = 2010,
SPR_CURSOR_BUY_LAND = 4792,
SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 69,
SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 62,
SPR_CURSOR_TOWN = 4080,
SPR_CURSOR_INDUSTRY = 4081,
@ -941,8 +941,8 @@ typedef enum CursorSprites {
/* dock cursors */
SPR_CURSOR_DOCK = 3668,
SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 11,
SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 64,
SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 8,
SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 57,
/* shared road & rail cursors */
SPR_CURSOR_BRIDGE = 2593,
@ -975,12 +975,12 @@ typedef enum CursorSprites {
SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 6,
SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 7,
SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 14,
SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 15,
SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 11,
SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 12,
SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 26,
SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 28,
SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 30,
SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 23,
SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 25,
SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 27,
/* road cursors */
SPR_CURSOR_ROAD_NESW = 1311,
@ -991,7 +991,7 @@ typedef enum CursorSprites {
SPR_CURSOR_TRUCK_STATION = 2726,
SPR_CURSOR_ROAD_TUNNEL = 2433,
SPR_CURSOR_CLONE = SPR_OPENTTD_BASE + 100,
SPR_CURSOR_CLONE = SPR_OPENTTD_BASE + 93,
} CursorSprite;
/// Animation macro in table/animcursors.h (_animcursors[])