(svn r22129) -Codechange: use simpler check to test if there any towns in the game

This commit is contained in:
smatz 2011-02-22 22:21:20 +00:00
parent b322714e55
commit c7aebed03e

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@ -682,7 +682,7 @@ bool AfterLoadGame()
} }
/* make sure there is a town in the game */ /* make sure there is a town in the game */
if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) { if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO); SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
/* Restore the signals */ /* Restore the signals */
ResetSignalHandlers(); ResetSignalHandlers();