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(svn r10777) -Fix: don't put the ctor debug on lvl3, it is more a lvl5 debug
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@ -48,7 +48,7 @@ struct RoadStop : PoolItem<RoadStop, RoadStopID, &_RoadStop_pool> {
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TRUCK ///< A standard stop for trucks
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};
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static const int cDebugCtorLevel = 3; ///< Debug level on which Contructor / Destructor messages are printed
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static const int cDebugCtorLevel = 5; ///< Debug level on which Contructor / Destructor messages are printed
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static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
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static const uint MAX_BAY_COUNT = 2; ///< The maximum number of loading bays
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@ -154,7 +154,7 @@ struct Station : PoolItem<Station, StationID, &_Station_pool> {
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StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
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static const int cDebugCtorLevel = 3;
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static const int cDebugCtorLevel = 5;
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Station(TileIndex tile = 0);
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virtual ~Station();
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