(svn r19075) -Codechange: unhackify NetworkChangeCompanyPassword()

pull/155/head
smatz 15 years ago
parent 85c856a3ac
commit c736bbb875

@ -772,8 +772,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
assert(_local_company == COMPANY_SPECTATOR);
SetLocalCompany(c->index);
if (!StrEmpty(_settings_client.network.default_company_pass)) {
char *password = _settings_client.network.default_company_pass;
NetworkChangeCompanyPassword(1, &password);
NetworkChangeCompanyPassword(_settings_client.network.default_company_pass);
}
_current_company = _local_company;

@ -1544,8 +1544,7 @@ DEF_CONSOLE_CMD(ConSayClient)
extern void HashCurrentCompanyPassword(const char *password);
/* Also use from within company_gui to change the password graphically */
bool NetworkChangeCompanyPassword(byte argc, char *argv[])
DEF_CONSOLE_CMD(ConCompanyPassword)
{
if (argc == 0) {
IConsoleHelp("Change the password of your company. Usage: 'company_pw \"<password>\"'");
@ -1553,23 +1552,21 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[])
return true;
}
if (argc != 1) return false;
if (!Company::IsValidID(_local_company)) {
IConsoleError("You have to own a company to make use of this command.");
return false;
}
if (argc != 1) return false;
if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0';
const char *password = NetworkChangeCompanyPassword(argv[0]);
if (!_network_server) {
NetworkClientSetPassword(argv[0]);
if (StrEmpty(password)) {
IConsolePrintF(CC_WARNING, "Company password cleared");
} else {
HashCurrentCompanyPassword(argv[0]);
IConsolePrintF(CC_WARNING, "Company password changed to: %s", password);
}
IConsolePrintF(CC_WARNING, "'company_pw' changed to: %s", argv[0]);
return true;
}
@ -1909,7 +1906,7 @@ void IConsoleStdLibRegister()
/*** Networking variables ***/
IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword);
IConsoleVarProcAdd("company_pw", ConCompanyPassword);
IConsoleAliasRegister("company_password", "company_pw %+");
IConsoleAliasRegister("net_frame_freq", "setting frame_freq %+");

@ -1030,7 +1030,7 @@ void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const
SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg, data);
}
void NetworkClientSetPassword(const char *password)
static void NetworkClientSetPassword(const char *password)
{
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(password);
}
@ -1053,6 +1053,24 @@ bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
return false;
}
/**
* Sets/resets company password
* @param password new password, "" or "*" resets password
* @return new password
*/
const char *NetworkChangeCompanyPassword(const char *password)
{
if (strcmp(password, "*") == 0) password = "";
if (!_network_server) {
NetworkClientSetPassword(password);
} else {
HashCurrentCompanyPassword(password);
}
return password;
}
/**
* Check if max_companies has been reached on the server (local check only).
* @return true if the max value has been reached or exceeded, false otherwise.

@ -36,7 +36,7 @@ extern StringList _network_ban_list;
byte NetworkSpectatorCount();
void NetworkUpdateClientName();
bool NetworkCompanyHasClients(CompanyID company);
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
const char *NetworkChangeCompanyPassword(const char *);
void NetworkReboot();
void NetworkDisconnect(bool blocking = false);
void NetworkGameLoop();
@ -51,7 +51,6 @@ void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const c
void NetworkClientRequestMove(CompanyID company, const char *pass = "");
void NetworkClientSendRcon(const char *password, const char *command);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
void NetworkClientSetPassword(const char *password);
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
bool NetworkCompanyIsPassworded(CompanyID company_id);
bool NetworkMaxCompaniesReached();

@ -2285,10 +2285,7 @@ struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
snprintf(_settings_client.network.default_company_pass, lengthof(_settings_client.network.default_company_pass), "%s", this->edit_str_buf);
}
/* empty password is a '*' because of console argument */
if (StrEmpty(this->edit_str_buf)) snprintf(this->edit_str_buf, this->edit_str_size, "*");
char *password = this->edit_str_buf;
NetworkChangeCompanyPassword(1, &password);
NetworkChangeCompanyPassword(this->edit_str_buf);
}
virtual void OnPaint()

@ -816,8 +816,7 @@ static void MakeNewGameDone()
/* We are the server, we start a new company (not dedicated),
* so set the default password *if* needed. */
if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
char *password = _settings_client.network.default_company_pass;
NetworkChangeCompanyPassword(1, &password);
NetworkChangeCompanyPassword(_settings_client.network.default_company_pass);
}
#endif /* ENABLE_NETWORK */

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