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@ -18,6 +18,7 @@
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#include "date_func.h"
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#include "settings_type.h"
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#include "newgrf_airport.h"
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#include "station_base.h"
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#include "table/strings.h"
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#include "table/airporttile_ids.h"
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@ -381,3 +382,25 @@ const AirportFTAClass *GetAirport(const byte airport_type)
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if (airport_type == AT_DUMMY) return &_airportfta_dummy;
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return AirportSpec::Get(airport_type)->fsm;
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}
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/**
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* Get the vehicle position when an aircraft is build at the given tile
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* @param hangar_tile The tile on which the vehicle is build
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* @return The position (index in airport node array) where the aircraft ends up
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*/
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byte GetVehiclePosOnBuild(TileIndex hangar_tile)
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{
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const Station *st = Station::GetByTile(hangar_tile);
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const AirportFTAClass *apc = st->Airport();
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/* When we click on hangar we know the tile it is on. By that we know
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* its position in the array of depots the airport has.....we can search
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* layout for #th position of depot. Since layout must start with a listing
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* of all depots, it is simple */
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for (uint i = 0;; i++) {
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if (st->GetHangarTile(i) == hangar_tile) {
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assert(apc->layout[i].heading == HANGAR);
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return apc->layout[i].position;
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}
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}
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NOT_REACHED();
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}
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