(svn r14415) -Fix (r10074): void tiles could be the nearest 'land' for water industries

This commit is contained in:
smatz 2008-09-29 18:23:56 +00:00
parent e7829c1a57
commit c631c26a9f

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@ -52,7 +52,7 @@ static uint GetClosestWaterDistance(TileIndex tile, bool water)
TileIndex t;
int best_dist;
for (t = 0; t < MapSize(); t++) {
if (IsTileType(t, MP_WATER) == water) break;
if (!IsTileType(t, MP_VOID) && IsTileType(t, MP_WATER) == water) break;
}
if (t == MapSize() && !water) return 0x200;
best_dist = DistanceManhattan(tile, t);
@ -60,7 +60,7 @@ static uint GetClosestWaterDistance(TileIndex tile, bool water)
for (; t < MapSize(); t++) {
int dist = DistanceManhattan(tile, t);
if (dist < best_dist) {
if (IsTileType(t, MP_WATER) == water) best_dist = dist;
if (!IsTileType(t, MP_VOID) && IsTileType(t, MP_WATER) == water) best_dist = dist;
} else {
/* When the Y distance between the current row and the 'source' tile
* is larger than the best distance, we've found the best distance */