(svn r6980) Use the pool macros for the Order pool

This commit is contained in:
tron 2006-10-28 11:37:26 +00:00
parent 4cb479e083
commit c61e0963e0
5 changed files with 15 additions and 32 deletions

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@ -497,7 +497,7 @@ static const OldChunks order_chunk[] = {
static bool LoadOldOrder(LoadgameState *ls, int num)
{
if (!AddBlockIfNeeded(&_order_pool, num))
if (!AddBlockIfNeeded(&_Order_pool, num))
error("Orders: failed loading savegame: too many orders");
if (!LoadChunk(ls, NULL, order_chunk)) return false;

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@ -259,7 +259,7 @@ static void UnInitializeDynamicVariables(void)
CleanPool(&_station_pool);
CleanPool(&_Vehicle_pool);
CleanPool(&_sign_pool);
CleanPool(&_order_pool);
CleanPool(&_Order_pool);
free((void*)_town_sort);
free((void*)_industry_sort);

22
order.h
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@ -107,23 +107,7 @@ typedef struct {
VARDEF TileIndex _backup_orders_tile;
VARDEF BackuppedOrders _backup_orders_data[1];
extern MemoryPool _order_pool;
/**
* Get the pointer to the order with index 'index'
*/
static inline Order *GetOrder(OrderID index)
{
return (Order*)GetItemFromPool(&_order_pool, index);
}
/**
* Get the current size of the OrderPool
*/
static inline uint16 GetOrderPoolSize(void)
{
return _order_pool.total_items;
}
DECLARE_POOL(Order, Order, 6, 1000)
static inline VehicleOrderID GetOrderArraySize(void)
{
@ -149,7 +133,7 @@ static inline void DeleteOrder(Order *o)
o->next = NULL;
}
#define FOR_ALL_ORDERS_FROM(order, start) for (order = GetOrder(start); order != NULL; order = (order->index + 1 < GetOrderPoolSize()) ? GetOrder(order->index + 1) : NULL) if (IsValidOrder(order))
#define FOR_ALL_ORDERS_FROM(order, start) for (order = GetOrder(start); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) if (IsValidOrder(order))
#define FOR_ALL_ORDERS(order) FOR_ALL_ORDERS_FROM(order, 0)
@ -160,7 +144,7 @@ static inline bool HasOrderPoolFree(uint amount)
const Order *order;
/* There is always room if not all blocks in the pool are reserved */
if (_order_pool.current_blocks < _order_pool.max_blocks)
if (_Order_pool.current_blocks < _Order_pool.max_blocks)
return true;
FOR_ALL_ORDERS(order)

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@ -31,11 +31,10 @@ static void OrderPoolNewBlock(uint start_item)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (order = GetOrder(start_item); order != NULL; order = (order->index + 1 < GetOrderPoolSize()) ? GetOrder(order->index + 1) : NULL) order->index = start_item++;
for (order = GetOrder(start_item); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) order->index = start_item++;
}
/* Initialize the order-pool */
MemoryPool _order_pool = { "Orders", ORDER_POOL_MAX_BLOCKS, ORDER_POOL_BLOCK_SIZE_BITS, sizeof(Order), &OrderPoolNewBlock, NULL, 0, 0, NULL };
DEFINE_POOL(Order, Order, OrderPoolNewBlock, NULL)
/**
*
@ -122,7 +121,7 @@ static Order *AllocateOrder(void)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (order = GetOrder(0); order != NULL; order = (order->index + 1 < GetOrderPoolSize()) ? GetOrder(order->index + 1) : NULL) {
for (order = GetOrder(0); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) {
if (!IsValidOrder(order)) {
OrderID index = order->index;
@ -137,7 +136,7 @@ static Order *AllocateOrder(void)
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_order_pool)) return AllocateOrder();
if (AddBlockToPool(&_Order_pool)) return AllocateOrder();
return NULL;
}
@ -1178,8 +1177,8 @@ bool CheckForValidOrders(const Vehicle* v)
void InitializeOrders(void)
{
CleanPool(&_order_pool);
AddBlockToPool(&_order_pool);
CleanPool(&_Order_pool);
AddBlockToPool(&_Order_pool);
_backup_orders_tile = 0;
}
@ -1227,7 +1226,7 @@ static void Load_ORDR(void)
SlArray(orders, len, SLE_UINT16);
for (i = 0; i < len; ++i) {
if (!AddBlockIfNeeded(&_order_pool, i))
if (!AddBlockIfNeeded(&_Order_pool, i))
error("Orders: failed loading savegame: too many orders");
AssignOrder(GetOrder(i), UnpackVersion4Order(orders[i]));
@ -1241,7 +1240,7 @@ static void Load_ORDR(void)
SlArray(orders, len, SLE_UINT32);
for (i = 0; i < len; ++i) {
if (!AddBlockIfNeeded(&_order_pool, i))
if (!AddBlockIfNeeded(&_Order_pool, i))
error("Orders: failed loading savegame: too many orders");
AssignOrder(GetOrder(i), UnpackOrder(orders[i]));
@ -1262,7 +1261,7 @@ static void Load_ORDR(void)
while ((index = SlIterateArray()) != -1) {
Order *order;
if (!AddBlockIfNeeded(&_order_pool, index))
if (!AddBlockIfNeeded(&_Order_pool, index))
error("Orders: failed loading savegame: too many orders");
order = GetOrder(index);

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@ -1248,7 +1248,7 @@ static void *IntToReference(uint index, SLRefType rt)
switch (rt) {
case REF_ORDER: {
if (!AddBlockIfNeeded(&_order_pool, index))
if (!AddBlockIfNeeded(&_Order_pool, index))
error("Orders: failed loading savegame: too many orders");
return GetOrder(index);
}