|
|
|
@ -166,11 +166,11 @@ static void RecalculateArcticTreeOccuranceArray()
|
|
|
|
|
* Get a random TreeType for the given tile based on a given seed
|
|
|
|
|
*
|
|
|
|
|
* This function returns a random TreeType which can be placed on the given tile.
|
|
|
|
|
* The seed for randomness must be less or equal 256, use #GB on the value of Random()
|
|
|
|
|
* The seed for randomness must be less than 256, use #GB on the value of Random()
|
|
|
|
|
* to get such a value.
|
|
|
|
|
*
|
|
|
|
|
* @param tile The tile to get a random TreeType from
|
|
|
|
|
* @param seed The seed for randomness, must be less or equal 256
|
|
|
|
|
* @param seed The seed for randomness, must be less than 256
|
|
|
|
|
* @return The random tree type
|
|
|
|
|
*/
|
|
|
|
|
static TreeType GetRandomTreeType(TileIndex tile, uint seed)
|
|
|
|
|