diff --git a/src/ground_vehicle.hpp b/src/ground_vehicle.hpp index 0a17ea209c..0e22b144bf 100644 --- a/src/ground_vehicle.hpp +++ b/src/ground_vehicle.hpp @@ -125,7 +125,6 @@ struct GroundVehicle : public SpecializedVehicle { * direction it is sloped, we get the 'z' at the center of * the tile (middle_z) and the edge of the tile (old_z), * which we then can compare. */ - static const int HALF_TILE_SIZE = TILE_SIZE / 2; static const int INV_TILE_SIZE_MASK = ~(TILE_SIZE - 1); byte middle_z = GetSlopeZ((this->x_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE, (this->y_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE); diff --git a/src/tile_type.h b/src/tile_type.h index a939e030ac..b43b0e6b5b 100644 --- a/src/tile_type.h +++ b/src/tile_type.h @@ -13,7 +13,8 @@ #define TILE_TYPE_H static const uint TILE_SIZE = 16; ///< Tiles are 16x16 "units" in size -static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< for masking in/out the inner-tile units. +static const uint HALF_TILE_SIZE = TILE_SIZE / 2; ///< Half of tile size, to get centre of a tile. +static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile units. static const uint TILE_PIXELS = 32; ///< a tile is 32x32 pixels static const uint TILE_HEIGHT = 8; ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)