(svn r23619) -Add: ScriptDate::GetSystemTime, to get the seconds since 1 Jan 1970 of the real system (GameScript only)

pull/155/head
truebrain 13 years ago
parent 3a799f1145
commit c56e79db7c

@ -26,6 +26,7 @@ void SQGSDate_Register(Squirrel *engine)
SQGSDate.DefSQStaticMethod(engine, &ScriptDate::GetMonth, "GetMonth", 2, ".i");
SQGSDate.DefSQStaticMethod(engine, &ScriptDate::GetDayOfMonth, "GetDayOfMonth", 2, ".i");
SQGSDate.DefSQStaticMethod(engine, &ScriptDate::GetDate, "GetDate", 4, ".iii");
SQGSDate.DefSQStaticMethod(engine, &ScriptDate::GetSystemTime, "GetSystemTime", 1, ".");
SQGSDate.PostRegister(engine);
}

@ -9,6 +9,7 @@
/** @file script_date.cpp Implementation of ScriptDate. */
#include <time.h>
#include "../../stdafx.h"
#include "script_date.hpp"
#include "../../date_func.h"
@ -53,3 +54,10 @@
return ::ConvertYMDToDate(year, month - 1, day_of_month);
}
/* static */ int32 ScriptDate::GetSystemTime()
{
time_t t;
time(&t);
return t;
}

@ -65,6 +65,14 @@ public:
* @return The date.
*/
static int32 GetDate(int32 year, int32 month, int32 day_of_month);
/**
* Get the time of the host system.
* @return The amount of seconds passed since 1 Jan 1970.
* @api -ai
* @note This uses the clock of the host system, which can skew or be set back. Use with caution.
*/
static int32 GetSystemTime();
};
#endif /* SCRIPT_DATE_HPP */

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