(svn r3409) - Change the server advertisement interval to use the frame counter instead

of game days. This allows a paused server to continue to advertise itself.
  This also fixes advertising for games that start before 1922.
This commit is contained in:
peter1138 2006-01-19 17:50:40 +00:00
parent 6132d15df9
commit c56ae910f0
4 changed files with 24 additions and 15 deletions

3
misc.c
View File

@ -82,7 +82,8 @@ void SetDate(uint date)
_cur_year = ymd.year;
_cur_month = ymd.month;
#ifdef ENABLE_NETWORK
_network_last_advertise_date = 0;
_network_last_advertise_frame = 0;
_network_need_advertise = true;
#endif /* ENABLE_NETWORK */
}

View File

@ -983,7 +983,8 @@ bool NetworkServerStart(void)
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
/* Try to register us to the master server */
_network_last_advertise_date = 0;
_network_last_advertise_frame = 0;
_network_need_advertise = true;
NetworkUDPAdvertise();
return true;
}
@ -1321,7 +1322,8 @@ void NetworkStartUp(void)
// Network is available
_network_available = true;
_network_dedicated = false;
_network_last_advertise_date = 0;
_network_last_advertise_frame = 0;
_network_need_advertise = true;
_network_advertise_retries = 0;
/* Load the ip from the openttd.cfg */

View File

@ -197,7 +197,8 @@ VARDEF uint16 _network_udp_broadcast;
VARDEF byte _network_lan_internet;
VARDEF bool _network_advertise;
VARDEF uint16 _network_last_advertise_date;
VARDEF bool _network_need_advertise;
VARDEF uint32 _network_last_advertise_frame;
VARDEF uint8 _network_advertise_retries;
VARDEF bool _network_autoclean_companies;

View File

@ -35,8 +35,8 @@ typedef enum {
} PacketUDPType;
enum {
ADVERTISE_NORMAL_INTERVAL = 450, // interval between advertising in days
ADVERTISE_RETRY_INTERVAL = 5, // readvertise when no response after this amount of days
ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes)
ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds)
ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
};
@ -611,18 +611,23 @@ void NetworkUDPAdvertise(void)
if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
return;
/* Only send once in the 450 game-days (about 15 minutes) */
if (_network_need_advertise) {
_network_need_advertise = false;
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
} else {
/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
if (_network_advertise_retries == 0) {
if ( (_network_last_advertise_date + ADVERTISE_NORMAL_INTERVAL) > _date)
if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter)
return;
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
}
if ( (_network_last_advertise_date + ADVERTISE_RETRY_INTERVAL) > _date)
if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter)
return;
}
_network_advertise_retries--;
_network_last_advertise_date = _date;
_network_last_advertise_frame = _frame_counter;
/* Find somewhere to send */
out_addr.sin_family = AF_INET;