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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r25281) -Add: When opening the object-build window, make the last selected class visible in the class selector (sbr).
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@ -33,6 +33,17 @@ class BuildObjectWindow : public PickerWindowBase {
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int info_height; ///< The height of the info box.
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Scrollbar *vscroll; ///< The scrollbar.
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/** Scroll #WID_BO_CLASS_LIST so that the selected object class is visible. */
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void EnsureSelectedObjectClassIsVisible()
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{
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uint pos = 0;
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for (int i = 0; i < _selected_object_class; i++) {
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if (ObjectClass::Get((ObjectClassID) i)->GetUISpecCount() == 0) continue;
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pos++;
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}
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this->vscroll->ScrollTowards(pos);
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}
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public:
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BuildObjectWindow(const WindowDesc *desc, Window *w) : PickerWindowBase(w), info_height(1)
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{
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@ -47,6 +58,7 @@ public:
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this->SelectFirstAvailableObject(true);
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assert(ObjectClass::Get(_selected_object_class)->GetUISpecCount() > 0); // object GUI should be disables elsewise
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this->EnsureSelectedObjectClassIsVisible();
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this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetCount(4);
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NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
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