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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r27649) -Codechange: Introduce detailed file type enum, rebuild FiosType with it.
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3b84827773
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@ -360,16 +360,14 @@ DEF_CONSOLE_CMD(ConLoad)
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_console_file_list.ValidateFileList();
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const FiosItem *item = _console_file_list.FindItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
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_switch_mode = SM_LOAD_GAME;
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_file_to_saveload.SetMode(item->type);
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if (GetAbstractFileType(item->type) == FT_SAVEGAME) {
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_switch_mode = SM_LOAD_GAME;
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_file_to_saveload.SetMode(item->type);
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strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
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strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
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break;
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}
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default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
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strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
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strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
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} else {
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IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
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}
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} else {
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IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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@ -22,6 +22,27 @@ enum AbstractFileType {
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FT_HEIGHTMAP, ///< heightmap file
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FT_INVALID = 7, ///< Invalid or unknown file type.
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FT_NUMBITS = 3, ///< Number of bits required for storing a #AbstractFileType value.
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FT_MASK = (1 << FT_NUMBITS) - 1, ///< Bitmask for extracting an abstract file type.
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};
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/** Kinds of files in each #AbstractFileType. */
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enum DetailedFileType {
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/* Save game and scenario files. */
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DFT_OLD_GAME_FILE, ///< Old save game or scenario file.
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DFT_GAME_FILE, ///< Save game or scenario file.
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/* Heightmap files. */
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DFT_HEIGHTMAP_BMP, ///< BMP file.
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DFT_HEIGHTMAP_PNG, ///< PNG file.
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/* fios 'files' */
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DFT_FIOS_DRIVE, ///< A drive (letter) entry.
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DFT_FIOS_PARENT, ///< A parent directory entry.
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DFT_FIOS_DIR, ///< A directory entry.
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DFT_FIOS_DIRECT, ///< Direct filename.
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DFT_INVALID = 255, ///< Unknown or invalid file.
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};
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/** Operation performed on the file. */
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@ -30,21 +51,56 @@ enum FileOperation {
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FOP_SAVE, ///< File is being saved.
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};
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/** Elements of a file system that are recognized. */
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/**
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* Construct an enum value for #FiosType as a combination of an abstract and a detailed file type.
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* @param abstract Abstract file type (one of #AbstractFileType).
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* @param detailed Detailed file type (one of #DetailedFileType).
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*/
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#define MAKE_FIOS_TYPE(abstract, detailed) ((abstract) | ((detailed) << FT_NUMBITS))
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/**
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* Elements of a file system that are recognized.
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* Values are a combination of #AbstractFileType and #DetailedFileType.
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* @see GetAbstractFileType GetDetailedFileType
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*/
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enum FiosType {
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FIOS_TYPE_DRIVE,
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FIOS_TYPE_PARENT,
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FIOS_TYPE_DIR,
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FIOS_TYPE_FILE,
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FIOS_TYPE_OLDFILE,
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FIOS_TYPE_SCENARIO,
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FIOS_TYPE_OLD_SCENARIO,
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FIOS_TYPE_DIRECT,
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FIOS_TYPE_PNG,
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FIOS_TYPE_BMP,
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FIOS_TYPE_INVALID = 255,
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FIOS_TYPE_DRIVE = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DRIVE),
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FIOS_TYPE_PARENT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_PARENT),
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FIOS_TYPE_DIR = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIR),
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FIOS_TYPE_DIRECT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIRECT),
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FIOS_TYPE_FILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_GAME_FILE),
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FIOS_TYPE_OLDFILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_OLD_GAME_FILE),
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FIOS_TYPE_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_GAME_FILE),
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FIOS_TYPE_OLD_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_OLD_GAME_FILE),
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FIOS_TYPE_PNG = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_PNG),
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FIOS_TYPE_BMP = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_BMP),
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FIOS_TYPE_INVALID = MAKE_FIOS_TYPE(FT_INVALID, DFT_INVALID),
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};
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#undef MAKE_FIOS_TYPE
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/**
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* Extract the abstract file type from a #FiosType.
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* @param fios_type Type to query.
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* @return The Abstract file type of the \a fios_type.
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*/
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inline AbstractFileType GetAbstractFileType(FiosType fios_type)
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{
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return static_cast<AbstractFileType>(fios_type & FT_MASK);
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}
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/**
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* Extract the detailed file type from a #FiosType.
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* @param fios_type Type to query.
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* @return The Detailed file type of the \a fios_type.
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*/
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inline DetailedFileType GetDetailedFileType(FiosType fios_type)
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{
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return static_cast<DetailedFileType>(fios_type >> FT_NUMBITS);
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}
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/**
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* The different kinds of subdirectories OpenTTD uses
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*/
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@ -224,6 +224,4 @@ FiosType FiosGetSavegameListCallback(FileOperation fop, const char *file, const
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int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
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extern const TextColour _fios_colours[];
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#endif /* FIOS_H */
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@ -186,12 +186,19 @@ static const NWidgetPart _nested_save_dialog_widgets[] = {
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EndContainer(),
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};
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/** Colours for fios types, indexed by #FiosType. */
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const TextColour _fios_colours[] = {
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TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
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TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW
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/** Text colours of #DetailedFileType fios entries in the window. */
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static const TextColour _fios_colours[] = {
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TC_LIGHT_BROWN, // DFT_OLD_GAME_FILE
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TC_ORANGE, // DFT_GAME_FILE
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TC_YELLOW, // DFT_HEIGHTMAP_BMP
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TC_ORANGE, // DFT_HEIGHTMAP_PNG
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TC_LIGHT_BLUE, // DFT_FIOS_DRIVE
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TC_DARK_GREEN, // DFT_FIOS_PARENT
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TC_DARK_GREEN, // DFT_FIOS_DIR
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TC_ORANGE, // DFT_FIOS_DIRECT
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};
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/**
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* Sort the collected list save games prior to displaying it in the save/load gui.
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* @param [inout] file_list List of save game files found in the directory.
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@ -368,7 +375,7 @@ public:
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if (item == this->selected) {
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GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE);
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}
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[GetDetailedFileType(item->type)]);
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y += this->resize.step_height;
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if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
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}
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@ -575,7 +582,8 @@ public:
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this->selected = file;
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_load_check_data.Clear();
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if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) {
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if (GetDetailedFileType(file->type) == DFT_GAME_FILE) {
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/* Other detailed file types cannot be checked before. */
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SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false);
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}
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@ -2924,30 +2924,8 @@ void FileToSaveLoad::SetMode(FiosType ft)
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break;
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}
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switch (ft) {
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case FIOS_TYPE_OLDFILE:
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case FIOS_TYPE_FILE:
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this->filetype = FT_SAVEGAME;
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break;
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case FIOS_TYPE_OLD_SCENARIO:
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case FIOS_TYPE_SCENARIO:
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this->filetype = FT_SCENARIO;
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break;
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#ifdef WITH_PNG
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case FIOS_TYPE_PNG:
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/* FALL THROUGH */
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#endif /* WITH_PNG */
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case FIOS_TYPE_BMP:
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this->filetype = FT_HEIGHTMAP;
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break;
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default:
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this->filetype = FT_INVALID;
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break;
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}
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this->filetype = GetAbstractFileType(ft);
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if (this->filetype == FT_NONE) this->filetype = FT_INVALID;
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}
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#if 0
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