(svn r17764) -Codechange: Replace 'list' class variable in ReplacceVehicleWindow by 'engines'.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
alberth 15 years ago
parent 54b8523936
commit c3961b7a64

@ -100,7 +100,7 @@ void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
*/
class ReplaceVehicleWindow : public Window {
EngineID sel_engine[2]; ///< Selected engine left and right.
GUIEngineList list[2]; ///< Left and right list of engines.
GUIEngineList engines[2]; ///< Left and right list of engines.
bool replace_engines; ///< If \c true, engines are replaced, if \c false, wagons are replaced (only for trains).
bool update_left; ///< Rebuild left list.
bool update_right; ///< Rebuild right list.
@ -129,7 +129,7 @@ class ReplaceVehicleWindow : public Window {
}
/** Generate a list
/** Generate an engines list
* @param draw_left true if generating the left list, otherwise false
*/
void GenerateReplaceVehList(bool draw_left)
@ -138,7 +138,7 @@ class ReplaceVehicleWindow : public Window {
VehicleType type = (VehicleType)this->window_number;
byte i = draw_left ? 0 : 1;
GUIEngineList *list = &this->list[i];
GUIEngineList *list = &this->engines[i];
list->Clear();
const Engine *e;
@ -169,25 +169,25 @@ class ReplaceVehicleWindow : public Window {
EngineID e = this->sel_engine[0];
if (this->update_left == true) {
/* We need to rebuild the left list */
/* We need to rebuild the left engines list */
GenerateReplaceVehList(true);
this->vscroll.SetCount(this->list[0].Length());
if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->list[0].Length() != 0) {
this->sel_engine[0] = this->list[0][0];
this->vscroll.SetCount(this->engines[0].Length());
if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].Length() != 0) {
this->sel_engine[0] = this->engines[0][0];
}
}
if (this->update_right || e != this->sel_engine[0]) {
/* Either we got a request to rebuild the right list or the left list selected a different engine */
/* Either we got a request to rebuild the right engines list, or the left engines list selected a different engine */
if (this->sel_engine[0] == INVALID_ENGINE) {
/* Always empty the right list when nothing is selected in the left list */
this->list[1].Clear();
/* Always empty the right engines list when nothing is selected in the left engines list */
this->engines[1].Clear();
this->sel_engine[1] = INVALID_ENGINE;
} else {
GenerateReplaceVehList(false);
this->vscroll2.SetCount(this->list[1].Length());
if (this->reset_sel_engine && this->sel_engine[1] == INVALID_ENGINE && this->list[1].Length() != 0) {
this->sel_engine[1] = this->list[1][0];
this->vscroll2.SetCount(this->engines[1].Length());
if (this->reset_sel_engine && this->sel_engine[1] == INVALID_ENGINE && this->engines[1].Length() != 0) {
this->sel_engine[1] = this->engines[1][0];
}
}
}
@ -245,9 +245,9 @@ public:
const GroupID selected_group = this->sel_group;
/* Disable the "Start Replacing" button if:
* Either list is empty
* Either engines list is empty
* or The selected replacement engine has a replacement (to prevent loops)
* or The right list (new replacement) has the existing replacement vehicle selected */
* or The right engines list (new replacement) has the existing replacement vehicle selected */
this->SetWidgetDisabledState(RVW_WIDGET_START_REPLACE,
this->sel_engine[0] == INVALID_ENGINE ||
this->sel_engine[1] == INVALID_ENGINE ||
@ -255,7 +255,7 @@ public:
EngineReplacementForCompany(c, this->sel_engine[0], selected_group) == this->sel_engine[1]);
/* Disable the "Stop Replacing" button if:
* The left list (existing vehicle) is empty
* The left engines list (existing vehicle) is empty
* or The selected vehicle has no replacement set up */
this->SetWidgetDisabledState(RVW_WIDGET_STOP_REPLACE,
this->sel_engine[0] == INVALID_ENGINE ||
@ -301,7 +301,7 @@ public:
/* Draw the lists */
for (byte i = 0; i < 2; i++) {
uint widget = (i == 0) ? RVW_WIDGET_LEFT_MATRIX : RVW_WIDGET_RIGHT_MATRIX;
GUIEngineList *list = &this->list[i]; // which list to draw
GUIEngineList *list = &this->engines[i]; // which engines list to draw
EngineID start = i == 0 ? this->vscroll.GetPosition() : this->vscroll2.GetPosition(); // what is the offset for the start (scrolling)
EngineID end = min((i == 0 ? this->vscroll.GetCapacity() : this->vscroll2.GetCapacity()) + start, list->Length());
@ -368,11 +368,11 @@ public:
uint16 click_scroll_pos = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.GetPosition() : this->vscroll2.GetPosition();
uint16 click_scroll_cap = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.GetCapacity() : this->vscroll2.GetCapacity();
byte click_side = widget == RVW_WIDGET_LEFT_MATRIX ? 0 : 1;
size_t engine_count = this->list[click_side].Length();
size_t engine_count = this->engines[click_side].Length();
if (i < click_scroll_cap) {
i += click_scroll_pos;
EngineID e = engine_count > i ? this->list[click_side][i] : INVALID_ENGINE;
EngineID e = engine_count > i ? this->engines[click_side][i] : INVALID_ENGINE;
if (e == this->sel_engine[click_side]) break; // we clicked the one we already selected
this->sel_engine[click_side] = e;
if (click_side == 0) {

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