(svn r12692) -Codechange: swap to functions to remove a function declaration.

pull/155/head
rubidium 16 years ago
parent 5a6014d7e3
commit c36d613b9b

@ -250,33 +250,6 @@ static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
}
}
static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom);
/**
* From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
* These windows should be re-painted.
* @param left Left edge of the rectangle that should be repainted
* @param top Top edge of the rectangle that should be repainted
* @param right Right edge of the rectangle that should be repainted
* @param bottom Bottom edge of the rectangle that should be repainted
*/
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
{
Window* const *wz;
DrawPixelInfo bk;
_cur_dpi = &bk;
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (right > w->left &&
bottom > w->top &&
left < w->left + w->width &&
top < w->top + w->height) {
DrawOverlappedWindow(wz, left, top, right, bottom);
}
}
}
/**
* Generate repaint events for the visible part of window *wz within the rectangle.
*
@ -288,8 +261,6 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
* @param top Top edge of the rectangle that should be repainted
* @param right Right edge of the rectangle that should be repainted
* @param bottom Bottom edge of the rectangle that should be repainted
*
* @todo Swap this function to above DrawOverlappedWindowForAll() to eliminate the forward declaration
*/
static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom)
{
@ -333,16 +304,39 @@ static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right
}
}
{
DrawPixelInfo *dp = _cur_dpi;
dp->width = right - left;
dp->height = bottom - top;
dp->left = left - (*wz)->left;
dp->top = top - (*wz)->top;
dp->pitch = _screen.pitch;
dp->dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
dp->zoom = ZOOM_LVL_NORMAL;
CallWindowEventNP(*wz, WE_PAINT);
DrawPixelInfo *dp = _cur_dpi;
dp->width = right - left;
dp->height = bottom - top;
dp->left = left - (*wz)->left;
dp->top = top - (*wz)->top;
dp->pitch = _screen.pitch;
dp->dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
dp->zoom = ZOOM_LVL_NORMAL;
CallWindowEventNP(*wz, WE_PAINT);
}
/**
* From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
* These windows should be re-painted.
* @param left Left edge of the rectangle that should be repainted
* @param top Top edge of the rectangle that should be repainted
* @param right Right edge of the rectangle that should be repainted
* @param bottom Bottom edge of the rectangle that should be repainted
*/
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
{
Window* const *wz;
DrawPixelInfo bk;
_cur_dpi = &bk;
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (right > w->left &&
bottom > w->top &&
left < w->left + w->width &&
top < w->top + w->height) {
DrawOverlappedWindow(wz, left, top, right, bottom);
}
}
}

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