Changelog: Clarify that next order load again instead of leaving was trains only

pull/353/head
Jonathan G Rennison 2 years ago
parent dd160a4e74
commit c281bfd9ac

@ -33,7 +33,7 @@
* Add settings to reduce vehicle running costs when a vehicle is stationary or in a depot.
* Add setting to disable road vehicles from passing through each other when blocked for an extended period of time (default off).
* Change the map generation allow lakes to spawn in deserts setting to also allow spawning rivers in deserts.
* If a vehicle's next order is for the current station when leaving, start loading again without moving, instead of leaving.
* If a train's next order is for the current station when leaving, start loading again without moving, instead of leaving.
* Run most "daily" vehicle tasks at a fixed frequency instead of daily at day lengths of 8 or more (running cost accounting, track sharing costs, breakdown checks, servicing checks, order checks).
* Only show level crossing overlay sprites on the outsides of multi-track crossings when using both the adjacent crossings and safer crossings settings.
* Increase the object class limit.

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