diff --git a/saveload.c b/saveload.c index 83b46c1372..4d2631b5c3 100644 --- a/saveload.c +++ b/saveload.c @@ -8,7 +8,7 @@ enum { SAVEGAME_MAJOR_VERSION = 4, - SAVEGAME_MINOR_VERSION = 2, + SAVEGAME_MINOR_VERSION = 3, SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION }; diff --git a/ttd.c b/ttd.c index 6822f16379..39b9a4f426 100644 --- a/ttd.c +++ b/ttd.c @@ -1238,6 +1238,17 @@ void UpdateCurrencies() _opt.currency = convert_currency[_opt.currency]; } +// up to revision 1413, the invisible tiles at the southern border have not been MP_VOID +// even though they should have. This is fixed by this function +void UpdateVoidTiles() +{ + int i; + // create void tiles on the border + for (i = 0; i != MapMaxY(); i++) + _map_type_and_height[ i * MapSizeX() + MapMaxY() ] = MP_VOID << 4; + memset(_map_type_and_height + MapMaxY() * MapSizeX(), MP_VOID << 4, MapSizeX()); +} + extern void UpdateOldAircraft(); bool AfterLoadGame(uint version) @@ -1328,6 +1339,10 @@ bool AfterLoadGame(uint version) CheckIsPlayerActive(); } + // the void tiles on the southern border used to belong to a wrong class. + if (version <= 0x402) + UpdateVoidTiles(); + // If Load Scenario / New (Scenario) Game is used, // a player does not exist yet. So create one here. // 1 exeption: network-games. Those can have 0 players @@ -1341,7 +1356,6 @@ bool AfterLoadGame(uint version) return true; } - void DebugProc(int i) { switch(i) {