(svn r7562) -Fix (r7060, 5874): It seems windows doesn't have the same functionality for CreateWindow when starting a program from the console or from the GUI. Because of this starting OpenTTD from the desktop wouldn't maximize the window, even if the config file said so. So work around this...

pull/155/head
Darkvater 18 years ago
parent eb7a6a3018
commit c128024b7d

@ -564,17 +564,18 @@ static void MakeWindow(bool full_screen)
{
RECT r;
uint style;
DWORD style, showstyle;
int x, y, w, h;
showstyle = SW_SHOWNORMAL;
_wnd.fullscreen = full_screen;
if (_wnd.fullscreen) {
style = WS_POPUP | WS_VISIBLE;
style = WS_POPUP;
SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
} else {
style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
style = WS_OVERLAPPEDWINDOW;
/* On window creation, check if we were in maximize mode before */
if (_window_maximize) style |= WS_MAXIMIZE;
if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
SetRect(&r, 0, 0, _wnd.width, _wnd.height);
}
@ -595,6 +596,7 @@ static void MakeWindow(bool full_screen)
_wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
if (_wnd.main_wnd == NULL) error("CreateWindow failed");
ShowWindow(_wnd.main_wnd, showstyle);
}
}
GameSizeChanged(); // invalidate all windows, force redraw

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