(svn r15972) -Codechange: remove unneeded parameter

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 2a6e9288fd
commit c0f8214218

@ -162,13 +162,13 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *
/* Setting both hostname to NULL and port to 0 is not allowed.
* As port 0 means bind to any port, the other must mean that
* we want to bind to 'all' IPs. */
if (this->address_length == 0 && StrEmpty(this->hostname)) {
if (this->address_length == 0 && this->GetPort() == 0) {
strecpy(this->hostname, this->address.ss_family == AF_INET ? "0.0.0.0" : "::", lastof(this->hostname));
}
int e = getaddrinfo(this->GetHostname(), port_name, &hints, &ai);
int e = getaddrinfo(StrEmpty(this->hostname) ? NULL : this->hostname, port_name, &hints, &ai);
if (e != 0) {
DEBUG(net, 0, "getaddrinfo(%s, %s) failed: %s", this->GetHostname(), port_name, FS2OTTD(gai_strerror(e)));
DEBUG(net, 0, "getaddrinfo(%s, %s) failed: %s", this->hostname, port_name, FS2OTTD(gai_strerror(e)));
return INVALID_SOCKET;
}
@ -270,12 +270,16 @@ static SOCKET ListenLoopProc(addrinfo *runp)
/* Connection succeeded */
if (!SetNonBlocking(sock)) DEBUG(net, 0, "Setting non-blocking mode failed");
DEBUG(net, 1, "[%s] Listening on port %s",
runp->ai_socktype == SOCK_STREAM ? "tcp" : "udp",
NetworkAddress(runp->ai_addr, runp->ai_addrlen).GetAddressAsString());
return sock;
}
SOCKET NetworkAddress::Listen(int family, int socktype, SocketList *sockets)
SOCKET NetworkAddress::Listen(int socktype, SocketList *sockets)
{
return this->Resolve(family, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
return this->Resolve(AF_UNSPEC, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
}
#endif /* ENABLE_NETWORK */

@ -217,12 +217,11 @@ public:
/**
* Make the given socket listen.
* @param family the type of 'protocol' (IPv4, IPv6)
* @param socktype the type of socket (TCP, UDP, etc)
* @param sockets the list of sockets to add the sockets to
* @return the socket (if sockets != NULL)
*/
SOCKET Listen(int family, int socktype, SocketList *sockets = NULL);
SOCKET Listen(int socktype, SocketList *sockets = NULL);
};
#endif /* ENABLE_NETWORK */

@ -41,11 +41,7 @@ bool NetworkUDPSocketHandler::Listen()
this->Close();
for (NetworkAddress *addr = this->bind.Begin(); addr != this->bind.End(); addr++) {
addr->Listen(AF_UNSPEC, SOCK_DGRAM, &this->sockets);
}
for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) {
DEBUG(net, 1, "[udp] listening on port %s", s->first.GetAddressAsString());
addr->Listen(SOCK_DGRAM, &this->sockets);
}
return this->sockets.Length() != 0;

@ -539,7 +539,7 @@ static bool NetworkListen()
DEBUG(net, 1, "Listening on %s", address.GetAddressAsString());
SOCKET ls = address.Listen(AF_INET, SOCK_STREAM);
SOCKET ls = address.Listen(SOCK_STREAM);
if (ls == INVALID_SOCKET) {
ServerStartError("Could not create listening socket");
return false;

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