(svn r9129) -Codechange: unify parts of DeterminePaths.

pull/155/head
rubidium 17 years ago
parent a2c7352f71
commit c0ac3745a0

@ -10,6 +10,10 @@
#include "macros.h"
#include "variables.h"
#include "debug.h"
#include "fios.h"
#ifndef WIN32
#include <sys/stat.h>
#endif
/*************************************************/
/* FILE IO ROUTINES ******************************/
@ -211,3 +215,82 @@ void FioOpenFile(int slot, const char *filename)
#endif /* LIMITED_FDS */
FioSeekToFile(slot << 24);
}
/**
* Create a directory with the given name
* @param name the new name of the directory
*/
void FioCreateDirectory(const char *name)
{
#if defined(WIN32) || defined(WINCE)
CreateDirectory(OTTD2FS(name), NULL);
#elif defined(OS2) && !defined(__INNOTEK_LIBC__)
mkdir(OTTD2FS(name));
#else
mkdir(OTTD2FS(name), 0755);
#endif
}
/**
* Appends, if necessary, the path separator character to the end of the string.
* It does not add the path separator to zero-sized strings.
* @param buf string to append the separator to
* @param buflen the length of the buf
*/
void AppendPathSeparator(char *buf, size_t buflen)
{
size_t s = strlen(buf);
/* Length of string + path separator + '\0' */
if (s != 0 && buf[s - 1] != PATHSEPCHAR && s + 2 < buflen) {
buf[s] = PATHSEPCHAR;
buf[s + 1] = '\0';
}
}
/**
* Determine the base (personal dir and game data dir) paths
* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
*/
extern void DetermineBasePaths();
/**
* Acquire the base paths (personal dir and game data dir),
* fill all other paths (save dir, autosave dir etc) and
* make the save and scenario directories.
* @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
* assumption is that there is no path separator, however for gm_dir
* lang_dir and data_dir that assumption is made.
* This inconsistency should be resolved.
*/
void DeterminePaths()
{
DetermineBasePaths();
_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
_paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
_paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
_paths.heightmap_dir = str_fmt("%s" PATHSEP "heightmap", _paths.heightmap_dir);
_paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
_paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
#if defined(CUSTOM_LANG_DIR)
/* Sets the search path for lng files to the custom one */
_paths.lang_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
#endif
if (_config_file == NULL) {
_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
}
_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
_log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
/* Make (auto)save and scenario folder */
FioCreateDirectory(_paths.save_dir);
FioCreateDirectory(_paths.autosave_dir);
FioCreateDirectory(_paths.scenario_dir);
FioCreateDirectory(_paths.heightmap_dir);
}

@ -12,10 +12,15 @@ byte FioReadByte();
uint16 FioReadWord();
uint32 FioReadDword();
void FioCloseAll();
FILE *FioFOpenFile(const char *filename);
void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, uint size);
void FioSkipBytes(int n);
FILE *FioFOpenFile(const char *filename);
bool FioCheckFileExists(const char *filename);
void FioCreateDirectory(const char *filename);
void AppendPathSeparator(char *buf, size_t buflen);
void DeterminePaths();
#endif /* FILEIO_H */

@ -216,6 +216,4 @@ void CheckConfig();
int ttd_main(int argc, char* argv[]);
void HandleExitGameRequest();
void DeterminePaths();
#endif /* FUNCTIONS_H */

@ -9,7 +9,7 @@
#include "gui.h"
#include "functions.h"
#include "macros.h"
#include "fios.h"
#include "fileio.h"
#include <dirent.h>
#include <unistd.h>
@ -178,87 +178,41 @@ int CDECL main(int argc, char* argv[])
return ttd_main(argc, argv);
}
void DeterminePaths()
void DetermineBasePaths()
{
char *s;
_paths.game_data_dir = (char *)malloc(MAX_PATH);
_paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined SECOND_DATA_DIR
_paths.second_data_dir = malloc(MAX_PATH);
#if defined(SECOND_DATA_DIR)
_paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
{
const char *homedir = getenv("HOME");
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
#else /* not defined(USE_HOMEDIR) */
_paths.personal_dir = (char *)malloc(MAX_PATH);
_paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
s = strchr(_paths.personal_dir, PATHSEPCHAR);
/* check if absolute or relative path */
const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
// add absolute path
/* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
s = strchr(_paths.personal_dir, 0);
*s++ = PATHSEPCHAR;
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
s = strchr(_paths.personal_dir, 0);
// append a / ?
if (s[-1] != PATHSEPCHAR) strcpy(s, PATHSEP);
_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
_paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
_paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
_paths.heightmap_dir = str_fmt("%sscenario" PATHSEP "heightmap", _paths.personal_dir);
_paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
_paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
if (_config_file == NULL)
_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
_log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
_paths.lang_dir = malloc( MAX_PATH );
ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
#endif
// create necessary folders
#ifndef __INNOTEK_LIBC__
mkdir(_paths.personal_dir);
mkdir(_paths.save_dir);
mkdir(_paths.autosave_dir);
mkdir(_paths.scenario_dir);
mkdir(_paths.heightmap_dir);
#else
mkdir(_paths.personal_dir, 0755);
mkdir(_paths.save_dir, 0755);
mkdir(_paths.autosave_dir, 0755);
mkdir(_paths.scenario_dir, 0755);
mkdir(_paths.heightmap_dir, 0755);
#endif
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
/**

@ -7,6 +7,7 @@
#include "string.h"
#include "table/strings.h"
#include "variables.h"
#include "fileio.h"
#include <dirent.h>
#include <unistd.h>
@ -168,79 +169,41 @@ int CDECL main(int argc, char* argv[])
return ret;
}
void DeterminePaths()
void DetermineBasePaths()
{
char *s;
_paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined SECOND_DATA_DIR
#if defined(SECOND_DATA_DIR)
_paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#endif
#if defined(USE_HOMEDIR)
{
const char *homedir = getenv("HOME");
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
#else /* not defined(USE_HOMEDIR) */
_paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
s = strchr(_paths.personal_dir, '/');
/* check if absolute or relative path */
const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
// add absolute path
/* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
s = strchr(_paths.personal_dir, 0);
*s++ = '/';
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
s = strchr(_paths.personal_dir, 0);
// append a / ?
if (s[-1] != '/') strcpy(s, "/");
_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
_paths.autosave_dir = str_fmt("%s/autosave", _paths.save_dir);
_paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
_paths.heightmap_dir = str_fmt("%sscenario/heightmap", _paths.personal_dir);
_paths.gm_dir = str_fmt("%sgm/", _paths.game_data_dir);
_paths.data_dir = str_fmt("%sdata/", _paths.game_data_dir);
if (_config_file == NULL)
_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
_log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
_paths.lang_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_paths.lang_dir = str_fmt("%slang/", _paths.game_data_dir);
#endif
// create necessary folders
mkdir(_paths.personal_dir, 0755);
mkdir(_paths.save_dir, 0755);
mkdir(_paths.autosave_dir, 0755);
mkdir(_paths.scenario_dir, 0755);
mkdir(_paths.heightmap_dir, 0755);
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
bool InsertTextBufferClipboard(Textbuf *tb)

@ -13,6 +13,7 @@
#include "string.h"
#include "gfx.h"
#include "window.h"
#include "fileio.h"
#include <windows.h>
#include <winnt.h>
#include <wininet.h>
@ -942,42 +943,19 @@ void GetCurrentDirectoryW(int length, wchar_t *path)
}
#endif
void DeterminePaths()
void DetermineBasePaths()
{
char *s, *cfg;
_paths.personal_dir = _paths.game_data_dir = cfg = (char*)malloc(MAX_PATH);
_paths.personal_dir = _paths.game_data_dir = MallocT<char>(MAX_PATH);
#if defined(UNICODE)
TCHAR path[MAX_PATH];
GetCurrentDirectory(MAX_PATH - 1, path);
convert_from_fs(path, cfg, MAX_PATH);
convert_from_fs(path, _paths.personal_dir, MAX_PATH);
#else
GetCurrentDirectory(MAX_PATH - 1, cfg);
GetCurrentDirectory(MAX_PATH - 1, _paths.personal_dir);
#endif
cfg[0] = toupper(cfg[0]);
s = strchr(cfg, '\0');
if (s[-1] != '\\') strcpy(s, "\\");
_paths.save_dir = str_fmt("%ssave", cfg);
_paths.autosave_dir = str_fmt("%s\\autosave", _paths.save_dir);
_paths.scenario_dir = str_fmt("%sscenario", cfg);
_paths.heightmap_dir = str_fmt("%sscenario\\heightmap", cfg);
_paths.gm_dir = str_fmt("%sgm\\", cfg);
_paths.data_dir = str_fmt("%sdata\\", cfg);
_paths.lang_dir = str_fmt("%slang\\", cfg);
if (_config_file == NULL)
_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
_log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
// make (auto)save and scenario folder
CreateDirectory(OTTD2FS(_paths.save_dir), NULL);
CreateDirectory(OTTD2FS(_paths.autosave_dir), NULL);
CreateDirectory(OTTD2FS(_paths.scenario_dir), NULL);
CreateDirectory(OTTD2FS(_paths.heightmap_dir), NULL);
_paths.personal_dir[0] = toupper(_paths.personal_dir[0]);
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
}
/**

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