mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-08 01:10:28 +00:00
(svn r7205) -Fix [FS#350, SF#1560913]: Window allocation and deletion messed with the actual window
structs inside their array, and possibly invalidating pointers higher up. Meaning that any function called within an wndproc could cause unknown/invalid pointers once control was returned to this function. Solved by the introduction of an extra abstraction layer, an array of z-window positions that is only concerned with the pointers.
This commit is contained in:
parent
b2a5b4f069
commit
c01c294afb
6
sound.c
6
sound.c
@ -194,12 +194,12 @@ void SndCopyToPool(void)
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static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
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{
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const Window *w;
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const Window* const *wz;
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if (msf.effect_vol == 0) return;
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for (w = _windows; w != _last_window; w++) {
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const ViewPort* vp = w->viewport;
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FOR_ALL_WINDOWS(wz) {
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const ViewPort *vp = (*wz)->viewport;
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if (vp != NULL &&
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IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
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@ -148,9 +148,10 @@ assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(plstations_d));
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void RebuildStationLists(void)
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{
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Window *w;
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Window* const *wz;
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for (w = _windows; w != _last_window; ++w) {
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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if (w->window_class == WC_STATION_LIST) {
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WP(w, plstations_d).flags |= SL_REBUILD;
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SetWindowDirty(w);
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@ -160,9 +161,10 @@ void RebuildStationLists(void)
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void ResortStationLists(void)
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{
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Window *w;
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Window* const *wz;
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for (w = _windows; w != _last_window; ++w) {
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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if (w->window_class == WC_STATION_LIST) {
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WP(w, plstations_d).flags |= SL_RESORT;
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SetWindowDirty(w);
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@ -664,8 +664,7 @@ void ShowBuildTrainWindow(TileIndex tile)
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DeleteWindowById(WC_BUILD_VEHICLE, tile);
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w = AllocateWindowDesc(&_new_rail_vehicle_desc);
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w->window_number = tile;
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w = AllocateWindowDescFront(&_new_rail_vehicle_desc, tile);
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w->vscroll.cap = 8;
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w->widget[BUILD_TRAIN_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
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@ -102,32 +102,40 @@ static const StringID _rail_types_list[] = {
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void RebuildVehicleLists(void)
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{
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Window *w;
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Window* const *wz;
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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for (w = _windows; w != _last_window; ++w)
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switch (w->window_class) {
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case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
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case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
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WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
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SetWindowDirty(w);
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break;
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default: break;
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case WC_TRAINS_LIST:
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case WC_ROADVEH_LIST:
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case WC_SHIPS_LIST:
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case WC_AIRCRAFT_LIST:
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WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
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SetWindowDirty(w);
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break;
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}
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}
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}
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void ResortVehicleLists(void)
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{
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Window *w;
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Window* const *wz;
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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for (w = _windows; w != _last_window; ++w)
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switch (w->window_class) {
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case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
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case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
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WP(w, vehiclelist_d).l.flags |= VL_RESORT;
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SetWindowDirty(w);
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break;
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default: break;
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case WC_TRAINS_LIST:
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case WC_ROADVEH_LIST:
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case WC_SHIPS_LIST:
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case WC_AIRCRAFT_LIST:
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WP(w, vehiclelist_d).l.flags |= VL_RESORT;
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SetWindowDirty(w);
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break;
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}
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}
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}
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static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type)
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25
viewport.c
25
viewport.c
@ -183,35 +183,38 @@ void AssignWindowViewport(Window *w, int x, int y,
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static Point _vp_move_offs;
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static void DoSetViewportPosition(const Window *w, int left, int top, int width, int height)
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static void DoSetViewportPosition(const Window* const *wz, int left, int top, int width, int height)
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{
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for (; w < _last_window; w++) {
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for (; wz != _last_z_window; wz++) {
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const Window *w = *wz;
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if (left + width > w->left &&
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w->left + w->width > left &&
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top + height > w->top &&
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w->top + w->height > top) {
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if (left < w->left) {
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DoSetViewportPosition(w, left, top, w->left - left, height);
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DoSetViewportPosition(w, left + (w->left - left), top, width - (w->left - left), height);
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DoSetViewportPosition(wz, left, top, w->left - left, height);
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DoSetViewportPosition(wz, left + (w->left - left), top, width - (w->left - left), height);
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return;
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}
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if (left + width > w->left + w->width) {
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DoSetViewportPosition(w, left, top, (w->left + w->width - left), height);
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DoSetViewportPosition(w, left + (w->left + w->width - left), top, width - (w->left + w->width - left) , height);
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DoSetViewportPosition(wz, left, top, (w->left + w->width - left), height);
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DoSetViewportPosition(wz, left + (w->left + w->width - left), top, width - (w->left + w->width - left) , height);
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return;
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}
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if (top < w->top) {
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DoSetViewportPosition(w, left, top, width, (w->top - top));
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DoSetViewportPosition(w, left, top + (w->top - top), width, height - (w->top - top));
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DoSetViewportPosition(wz, left, top, width, (w->top - top));
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DoSetViewportPosition(wz, left, top + (w->top - top), width, height - (w->top - top));
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return;
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}
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if (top + height > w->top + w->height) {
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DoSetViewportPosition(w, left, top, width, (w->top + w->height - top));
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DoSetViewportPosition(w, left, top + (w->top + w->height - top), width , height - (w->top + w->height - top));
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DoSetViewportPosition(wz, left, top, width, (w->top + w->height - top));
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DoSetViewportPosition(wz, left, top + (w->top + w->height - top), width , height - (w->top + w->height - top));
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return;
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}
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@ -294,7 +297,7 @@ static void SetViewportPosition(Window *w, int x, int y)
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i = top + height - _screen.height;
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if (i >= 0) height -= i;
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if (height > 0) DoSetViewportPosition(w + 1, left, top, width, height);
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if (height > 0) DoSetViewportPosition(FindWindowZPosition(w) + 1, left, top, width, height);
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}
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}
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438
window.c
438
window.c
@ -18,6 +18,10 @@
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// delta between mouse cursor and upper left corner of dragged window
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static Point _drag_delta;
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static Window _windows[25];
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Window *_z_windows[lengthof(_windows)];
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Window **_last_z_window; // always points to the next free space in the z-array
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void CDECL SetWindowWidgetsDisabledState(Window *w, bool disab_stat, int widgets, ...)
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{
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va_list wdg_list;
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@ -81,8 +85,8 @@ void HandleButtonClick(Window *w, byte widget)
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}
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static Window *StartWindowDrag(Window *w);
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static Window *StartWindowSizing(Window *w);
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static void StartWindowDrag(Window *w);
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static void StartWindowSizing(Window *w);
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static void DispatchLeftClickEvent(Window *w, int x, int y)
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{
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@ -122,13 +126,13 @@ static void DispatchLeftClickEvent(Window *w, int x, int y)
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}
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if (e.we.click.widget == 1) { /* 'Title bar' */
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StartWindowDrag(w); // if not return then w = StartWindowDrag(w); to get correct pointer
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StartWindowDrag(w);
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return;
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}
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}
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if (w->desc_flags & WDF_RESIZABLE && wi->type == WWT_RESIZEBOX) {
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StartWindowSizing(w); // if not return then w = StartWindowSizing(w); to get correct pointer
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StartWindowSizing(w);
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return;
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}
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@ -197,55 +201,58 @@ static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
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}
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}
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static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom);
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static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom);
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
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{
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Window *w;
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Window* const *wz;
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DrawPixelInfo bk;
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_cur_dpi = &bk;
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for (w = _windows; w != _last_window; w++) {
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FOR_ALL_WINDOWS(wz) {
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const Window *w = *wz;
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if (right > w->left &&
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bottom > w->top &&
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left < w->left + w->width &&
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top < w->top + w->height) {
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DrawOverlappedWindow(w, left, top, right, bottom);
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DrawOverlappedWindow(wz, left, top, right, bottom);
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}
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}
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}
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static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
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static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom)
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{
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const Window *v = w;
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const Window* const *vz = wz;
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int x;
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while (++v != _last_window) {
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while (++vz != _last_z_window) {
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const Window *v = *vz;
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if (right > v->left &&
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bottom > v->top &&
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left < v->left + v->width &&
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top < v->top + v->height) {
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if (left < (x=v->left)) {
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DrawOverlappedWindow(w, left, top, x, bottom);
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DrawOverlappedWindow(w, x, top, right, bottom);
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DrawOverlappedWindow(wz, left, top, x, bottom);
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DrawOverlappedWindow(wz, x, top, right, bottom);
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return;
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}
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if (right > (x=v->left + v->width)) {
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DrawOverlappedWindow(w, left, top, x, bottom);
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DrawOverlappedWindow(w, x, top, right, bottom);
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DrawOverlappedWindow(wz, left, top, x, bottom);
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DrawOverlappedWindow(wz, x, top, right, bottom);
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return;
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}
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if (top < (x=v->top)) {
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DrawOverlappedWindow(w, left, top, right, x);
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DrawOverlappedWindow(w, left, x, right, bottom);
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DrawOverlappedWindow(wz, left, top, right, x);
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DrawOverlappedWindow(wz, left, x, right, bottom);
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return;
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}
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if (bottom > (x=v->top + v->height)) {
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DrawOverlappedWindow(w, left, top, right, x);
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DrawOverlappedWindow(w, left, x, right, bottom);
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DrawOverlappedWindow(wz, left, top, right, x);
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DrawOverlappedWindow(wz, left, x, right, bottom);
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return;
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}
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@ -257,12 +264,12 @@ static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bo
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DrawPixelInfo *dp = _cur_dpi;
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dp->width = right - left;
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dp->height = bottom - top;
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dp->left = left - w->left;
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dp->top = top - w->top;
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dp->left = left - (*wz)->left;
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dp->top = top - (*wz)->top;
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dp->pitch = _screen.pitch;
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dp->dst_ptr = _screen.dst_ptr + top * _screen.pitch + left;
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dp->zoom = 0;
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CallWindowEventNP(w, WE_PAINT);
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CallWindowEventNP(*wz, WE_PAINT);
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}
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}
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@ -280,13 +287,21 @@ void SetWindowDirty(const Window *w)
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SetDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height);
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}
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/** Find the z-value of a window. A window must already be open
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* or the behaviour is undefined but function should never fail */
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Window **FindWindowZPosition(const Window *w)
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{
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Window **wz;
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for (wz = _z_windows;; wz++) {
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assert(wz < _last_z_window);
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if (*wz == w) return wz;
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}
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}
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void DeleteWindow(Window *w)
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{
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WindowClass wc;
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WindowNumber wn;
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Window *v;
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int count;
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Window **wz;
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if (w == NULL) return;
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if (_thd.place_mode != VHM_NONE &&
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@ -295,29 +310,26 @@ void DeleteWindow(Window *w)
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ResetObjectToPlace();
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}
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wc = w->window_class;
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wn = w->window_number;
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CallWindowEventNP(w, WE_DESTROY);
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w = FindWindowById(wc, wn);
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if (w->viewport != NULL) DeleteWindowViewport(w);
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SetWindowDirty(w);
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free(w->widget);
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w->widget = NULL;
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v = --_last_window;
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count = (byte*)v - (byte*)w;
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memmove(w, w + 1, count);
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/* Find the window in the z-array, and effectively remove it
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* by moving all windows after it one to the left */
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wz = FindWindowZPosition(w);
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memmove(wz, wz + 1, (byte*)_last_z_window - (byte*)wz);
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_last_z_window--;
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}
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Window *FindWindowById(WindowClass cls, WindowNumber number)
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{
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Window *w;
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Window* const *wz;
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for (w = _windows; w != _last_window; w++) {
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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if (w->window_class == cls && w->window_number == number) return w;
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}
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@ -331,12 +343,14 @@ void DeleteWindowById(WindowClass cls, WindowNumber number)
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void DeleteWindowByClass(WindowClass cls)
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{
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Window *w;
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Window* const *wz;
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restart_search:
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/* When we find the window to delete, we need to restart the search
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* as deleting this window could cascade in deleting (many) others */
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for (w = _windows; w != _last_window; w++) {
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* as deleting this window could cascade in deleting (many) others
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* anywhere in the z-array */
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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if (w->window_class == cls) {
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DeleteWindow(w);
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goto restart_search;
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@ -350,12 +364,14 @@ restart_search:
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* @param id PlayerID player identifier */
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void DeletePlayerWindows(PlayerID id)
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{
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Window *w;
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Window* const *wz;
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restart_search:
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/* When we find the window to delete, we need to restart the search
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* as deleting this window could cascade in deleting (many) others */
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for (w = _windows; w != _last_window; w++) {
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* as deleting this window could cascade in deleting (many) others
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* anywhere in the z-array */
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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if (w->caption_color == id) {
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DeleteWindow(w);
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goto restart_search;
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@ -373,9 +389,11 @@ restart_search:
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* @param new_player PlayerID of the new owner of the window */
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void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
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{
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Window *w;
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Window* const *wz;
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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for (w = _windows; w != _last_window; w++) {
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if (w->caption_color != old_player) continue;
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if (w->window_class == WC_PLAYER_COLOR) continue;
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if (w->window_class == WC_FINANCES) continue;
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@ -391,17 +409,20 @@ void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
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}
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}
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static void BringWindowToFront(const Window *w);
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static Window *BringWindowToFront(Window *w);
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/** Find a window and make it the top-window on the screen. The window
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* gets a white border for a brief period of time to visualize its
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* "activation"
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* @return a pointer to the window thus activated */
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Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
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{
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Window *w = FindWindowById(cls, number);
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if (w != NULL) {
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w->flags4 |= WF_WHITE_BORDER_MASK;
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BringWindowToFront(w);
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SetWindowDirty(w);
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w = BringWindowToFront(w);
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}
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return w;
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@ -419,29 +440,27 @@ static inline bool IsVitalWindow(const Window *w)
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* - New window, Chatbar (only if open)
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* The window is marked dirty for a repaint if the window is actually moved
|
||||
* @param w window that is put into the foreground
|
||||
* @return pointer to the window, can be different!
|
||||
* @return pointer to the window, the same as the input pointer
|
||||
*/
|
||||
static Window *BringWindowToFront(Window *w)
|
||||
static void BringWindowToFront(const Window *w)
|
||||
{
|
||||
Window *v;
|
||||
Window temp;
|
||||
Window *tempz;
|
||||
Window **wz = FindWindowZPosition(w);
|
||||
Window **vz = _last_z_window;
|
||||
|
||||
v = _last_window;
|
||||
/* Bring the window just below the vital windows */
|
||||
do {
|
||||
if (--v < _windows) return w;
|
||||
} while (IsVitalWindow(v));
|
||||
if (--vz < _z_windows) return;
|
||||
} while (IsVitalWindow(*vz));
|
||||
|
||||
if (w == v) return w;
|
||||
if (wz == vz) return; // window is already in the right position
|
||||
assert(wz < vz);
|
||||
|
||||
assert(w < v);
|
||||
tempz = *wz;
|
||||
memmove(wz, wz + 1, (byte*)vz - (byte*)wz);
|
||||
*vz = tempz;
|
||||
|
||||
temp = *w;
|
||||
memmove(w, w + 1, (v - w) * sizeof(Window));
|
||||
*v = temp;
|
||||
|
||||
SetWindowDirty(v);
|
||||
|
||||
return v;
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
|
||||
/** We have run out of windows, so find a suitable candidate for replacement.
|
||||
@ -453,9 +472,10 @@ static Window *BringWindowToFront(Window *w)
|
||||
*/
|
||||
static Window *FindDeletableWindow(void)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
for (w = _windows; w < endof(_windows); w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
Window *w = *wz;
|
||||
if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w) && !(w->flags4 & WF_STICKY)) {
|
||||
return w;
|
||||
}
|
||||
@ -466,15 +486,17 @@ static Window *FindDeletableWindow(void)
|
||||
/** A window must be freed, and all are marked as important windows. Ease the
|
||||
* restriction a bit by allowing to delete sticky windows. Keep important/vital
|
||||
* windows intact (Main window, Toolbar, Statusbar, News Window, Chatbar)
|
||||
* Start finding an appropiate candidate from the lowest z-values (bottom)
|
||||
* @see FindDeletableWindow()
|
||||
* @return w Pointer to the window that is being deleted
|
||||
*/
|
||||
static Window *ForceFindDeletableWindow(void)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
for (w = _windows;; w++) {
|
||||
assert(w < _last_window);
|
||||
for (wz = _z_windows;; wz++) {
|
||||
Window *w = *wz;
|
||||
assert(wz < _last_z_window);
|
||||
if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w;
|
||||
}
|
||||
}
|
||||
@ -502,6 +524,28 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
|
||||
}
|
||||
}
|
||||
|
||||
static Window *FindFreeWindow(void)
|
||||
{
|
||||
Window *w;
|
||||
|
||||
for (w = _windows; w < endof(_windows); w++) {
|
||||
Window* const *wz;
|
||||
bool window_in_use = false;
|
||||
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
if (*wz == w) {
|
||||
window_in_use = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!window_in_use) return w;
|
||||
}
|
||||
|
||||
assert(_last_z_window == endof(_z_windows));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Open a new window.
|
||||
* This function is called from AllocateWindow() or AllocateWindowDesc()
|
||||
* See descriptions for those functions for usage
|
||||
@ -512,47 +556,13 @@ static Window *LocalAllocateWindow(
|
||||
int x, int y, int width, int height,
|
||||
WindowProc *proc, WindowClass cls, const Widget *widget, int window_number)
|
||||
{
|
||||
Window *w = _last_window; // last window keeps track of the highest open window
|
||||
Window *w = FindFreeWindow();
|
||||
|
||||
// We have run out of windows, close one and use that as the place for our new one
|
||||
if (w >= endof(_windows)) {
|
||||
/* We have run out of windows, close one and use that as the place for our new one */
|
||||
if (w == NULL) {
|
||||
w = FindDeletableWindow();
|
||||
|
||||
if (w == NULL) w = ForceFindDeletableWindow();
|
||||
|
||||
DeleteWindow(w);
|
||||
w = _last_window;
|
||||
}
|
||||
|
||||
/* XXX - This very strange construction makes sure that the chatbar is always
|
||||
* on top of other windows. Why? It is created as last_window (so, on top).
|
||||
* Any other window will go below toolbar/statusbar/news window, which implicitely
|
||||
* also means it is below the chatbar. Very likely needs heavy improvement
|
||||
* to de-braindeadize */
|
||||
if (w != _windows && cls != WC_SEND_NETWORK_MSG) {
|
||||
Window *v;
|
||||
|
||||
/* XXX - if not this order (toolbar/statusbar and then news), game would
|
||||
* crash because it will try to copy a negative size for the news-window.
|
||||
* Eg. window was already moved BELOW news (which is below toolbar/statusbar)
|
||||
* and now needs to move below those too. That is a negative move. */
|
||||
v = FindWindowById(WC_MAIN_TOOLBAR, 0);
|
||||
if (v != NULL) {
|
||||
memmove(v+1, v, (byte*)w - (byte*)v);
|
||||
w = v;
|
||||
}
|
||||
|
||||
v = FindWindowById(WC_STATUS_BAR, 0);
|
||||
if (v != NULL) {
|
||||
memmove(v+1, v, (byte*)w - (byte*)v);
|
||||
w = v;
|
||||
}
|
||||
|
||||
v = FindWindowById(WC_NEWS_WINDOW, 0);
|
||||
if (v != NULL) {
|
||||
memmove(v+1, v, (byte*)w - (byte*)v);
|
||||
w = v;
|
||||
}
|
||||
}
|
||||
|
||||
// Set up window properties
|
||||
@ -572,10 +582,32 @@ static Window *LocalAllocateWindow(
|
||||
w->resize.step_height = 1;
|
||||
w->window_number = window_number;
|
||||
|
||||
_last_window++;
|
||||
{
|
||||
Window **wz = _last_z_window;
|
||||
|
||||
/* Hacky way of specifying always-on-top windows. These windows are
|
||||
* always above other windows because they are moved below them.
|
||||
* status-bar is above news-window because it has been created earlier.
|
||||
* Also, as the chat-window is excluded from this, it will always be
|
||||
* the last window, thus always on top.
|
||||
* XXX - Yes, ugly, probably needs something like w->always_on_top flag
|
||||
* to implement correctly, but even then you need some kind of distinction
|
||||
* between on-top of chat/news and status windows, because these conflict */
|
||||
if (wz != _z_windows && w->window_class != WC_SEND_NETWORK_MSG) {
|
||||
if (FindWindowById(WC_MAIN_TOOLBAR, 0) != NULL) wz--;
|
||||
if (FindWindowById(WC_STATUS_BAR, 0) != NULL) wz--;
|
||||
if (FindWindowById(WC_NEWS_WINDOW, 0) != NULL) wz--;
|
||||
if (FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL) wz--;
|
||||
|
||||
assert(wz >= _z_windows);
|
||||
if (wz != _last_z_window) memmove(wz + 1, wz, (byte*)_last_z_window - (byte*)wz);
|
||||
}
|
||||
|
||||
*wz = w;
|
||||
_last_z_window++;
|
||||
}
|
||||
|
||||
SetWindowDirty(w);
|
||||
|
||||
CallWindowEventNP(w, WE_CREATE);
|
||||
|
||||
return w;
|
||||
@ -612,7 +644,7 @@ static SizeRect _awap_r;
|
||||
static bool IsGoodAutoPlace1(int left, int top)
|
||||
{
|
||||
int right,bottom;
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
_awap_r.left= left;
|
||||
_awap_r.top = top;
|
||||
@ -623,7 +655,8 @@ static bool IsGoodAutoPlace1(int left, int top)
|
||||
return false;
|
||||
|
||||
// Make sure it is not obscured by any window.
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
const Window *w = *wz;
|
||||
if (w->window_class == WC_MAIN_WINDOW) continue;
|
||||
|
||||
if (right > w->left &&
|
||||
@ -640,7 +673,7 @@ static bool IsGoodAutoPlace1(int left, int top)
|
||||
static bool IsGoodAutoPlace2(int left, int top)
|
||||
{
|
||||
int width,height;
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
_awap_r.left= left;
|
||||
_awap_r.top = top;
|
||||
@ -651,7 +684,8 @@ static bool IsGoodAutoPlace2(int left, int top)
|
||||
if (top < 22 || top > _screen.height - (height>>2)) return false;
|
||||
|
||||
// Make sure it is not obscured by any window.
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
const Window *w = *wz;
|
||||
if (w->window_class == WC_MAIN_WINDOW) continue;
|
||||
|
||||
if (left + width > w->left &&
|
||||
@ -667,7 +701,7 @@ static bool IsGoodAutoPlace2(int left, int top)
|
||||
|
||||
static Point GetAutoPlacePosition(int width, int height)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
Point pt;
|
||||
|
||||
_awap_r.width = width;
|
||||
@ -675,7 +709,8 @@ static Point GetAutoPlacePosition(int width, int height)
|
||||
|
||||
if (IsGoodAutoPlace1(0, 24)) goto ok_pos;
|
||||
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
const Window *w = *wz;
|
||||
if (w->window_class == WC_MAIN_WINDOW) continue;
|
||||
|
||||
if (IsGoodAutoPlace1(w->left+w->width+2,w->top)) goto ok_pos;
|
||||
@ -688,7 +723,8 @@ static Point GetAutoPlacePosition(int width, int height)
|
||||
if (IsGoodAutoPlace1(w->left+w->width-width,w->top- height-2)) goto ok_pos;
|
||||
}
|
||||
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
const Window *w = *wz;
|
||||
if (w->window_class == WC_MAIN_WINDOW) continue;
|
||||
|
||||
if (IsGoodAutoPlace2(w->left+w->width+2,w->top)) goto ok_pos;
|
||||
@ -701,7 +737,9 @@ static Point GetAutoPlacePosition(int width, int height)
|
||||
int left=0,top=24;
|
||||
|
||||
restart:;
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
const Window *w = *wz;
|
||||
|
||||
if (w->left == left && w->top == top) {
|
||||
left += 5;
|
||||
top += 5;
|
||||
@ -810,10 +848,10 @@ Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
|
||||
* @return a pointer to the found window if any, NULL otherwise */
|
||||
Window *FindWindowFromPt(int x, int y)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
for (w = _last_window; w != _windows;) {
|
||||
--w;
|
||||
for (wz = _last_z_window; wz != _z_windows;) {
|
||||
Window *w = *--wz;
|
||||
if (IS_INSIDE_1D(x, w->left, w->width) && IS_INSIDE_1D(y, w->top, w->height)) {
|
||||
return w;
|
||||
}
|
||||
@ -827,18 +865,18 @@ void InitWindowSystem(void)
|
||||
IConsoleClose();
|
||||
|
||||
memset(&_windows, 0, sizeof(_windows));
|
||||
_last_window = _windows;
|
||||
_last_z_window = _z_windows;
|
||||
InitViewports();
|
||||
_no_scroll = 0;
|
||||
}
|
||||
|
||||
void UnInitWindowSystem(void)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
// delete all malloced widgets
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
free(w->widget);
|
||||
w->widget = NULL;
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
free((*wz)->widget);
|
||||
(*wz)->widget = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@ -855,10 +893,10 @@ void ResetWindowSystem(void)
|
||||
static void DecreaseWindowCounters(void)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
|
||||
for (w = _last_window; w != _windows;) {
|
||||
--w;
|
||||
for (wz = _last_z_window; wz != _z_windows;) {
|
||||
w = *--wz;
|
||||
// Unclick scrollbar buttons if they are pressed.
|
||||
if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
|
||||
w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
|
||||
@ -867,8 +905,8 @@ static void DecreaseWindowCounters(void)
|
||||
CallWindowEventNP(w, WE_MOUSELOOP);
|
||||
}
|
||||
|
||||
for (w = _last_window; w != _windows;) {
|
||||
--w;
|
||||
for (wz = _last_z_window; wz != _z_windows;) {
|
||||
w = *--wz;
|
||||
|
||||
if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {
|
||||
CallWindowEventNP(w, WE_TIMEOUT);
|
||||
@ -990,12 +1028,14 @@ static bool _dragging_window;
|
||||
|
||||
static bool HandleWindowDragging(void)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
// Get out immediately if no window is being dragged at all.
|
||||
if (!_dragging_window) return true;
|
||||
|
||||
// Otherwise find the window...
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
Window *w = *wz;
|
||||
|
||||
if (w->flags4 & WF_DRAGGING) {
|
||||
const Widget *t = &w->widget[1]; // the title bar ... ugh
|
||||
const Window *v;
|
||||
@ -1018,11 +1058,15 @@ static bool HandleWindowDragging(void)
|
||||
ny = y;
|
||||
|
||||
if (_patches.window_snap_radius != 0) {
|
||||
const Window* const *vz;
|
||||
|
||||
int hsnap = _patches.window_snap_radius;
|
||||
int vsnap = _patches.window_snap_radius;
|
||||
int delta;
|
||||
|
||||
for (v = _windows; v != _last_window; ++v) {
|
||||
FOR_ALL_WINDOWS(vz) {
|
||||
const Window *v = *vz;
|
||||
|
||||
if (v == w) continue; // Don't snap at yourself
|
||||
|
||||
if (y + w->height > v->top && y < v->top + v->height) {
|
||||
@ -1220,7 +1264,7 @@ static bool HandleWindowDragging(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
static Window *StartWindowDrag(Window *w)
|
||||
static void StartWindowDrag(Window *w)
|
||||
{
|
||||
w->flags4 |= WF_DRAGGING;
|
||||
_dragging_window = true;
|
||||
@ -1228,12 +1272,11 @@ static Window *StartWindowDrag(Window *w)
|
||||
_drag_delta.x = w->left - _cursor.pos.x;
|
||||
_drag_delta.y = w->top - _cursor.pos.y;
|
||||
|
||||
w = BringWindowToFront(w);
|
||||
BringWindowToFront(w);
|
||||
DeleteWindowById(WC_DROPDOWN_MENU, 0);
|
||||
return w;
|
||||
}
|
||||
|
||||
static Window *StartWindowSizing(Window *w)
|
||||
static void StartWindowSizing(Window *w)
|
||||
{
|
||||
w->flags4 |= WF_SIZING;
|
||||
_dragging_window = true;
|
||||
@ -1241,16 +1284,14 @@ static Window *StartWindowSizing(Window *w)
|
||||
_drag_delta.x = _cursor.pos.x;
|
||||
_drag_delta.y = _cursor.pos.y;
|
||||
|
||||
w = BringWindowToFront(w);
|
||||
BringWindowToFront(w);
|
||||
DeleteWindowById(WC_DROPDOWN_MENU, 0);
|
||||
SetWindowDirty(w);
|
||||
return w;
|
||||
}
|
||||
|
||||
|
||||
static bool HandleScrollbarScrolling(void)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
int i;
|
||||
int pos;
|
||||
Scrollbar *sb;
|
||||
@ -1259,7 +1300,9 @@ static bool HandleScrollbarScrolling(void)
|
||||
if (!_scrolling_scrollbar) return true;
|
||||
|
||||
// Find the scrolling window
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
Window *w = *wz;
|
||||
|
||||
if (w->flags4 & WF_SCROLL_MIDDLE) {
|
||||
// Abort if no button is clicked any more.
|
||||
if (!_left_button_down) {
|
||||
@ -1325,18 +1368,22 @@ static bool HandleViewportScroll(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
static Window *MaybeBringWindowToFront(Window *w)
|
||||
static void MaybeBringWindowToFront(const Window *w)
|
||||
{
|
||||
Window *u;
|
||||
const Window* const *wz;
|
||||
const Window* const *uz;
|
||||
|
||||
if (w->window_class == WC_MAIN_WINDOW ||
|
||||
IsVitalWindow(w) ||
|
||||
w->window_class == WC_TOOLTIPS ||
|
||||
w->window_class == WC_DROPDOWN_MENU) {
|
||||
return w;
|
||||
return;
|
||||
}
|
||||
|
||||
for (u = w; ++u != _last_window;) {
|
||||
wz = FindWindowZPosition(w);
|
||||
for (uz = wz; ++uz != _last_z_window;) {
|
||||
const Window *u = *uz;
|
||||
|
||||
if (u->window_class == WC_MAIN_WINDOW ||
|
||||
IsVitalWindow(u) ||
|
||||
u->window_class == WC_TOOLTIPS ||
|
||||
@ -1351,10 +1398,9 @@ static Window *MaybeBringWindowToFront(Window *w)
|
||||
continue;
|
||||
}
|
||||
|
||||
return BringWindowToFront(w);
|
||||
BringWindowToFront(w);
|
||||
return;
|
||||
}
|
||||
|
||||
return w;
|
||||
}
|
||||
|
||||
/** Send a message from one window to another. The receiving window is found by
|
||||
@ -1397,10 +1443,10 @@ void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, ui
|
||||
*/
|
||||
void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint lparam)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
if (w->window_class == wnd_class) SendWindowMessageW(w, msg, wparam, lparam);
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
if ((*wz)->window_class == wnd_class) SendWindowMessageW(*wz, msg, wparam, lparam);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1409,7 +1455,7 @@ void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint l
|
||||
* 16 bits the keycode */
|
||||
void HandleKeypress(uint32 key)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
WindowEvent e;
|
||||
/* Stores if a window with a textfield for typing is open
|
||||
* If this is the case, keypress events are only passed to windows with text fields and
|
||||
@ -1443,8 +1489,9 @@ void HandleKeypress(uint32 key)
|
||||
}
|
||||
|
||||
// Call the event, start with the uppermost window.
|
||||
for (w = _last_window; w != _windows;) {
|
||||
--w;
|
||||
for (wz = _last_z_window; wz != _z_windows;) {
|
||||
Window *w = *--wz;
|
||||
|
||||
// if a query window is open, only call the event for certain window types
|
||||
if (query_open &&
|
||||
w->window_class != WC_QUERY_STRING &&
|
||||
@ -1459,7 +1506,7 @@ void HandleKeypress(uint32 key)
|
||||
}
|
||||
|
||||
if (e.we.keypress.cont) {
|
||||
w = FindWindowById(WC_MAIN_TOOLBAR, 0);
|
||||
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
|
||||
// When there is no toolbar w is null, check for that
|
||||
if (w != NULL) w->wndproc(w, &e);
|
||||
}
|
||||
@ -1532,7 +1579,7 @@ void MouseLoop(int click, int mousewheel)
|
||||
|
||||
w = FindWindowFromPt(x, y);
|
||||
if (w == NULL) return;
|
||||
w = MaybeBringWindowToFront(w);
|
||||
MaybeBringWindowToFront(w);
|
||||
vp = IsPtInWindowViewport(w, x, y);
|
||||
|
||||
/* Don't allow any action in a viewport if either in menu of in generating world */
|
||||
@ -1631,21 +1678,20 @@ void InputLoop(void)
|
||||
|
||||
void UpdateWindows(void)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
static int we4_timer = 0;
|
||||
int t = we4_timer + 1;
|
||||
|
||||
if (t >= 100) {
|
||||
for (w = _last_window; w != _windows;) {
|
||||
w--;
|
||||
CallWindowEventNP(w, WE_4);
|
||||
for (wz = _last_z_window; wz != _z_windows;) {
|
||||
CallWindowEventNP(*--wz, WE_4);
|
||||
}
|
||||
t = 0;
|
||||
}
|
||||
we4_timer = t;
|
||||
|
||||
for (w = _last_window; w != _windows;) {
|
||||
w--;
|
||||
for (wz = _last_z_window; wz != _z_windows;) {
|
||||
Window *w = *--wz;
|
||||
if (w->flags4 & WF_WHITE_BORDER_MASK) {
|
||||
w->flags4 -= WF_WHITE_BORDER_ONE;
|
||||
|
||||
@ -1655,8 +1701,8 @@ void UpdateWindows(void)
|
||||
|
||||
DrawDirtyBlocks();
|
||||
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
if (w->viewport != NULL) UpdateViewportPosition(w);
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
if ((*wz)->viewport != NULL) UpdateViewportPosition(*wz);
|
||||
}
|
||||
DrawTextMessage();
|
||||
// Redraw mouse cursor in case it was hidden
|
||||
@ -1679,9 +1725,10 @@ int GetMenuItemIndex(const Window *w, int x, int y)
|
||||
|
||||
void InvalidateWindow(WindowClass cls, WindowNumber number)
|
||||
{
|
||||
const Window *w;
|
||||
const Window* const *wz;
|
||||
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
const Window *w = *wz;
|
||||
if (w->window_class == cls && w->window_number == number) SetWindowDirty(w);
|
||||
}
|
||||
}
|
||||
@ -1698,9 +1745,10 @@ void InvalidateWidget(const Window *w, byte widget_index)
|
||||
|
||||
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
|
||||
{
|
||||
const Window *w;
|
||||
const Window* const *wz;
|
||||
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
const Window *w = *wz;
|
||||
if (w->window_class == cls && w->window_number == number) {
|
||||
InvalidateWidget(w, widget_index);
|
||||
}
|
||||
@ -1709,10 +1757,10 @@ void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_in
|
||||
|
||||
void InvalidateWindowClasses(WindowClass cls)
|
||||
{
|
||||
const Window *w;
|
||||
const Window* const *wz;
|
||||
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
if (w->window_class == cls) SetWindowDirty(w);
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
if ((*wz)->window_class == cls) SetWindowDirty(*wz);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1723,40 +1771,42 @@ void InvalidateThisWindowData(Window *w)
|
||||
|
||||
void InvalidateWindowData(WindowClass cls, WindowNumber number)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
Window *w = *wz;
|
||||
if (w->window_class == cls && w->window_number == number) InvalidateThisWindowData(w);
|
||||
}
|
||||
}
|
||||
|
||||
void InvalidateWindowClassesData(WindowClass cls)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
if (w->window_class == cls) InvalidateThisWindowData(w);
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
if ((*wz)->window_class == cls) InvalidateThisWindowData(*wz);
|
||||
}
|
||||
}
|
||||
|
||||
void CallWindowTickEvent(void)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
for (w = _last_window; w != _windows;) {
|
||||
--w;
|
||||
CallWindowEventNP(w, WE_TICK);
|
||||
for (wz = _last_z_window; wz != _z_windows;) {
|
||||
CallWindowEventNP(*--wz, WE_TICK);
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteNonVitalWindows(void)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
restart_search:
|
||||
/* When we find the window to delete, we need to restart the search
|
||||
* as deleting this window could cascade in deleting (many) others */
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
* as deleting this window could cascade in deleting (many) others
|
||||
* anywhere in the z-array */
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
Window *w = *wz;
|
||||
if (w->window_class != WC_MAIN_WINDOW &&
|
||||
w->window_class != WC_SELECT_GAME &&
|
||||
w->window_class != WC_MAIN_TOOLBAR &&
|
||||
@ -1764,6 +1814,7 @@ restart_search:
|
||||
w->window_class != WC_TOOLBAR_MENU &&
|
||||
w->window_class != WC_TOOLTIPS &&
|
||||
(w->flags4 & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
|
||||
|
||||
DeleteWindow(w);
|
||||
goto restart_search;
|
||||
}
|
||||
@ -1777,16 +1828,18 @@ restart_search:
|
||||
* that standard windows (status bar, etc.) are not stickied, so these aren't affected */
|
||||
void DeleteAllNonVitalWindows(void)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
/* Delete every window except for stickied ones, then sticky ones as well */
|
||||
DeleteNonVitalWindows();
|
||||
|
||||
restart_search:
|
||||
/* When we find the window to delete, we need to restart the search
|
||||
* as deleting this window could cascade in deleting (many) others */
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
if (w->flags4 & WF_STICKY) {
|
||||
DeleteWindow(w);
|
||||
* as deleting this window could cascade in deleting (many) others
|
||||
* anywhere in the z-array */
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
if ((*wz)->flags4 & WF_STICKY) {
|
||||
DeleteWindow(*wz);
|
||||
goto restart_search;
|
||||
}
|
||||
}
|
||||
@ -1818,9 +1871,10 @@ int PositionMainToolbar(Window *w)
|
||||
|
||||
void RelocateAllWindows(int neww, int newh)
|
||||
{
|
||||
Window *w;
|
||||
Window* const *wz;
|
||||
|
||||
for (w = _windows; w != _last_window; w++) {
|
||||
FOR_ALL_WINDOWS(wz) {
|
||||
Window *w = *wz;
|
||||
int left, top;
|
||||
|
||||
if (w->window_class == WC_MAIN_WINDOW) {
|
||||
|
6
window.h
6
window.h
@ -833,10 +833,12 @@ void DeleteNonVitalWindows(void);
|
||||
void DeleteAllNonVitalWindows(void);
|
||||
void HideVitalWindows(void);
|
||||
void ShowVitalWindows(void);
|
||||
Window **FindWindowZPosition(const Window *w);
|
||||
|
||||
/* window.c */
|
||||
VARDEF Window _windows[25];
|
||||
VARDEF Window *_last_window;
|
||||
extern Window *_z_windows[];
|
||||
extern Window **_last_z_window;
|
||||
#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
|
||||
|
||||
VARDEF Point _cursorpos_drag_start;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user