(svn r21787) -Codechange: Pass the allocator function to use to ReadSprite().

pull/155/head
frosch 14 years ago
parent 4b543f10c1
commit bf9f0f16c2

@ -175,9 +175,15 @@ uint GetMaxSpriteID()
return _spritecache_items;
}
static void *AllocSprite(size_t);
static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type)
/**
* Read a sprite from disk.
* @param sc Location of sprite.
* @param id Sprite number.
* @param sprite_type Type of sprite.
* @param allocator Allocator function to use.
* @return Read sprite data.
*/
static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator)
{
uint8 file_slot = sc->file_slot;
size_t file_pos = sc->file_pos;
@ -194,7 +200,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
SpriteLoader::Sprite sprite;
if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) {
return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, allocator);
}
/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
#else
@ -220,7 +226,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
* GRFs which are the same as 257 byte recolour sprites, but with the last
* 240 bytes zeroed. */
static const int RECOLOUR_SPRITE_SIZE = 257;
byte *dest = (byte *)AllocSprite(max(RECOLOUR_SPRITE_SIZE, num));
byte *dest = (byte *)allocator(max(RECOLOUR_SPRITE_SIZE, num));
if (_palette_remap_grf[sc->file_slot]) {
byte *dest_tmp = AllocaM(byte, max(RECOLOUR_SPRITE_SIZE, num));
@ -256,7 +262,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
byte *dest;
num = width * height;
sprite = (Sprite *)AllocSprite(sizeof(*sprite) + num);
sprite = (Sprite *)allocator(sizeof(*sprite) + num);
sprite->height = height;
sprite->width = width;
sprite->x_offs = FioReadWord();
@ -288,7 +294,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
}
return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, allocator);
}
@ -580,7 +586,7 @@ void *GetRawSprite(SpriteID sprite, SpriteType type)
sc->lru = ++_sprite_lru_counter;
/* Load the sprite, if it is not loaded, yet */
if (sc->ptr == NULL) sc->ptr = ReadSprite(sc, sprite, type);
if (sc->ptr == NULL) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite);
return sc->ptr;
}

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