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@ -175,9 +175,15 @@ uint GetMaxSpriteID()
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return _spritecache_items;
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}
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static void *AllocSprite(size_t);
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static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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/**
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* Read a sprite from disk.
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* @param sc Location of sprite.
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* @param id Sprite number.
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* @param sprite_type Type of sprite.
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* @param allocator Allocator function to use.
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* @return Read sprite data.
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*/
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static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator)
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{
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uint8 file_slot = sc->file_slot;
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size_t file_pos = sc->file_pos;
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@ -194,7 +200,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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SpriteLoader::Sprite sprite;
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if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) {
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return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, allocator);
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}
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/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
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#else
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@ -220,7 +226,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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* GRFs which are the same as 257 byte recolour sprites, but with the last
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* 240 bytes zeroed. */
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static const int RECOLOUR_SPRITE_SIZE = 257;
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byte *dest = (byte *)AllocSprite(max(RECOLOUR_SPRITE_SIZE, num));
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byte *dest = (byte *)allocator(max(RECOLOUR_SPRITE_SIZE, num));
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if (_palette_remap_grf[sc->file_slot]) {
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byte *dest_tmp = AllocaM(byte, max(RECOLOUR_SPRITE_SIZE, num));
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@ -256,7 +262,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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byte *dest;
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num = width * height;
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sprite = (Sprite *)AllocSprite(sizeof(*sprite) + num);
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sprite = (Sprite *)allocator(sizeof(*sprite) + num);
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sprite->height = height;
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sprite->width = width;
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sprite->x_offs = FioReadWord();
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@ -288,7 +294,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
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return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
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}
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return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, allocator);
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}
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@ -580,7 +586,7 @@ void *GetRawSprite(SpriteID sprite, SpriteType type)
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sc->lru = ++_sprite_lru_counter;
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/* Load the sprite, if it is not loaded, yet */
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if (sc->ptr == NULL) sc->ptr = ReadSprite(sc, sprite, type);
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if (sc->ptr == NULL) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite);
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return sc->ptr;
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}
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