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(svn r2926) -Fix: Use the same file slots in both initialisation stages when loading a patch grf
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3
newgrf.c
3
newgrf.c
@ -2327,6 +2327,7 @@ void LoadNewGRF(uint load_index, uint file_index)
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* and load information from it. */
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_custom_sprites_base = load_index;
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for (stage = 0; stage < 2; stage++) {
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uint slot = file_index;
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uint j;
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_cur_stage = stage;
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@ -2337,7 +2338,7 @@ void LoadNewGRF(uint load_index, uint file_index)
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error("NewGRF file missing: %s", _newgrf_files[j]);
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}
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if (stage == 0) InitNewGRFFile(_newgrf_files[j], _cur_spriteid);
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LoadNewGRFFile(_newgrf_files[j], file_index++, stage); // XXX different file indices in both stages?
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LoadNewGRFFile(_newgrf_files[j], slot++, stage);
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DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
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}
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}
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