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(svn r23402) -Add: Function to check if a TileArea contains a tile. (michi_cc)
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@ -93,6 +93,25 @@ bool TileArea::Intersects(const TileArea &ta) const
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);
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}
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/**
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* Does this tile area contain a tile?
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* @param tile Tile to test for.
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* @return True if the tile is inside the area.
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*/
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bool TileArea::Contains(TileIndex tile) const
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{
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if (this->w == 0) return false;
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assert(this->w != 0 && this->h != 0);
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uint left = TileX(this->tile);
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uint top = TileY(this->tile);
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uint tile_x = TileX(tile);
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uint tile_y = TileY(tile);
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return IsInsideBS(tile_x, left, this->w) && IsInsideBS(tile_y, top, this->h);
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}
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/**
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* Clamp the tile area to map borders.
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*/
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@ -48,6 +48,8 @@ struct TileArea {
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bool Intersects(const TileArea &ta) const;
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bool Contains(TileIndex tile) const;
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void ClampToMap();
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/**
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