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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r17937) -Codechange: rename current_screenshot_type to _screenshot_type
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b577595d12
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@ -775,7 +775,6 @@ void HandleExitGameRequest()
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static void ShowScreenshotResult(bool b)
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{
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if (b) {
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extern char _screenshot_name[];
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SetDParamStr(0, _screenshot_name);
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ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, 0, 0);
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} else {
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@ -27,7 +27,7 @@ char _screenshot_format_name[8];
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uint _num_screenshot_formats;
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uint _cur_screenshot_format;
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char _screenshot_name[128];
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ScreenshotType current_screenshot_type;
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static ScreenshotType _screenshot_type;
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/* called by the ScreenShot proc to generate screenshot lines. */
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typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
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@ -460,7 +460,7 @@ void InitializeScreenshotFormats()
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}
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_cur_screenshot_format = j;
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_num_screenshot_formats = lengthof(_screenshot_formats);
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current_screenshot_type = SC_NONE;
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_screenshot_type = SC_NONE;
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}
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const char *GetScreenshotFormatDesc(int i)
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@ -569,12 +569,12 @@ static char *MakeScreenshotName(const char *ext)
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void SetScreenshotType(ScreenshotType t)
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{
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current_screenshot_type = t;
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_screenshot_type = t;
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}
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bool IsScreenshotRequested()
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{
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return (current_screenshot_type != SC_NONE);
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return (_screenshot_type != SC_NONE);
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}
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static bool MakeSmallScreenshot()
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@ -604,14 +604,14 @@ static bool MakeWorldScreenshot()
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bool MakeScreenshot()
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{
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switch (current_screenshot_type) {
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switch (_screenshot_type) {
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case SC_VIEWPORT:
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UndrawMouseCursor();
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DrawDirtyBlocks();
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current_screenshot_type = SC_NONE;
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_screenshot_type = SC_NONE;
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return MakeSmallScreenshot();
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case SC_WORLD:
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current_screenshot_type = SC_NONE;
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_screenshot_type = SC_NONE;
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return MakeWorldScreenshot();
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default: return false;
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}
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@ -30,5 +30,6 @@ bool IsScreenshotRequested();
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extern char _screenshot_format_name[8];
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extern uint _num_screenshot_formats;
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extern uint _cur_screenshot_format;
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extern char _screenshot_name[];
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#endif /* SCREENSHOT_H */
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