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(svn r8062) -Codechange: change newgrf varaction2 value from signed to unsigned
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@ -95,7 +95,7 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, by
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/* Evaluate an adjustment for a variable of the given size.
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* U is the unsigned type and S is the signed type to use. */
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template <typename U, typename S>
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static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, U last_value, int32 value)
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static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, U last_value, uint32 value)
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{
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value >>= adjust->shift_num;
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value &= adjust->and_mask;
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@ -108,9 +108,6 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, U last_value,
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case DSGA_TYPE_NONE: break;
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}
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/* Get our value to the correct range */
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value = (U)value;
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switch (adjust->operation) {
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case DSGA_OP_ADD: return last_value + value;
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case DSGA_OP_SUB: return last_value - value;
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@ -118,8 +115,8 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, U last_value,
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case DSGA_OP_SMAX: return max((S)last_value, (S)value);
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case DSGA_OP_UMIN: return min((U)last_value, (U)value);
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case DSGA_OP_UMAX: return max((U)last_value, (U)value);
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case DSGA_OP_SDIV: return last_value / value;
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case DSGA_OP_SMOD: return last_value % value;
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case DSGA_OP_SDIV: return (S)last_value / (S)value;
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case DSGA_OP_SMOD: return (S)last_value % (S)value;
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case DSGA_OP_UDIV: return (U)last_value / (U)value;
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case DSGA_OP_UMOD: return (U)last_value % (U)value;
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case DSGA_OP_MUL: return last_value * value;
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@ -134,8 +131,8 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, U last_value,
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static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object)
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{
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static SpriteGroup nvarzero;
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int32 last_value = object->last_value;
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int32 value = -1;
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uint32 last_value = object->last_value;
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uint32 value = 0;
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uint i;
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object->scope = group->g.determ.var_scope;
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@ -170,7 +167,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
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}
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for (i = 0; i < group->g.determ.num_ranges; i++) {
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if (group->g.determ.ranges[i].low <= (uint32)value && (uint32)value <= group->g.determ.ranges[i].high) {
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if (group->g.determ.ranges[i].low <= value && value <= group->g.determ.ranges[i].high) {
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return Resolve(group->g.determ.ranges[i].group, object);
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}
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}
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