Codechange: Replace GroupStatistics' num_engines with std::map. (#11849)

This removes manual memory management with calloc/free calls, and prevents potentially large arrays being allocated for each group.

(cherry picked from commit 8797cc7ef2)
pull/642/head
Peter Nelson 3 months ago committed by Jonathan G Rennison
parent 17934bcc90
commit be147651d4

@ -252,7 +252,7 @@ static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineLis
static bool EngineVehicleCountSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const GroupStatistics &stats = GroupStatistics::Get(_local_company, ALL_GROUP, Engine::Get(a.engine_id)->type);
const int r = ((int) stats.num_engines[a.engine_id]) - ((int) stats.num_engines[b.engine_id]);
const int r = ((int) stats.GetNumEngines(a.engine_id)) - ((int) stats.GetNumEngines(b.engine_id));
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);

@ -16,6 +16,7 @@
#include "vehicle_type.h"
#include "engine_type.h"
#include "livery.h"
#include "3rdparty/cpp-btree/btree_map.h"
#include <string>
typedef Pool<Group, GroupID, 16, 64000> GroupPool;
@ -25,15 +26,12 @@ extern GroupPool _group_pool; ///< Pool of groups.
struct GroupStatistics {
Money profit_last_year; ///< Sum of profits for all vehicles.
Money profit_last_year_min_age; ///< Sum of profits for vehicles considered for profit statistics.
uint16_t *num_engines; ///< Caches the number of engines of each type the company owns.
btree::btree_map<EngineID, uint16_t> num_engines; ///< Caches the number of engines of each type the company owns.
uint16_t num_vehicle; ///< Number of vehicles.
uint16_t num_vehicle_min_age; ///< Number of vehicles considered for profit statistics;
bool autoreplace_defined; ///< Are any autoreplace rules set?
bool autoreplace_finished; ///< Have all autoreplacement finished?
GroupStatistics();
~GroupStatistics();
void Clear();
void ClearProfits()
@ -50,6 +48,8 @@ struct GroupStatistics {
this->autoreplace_finished = false;
}
uint16_t GetNumEngines(EngineID engine) const;
static GroupStatistics &Get(CompanyID company, GroupID id_g, VehicleType type);
static GroupStatistics &Get(const Vehicle *v);
static GroupStatistics &GetAllGroup(const Vehicle *v);

@ -35,16 +35,6 @@ GroupID _new_group_id;
GroupPool _group_pool("Group");
INSTANTIATE_POOL_METHODS(Group)
GroupStatistics::GroupStatistics()
{
this->num_engines = CallocT<uint16_t>(Engine::GetPoolSize());
}
GroupStatistics::~GroupStatistics()
{
free(this->num_engines);
}
/**
* Clear all caches.
*/
@ -55,9 +45,20 @@ void GroupStatistics::Clear()
this->num_vehicle_min_age = 0;
this->profit_last_year_min_age = 0;
/* This is also called when NewGRF change. So the number of engines might have changed. Reallocate. */
free(this->num_engines);
this->num_engines = CallocT<uint16_t>(Engine::GetPoolSize());
/* This is also called when NewGRF change. So the number of engines might have changed. Reset. */
this->num_engines.clear();
}
/**
* Get number of vehicles of a specific engine ID.
* @param engine Engine ID.
* @returns number of vehicles of this engine ID.
*/
uint16_t GroupStatistics::GetNumEngines(EngineID engine) const
{
auto found = this->num_engines.find(engine);
if (found != std::end(this->num_engines)) return found->second;
return 0;
}
/**
@ -1032,9 +1033,9 @@ uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e)
uint count = 0;
const Engine *e = Engine::Get(id_e);
IterateDescendantsOfGroup(id_g, [&](Group *g) {
count += GroupStatistics::Get(company, g->index, e->type).num_engines[id_e];
count += GroupStatistics::Get(company, g->index, e->type).GetNumEngines(id_e);
});
return count + GroupStatistics::Get(company, id_g, e->type).num_engines[id_e];
return count + GroupStatistics::Get(company, id_g, e->type).GetNumEngines(id_e);
}
/**

@ -30,7 +30,7 @@
/* AIs have only access to engines they can purchase or still have in use.
* Deity has access to all engined that will be or were available ever. */
CompanyID company = ScriptObject::GetCompany();
return ScriptCompanyMode::IsDeity() || ::IsEngineBuildable(engine_id, e->type, company) || ::Company::Get(company)->group_all[e->type].num_engines[engine_id] > 0;
return ScriptCompanyMode::IsDeity() || ::IsEngineBuildable(engine_id, e->type, company) || ::Company::Get(company)->group_all[e->type].GetNumEngines(engine_id) > 0;
}
/* static */ bool ScriptEngine::IsBuildable(EngineID engine_id)

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