(svn r24858) -Fix [FS#5404]: Make invalid sprite references to mapgen sprites behave the same as invalid references between recolour and real sprites.

pull/155/head
frosch 12 years ago
parent 2fdf7b7f4e
commit bdb5931c78

@ -810,7 +810,7 @@ static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, S
*/
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator)
{
assert(IsMapgenSpriteID(sprite) == (type == ST_MAPGEN));
assert(type != ST_MAPGEN || IsMapgenSpriteID(sprite));
assert(type < ST_INVALID);
if (!SpriteExists(sprite)) {

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