(svn r19521) -Codechange: Use a IndustryType array to sort industries by name instead of a LegendAndColour array.

pull/155/head
terkhen 14 years ago
parent 285406f1f3
commit bda9ad98c1

@ -96,6 +96,40 @@ static inline void GetAllCargoSuffixes(uint cb_offset, CargoSuffixType cst, cons
}
}
IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
/** Sort industry types by their name. */
static int CDECL IndustryTypeNameSorter(const IndustryType *a, const IndustryType *b)
{
static char industry_name[2][64];
const IndustrySpec *indsp1 = GetIndustrySpec(*a);
SetDParam(0, indsp1->name);
GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
const IndustrySpec *indsp2 = GetIndustrySpec(*b);
SetDParam(0, indsp2->name);
GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
int r = strcmp(industry_name[0], industry_name[1]);
/* If the names are equal, sort by industry type. */
return (r != 0) ? r : (*a - *b);
}
/** Initialize the list of sorted industry types.
*/
void SortIndustryTypes()
{
/* Add each industry type to the list. */
for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
_sorted_industry_types[i] = i;
}
/* Sort industry types by name. */
QSortT(_sorted_industry_types, NUM_INDUSTRYTYPES, &IndustryTypeNameSorter);
}
/** Command callback. In case of failure to build an industry, show an error message.
* @param result Result of the command.
* @param tile Tile where the industry is placed.

@ -183,6 +183,11 @@ void ResetIndustries();
extern IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
extern IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
/* industry_gui.cpp */
void SortIndustryTypes();
/* Industry types sorted alphabetically by name. */
extern IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
/**
* Do industry gfx ID translation for NewGRFs.
* @param gfx the type to get the override for.

@ -6809,6 +6809,9 @@ static void AfterLoadGRFs()
/* Add all new industries to the industry array. */
FinaliseIndustriesArray();
/* Sort the list of industry types. */
SortIndustryTypes();
/* Create dynamic list of industry legends for smallmap_gui.cpp */
BuildIndustriesLegend();

@ -26,7 +26,6 @@
#include "sound_func.h"
#include "window_func.h"
#include "company_base.h"
#include "core/sort_func.hpp"
#include "table/strings.h"
#include "table/sprites.h"
@ -152,33 +151,6 @@ static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
/** Show heightmap in industry mode of smallmap window. */
static bool _smallmap_industry_show_heightmap;
/** Sort legends by their name. */
static int CDECL LegendNameSorter(const LegendAndColour *a, const LegendAndColour *b)
{
static char industry_name[2][64];
SetDParam(0, a->legend);
GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
SetDParam(0, b->legend);
GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
int r = strcmp(industry_name[0], industry_name[1]);
/* If the names are equal, sort by industry type. */
return (r != 0) ? r : (a->type - b->type);
}
void SortIndustriesLegend()
{
/* Sort industries by name. */
GSortT(_legend_from_industries, _smallmap_industry_count, &LegendNameSorter);
/* Store widget number for each industry type. */
for (int i = 0; i < _smallmap_industry_count; i++) {
_industry_to_list_pos[_legend_from_industries[i].type] = i;
}
}
/**
* Fills an array for the industries legends.
*/
@ -187,16 +159,19 @@ void BuildIndustriesLegend()
uint j = 0;
/* Add each name */
for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
const IndustrySpec *indsp = GetIndustrySpec(i);
for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
IndustryType ind = _sorted_industry_types[i];
const IndustrySpec *indsp = GetIndustrySpec(ind);
if (indsp->enabled) {
_legend_from_industries[j].legend = indsp->name;
_legend_from_industries[j].colour = indsp->map_colour;
_legend_from_industries[j].type = i;
_legend_from_industries[j].type = ind;
_legend_from_industries[j].show_on_map = true;
_legend_from_industries[j].col_break = false;
_legend_from_industries[j].end = false;
/* Store widget number for this industry type. */
_industry_to_list_pos[ind] = j;
j++;
}
}
@ -1050,7 +1025,6 @@ public:
virtual void OnInit()
{
SortIndustriesLegend();
uint min_width = 0;
this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
this->min_number_of_fixed_rows = 0;

@ -33,6 +33,8 @@
#include "townname_func.h"
#include "string_func.h"
#include "company_base.h"
#include "industrytype.h"
#include "smallmap_gui.h"
#include "table/strings.h"
#include "table/control_codes.h"
@ -1324,6 +1326,8 @@ bool ReadLanguagePack(int lang_index)
_dynlang.curr = lang_index;
_dynlang.text_dir = (TextDirection)lang_pack->text_dir;
SetCurrentGrfLangID(_langpack->newgrflangid);
SortIndustryTypes();
BuildIndustriesLegend();
SortNetworkLanguages();
return true;
}

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