mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
(svn r7125) -Fix: Several errors/glitches related to multiplayer and bankrupcy, mainly such a
thing happening to a server, and non updated company-information. Also fixes FS#393.
This commit is contained in:
parent
c5723ab9af
commit
bd7649b080
14
command.c
14
command.c
@ -424,9 +424,9 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
|
|||||||
error_part1 = GB(cmd, 16, 16);
|
error_part1 = GB(cmd, 16, 16);
|
||||||
_additional_cash_required = 0;
|
_additional_cash_required = 0;
|
||||||
|
|
||||||
/** Spectator has no rights except for the dedicated server which
|
/** Spectator has no rights except for the (dedicated) server which
|
||||||
* is a spectator but is the server, so can do anything */
|
* is/can be a spectator but as the server it can do anything */
|
||||||
if (_current_player == PLAYER_SPECTATOR && !_network_dedicated) {
|
if (_current_player == PLAYER_SPECTATOR && !_network_server) {
|
||||||
ShowErrorMessage(_error_message, error_part1, x, y);
|
ShowErrorMessage(_error_message, error_part1, x, y);
|
||||||
_cmd_text = NULL;
|
_cmd_text = NULL;
|
||||||
return false;
|
return false;
|
||||||
@ -495,12 +495,14 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
|
|||||||
* send it to the command-queue and abort execution
|
* send it to the command-queue and abort execution
|
||||||
* If we are a dedicated server temporarily switch local player, otherwise
|
* If we are a dedicated server temporarily switch local player, otherwise
|
||||||
* the other parties won't be able to execute our command and will desync.
|
* the other parties won't be able to execute our command and will desync.
|
||||||
* @todo Rewrite dedicated server to something more than a dirty hack!
|
* We also need to do this if the server's company has gone bankrupt
|
||||||
|
* @todo Rewrite (dedicated) server to something more than a dirty hack!
|
||||||
*/
|
*/
|
||||||
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
|
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
|
||||||
if (_network_dedicated) _local_player = 0;
|
PlayerID pbck = _local_player;
|
||||||
|
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = 0;
|
||||||
NetworkSend_Command(tile, p1, p2, cmd, callback);
|
NetworkSend_Command(tile, p1, p2, cmd, callback);
|
||||||
if (_network_dedicated) _local_player = PLAYER_SPECTATOR;
|
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = pbck;
|
||||||
_docommand_recursive = 0;
|
_docommand_recursive = 0;
|
||||||
_cmd_text = NULL;
|
_cmd_text = NULL;
|
||||||
return true;
|
return true;
|
||||||
|
45
economy.c
45
economy.c
@ -414,35 +414,47 @@ static void PlayersCheckBankrupt(Player *p)
|
|||||||
SetDParam(1, p->name_2);
|
SetDParam(1, p->name_2);
|
||||||
AddNewsItem( (StringID)(owner | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
|
AddNewsItem( (StringID)(owner | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
|
||||||
|
|
||||||
// If the player is human, and it is no network play, leave the player playing
|
if (IsHumanPlayer(owner)) {
|
||||||
if (IsHumanPlayer(owner) && !_networking) {
|
/* XXX - If we are in offline mode, leave the player playing. Eg. there
|
||||||
p->bankrupt_asked = 255;
|
* is no THE-END, otherwise mark the player as spectator to make sure
|
||||||
|
* he/she is no long in control of this company */
|
||||||
|
if (!_networking) {
|
||||||
|
p->bankrupt_asked = 0xFF;
|
||||||
p->bankrupt_timeout = 0x456;
|
p->bankrupt_timeout = 0x456;
|
||||||
} else {
|
break;
|
||||||
|
} else if (owner == _local_player) {
|
||||||
|
_local_player = _network_playas = PLAYER_SPECTATOR;
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef ENABLE_NETWORK
|
#ifdef ENABLE_NETWORK
|
||||||
/* If we are the server make sure it is clear that this player is not active */
|
/* The server has to handle all administrative issues, for example
|
||||||
if (IsHumanPlayer(owner) && _network_server) {
|
* updating and notifying all clients of what has happened */
|
||||||
|
if (_network_server) {
|
||||||
const NetworkClientState *cs;
|
const NetworkClientState *cs;
|
||||||
/* Find all clients that were in control of this company */
|
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
|
||||||
|
|
||||||
|
/* The server has just gone belly-up, mark it as spectator */
|
||||||
|
if (owner == ci->client_playas) {
|
||||||
|
ci->client_playas = PLAYER_SPECTATOR;
|
||||||
|
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Find all clients that were in control of this company,
|
||||||
|
* and mark them as spectator; broadcast this message to everyone */
|
||||||
FOR_ALL_CLIENTS(cs) {
|
FOR_ALL_CLIENTS(cs) {
|
||||||
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
|
ci = DEREF_CLIENT_INFO(cs);
|
||||||
if (ci->client_playas == owner) {
|
if (ci->client_playas == owner) {
|
||||||
ci->client_playas = PLAYER_SPECTATOR;
|
ci->client_playas = PLAYER_SPECTATOR;
|
||||||
// Send the new info to all the clients
|
NetworkUpdateClientInfo(ci->client_index);
|
||||||
NetworkUpdateClientInfo(_network_own_client_index);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Make sure the player no longer controls the company
|
|
||||||
if (IsHumanPlayer(owner) && owner == _local_player) {
|
|
||||||
// Switch the player to spectator..
|
|
||||||
_local_player = PLAYER_SPECTATOR;
|
|
||||||
}
|
|
||||||
#endif /* ENABLE_NETWORK */
|
#endif /* ENABLE_NETWORK */
|
||||||
|
}
|
||||||
|
|
||||||
/* Remove the player */
|
/* Remove the player */
|
||||||
ChangeOwnershipOfPlayerItems(owner, PLAYER_SPECTATOR);
|
ChangeOwnershipOfPlayerItems(owner, PLAYER_SPECTATOR);
|
||||||
// Register the player as not-active
|
/* Register the player as not-active */
|
||||||
p->is_active = false;
|
p->is_active = false;
|
||||||
|
|
||||||
if (!IsHumanPlayer(owner) && (!_networking || _network_server) && _ai.enabled)
|
if (!IsHumanPlayer(owner) && (!_networking || _network_server) && _ai.enabled)
|
||||||
@ -450,7 +462,6 @@ static void PlayersCheckBankrupt(Player *p)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void DrawNewsBankrupcy(Window *w)
|
void DrawNewsBankrupcy(Window *w)
|
||||||
{
|
{
|
||||||
|
52
players.c
52
players.c
@ -819,34 +819,50 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||||||
|
|
||||||
switch (p1) {
|
switch (p1) {
|
||||||
case 0: { /* Create a new player */
|
case 0: { /* Create a new player */
|
||||||
|
/* Joining Client:
|
||||||
|
* _local_player: PLAYER_SPECTATOR
|
||||||
|
* _network_playas/cid = requested company/player
|
||||||
|
*
|
||||||
|
* Other client(s)/server:
|
||||||
|
* _local_player/_network_playas: what they play as
|
||||||
|
* cid = requested company/player of joining client */
|
||||||
Player *p;
|
Player *p;
|
||||||
uint16 cid = p2; // ClientID
|
uint16 cid = p2; // ClientID
|
||||||
|
|
||||||
|
/* This command is only executed in a multiplayer game */
|
||||||
|
if (!_networking) return CMD_ERROR;
|
||||||
|
|
||||||
/* ClientID would be valid up to MAX_CLIENT_INFO, but as it has to be a
|
/* ClientID would be valid up to MAX_CLIENT_INFO, but as it has to be a
|
||||||
* new player, its valid range is restricted to that of players */
|
* new player, its valid range is restricted to that of players */
|
||||||
if (!(flags & DC_EXEC) || !IsValidPlayer((PlayerID)cid)) return 0;
|
if (!(flags & DC_EXEC) || !IsValidPlayer((PlayerID)cid)) return 0;
|
||||||
|
|
||||||
|
/* Delete multiplayer progress bar */
|
||||||
|
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
||||||
|
|
||||||
p = DoStartupNewPlayer(false);
|
p = DoStartupNewPlayer(false);
|
||||||
|
|
||||||
|
/* A new player could not be created, revert to being a spectator */
|
||||||
|
if (p == NULL) {
|
||||||
#ifdef ENABLE_NETWORK
|
#ifdef ENABLE_NETWORK
|
||||||
if (_networking && !_network_server && _local_player == PLAYER_SPECTATOR) {
|
if (_network_server) {
|
||||||
/* In case we are a client joining a server... */
|
NetworkClientInfo *ci = &_network_client_info[cid];
|
||||||
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
ci->client_playas = PLAYER_SPECTATOR;
|
||||||
}
|
NetworkUpdateClientInfo(ci->client_index);
|
||||||
|
} else
|
||||||
#endif /* ENABLE_NETWORK */
|
#endif /* ENABLE_NETWORK */
|
||||||
|
{
|
||||||
|
_local_player = _network_playas = PLAYER_SPECTATOR;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (p != NULL) {
|
/* This is the joining client who wants a new company */
|
||||||
if (_local_player == PLAYER_SPECTATOR) {
|
if (_local_player != _network_playas) {
|
||||||
/* Check if we do not want to be a spectator in network */
|
assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index);
|
||||||
if (!_networking ||
|
|
||||||
(_network_server && !_network_dedicated) ||
|
|
||||||
_network_playas != PLAYER_SPECTATOR) {
|
|
||||||
_local_player = p->index;
|
_local_player = p->index;
|
||||||
MarkWholeScreenDirty();
|
MarkWholeScreenDirty();
|
||||||
}
|
}
|
||||||
} else if (p->index == _local_player) {
|
|
||||||
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
|
|
||||||
}
|
|
||||||
#ifdef ENABLE_NETWORK
|
#ifdef ENABLE_NETWORK
|
||||||
if (_network_server) {
|
if (_network_server) {
|
||||||
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
|
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
|
||||||
@ -877,16 +893,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||||||
_local_player = player_backup;
|
_local_player = player_backup;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (_network_server) {
|
|
||||||
// Creating player failed, defer client to spectator
|
|
||||||
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
|
|
||||||
* server-side in network_server.c:838, function
|
|
||||||
* DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
|
|
||||||
NetworkClientInfo *ci = &_network_client_info[cid];
|
|
||||||
ci->client_playas = PLAYER_SPECTATOR;
|
|
||||||
NetworkUpdateClientInfo(ci->client_index);
|
|
||||||
#endif /* ENABLE_NETWORK */
|
#endif /* ENABLE_NETWORK */
|
||||||
}
|
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case 1: /* Make a new AI player */
|
case 1: /* Make a new AI player */
|
||||||
@ -933,6 +940,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||||||
ChangeOwnershipOfPlayerItems(pid_old, pid_new);
|
ChangeOwnershipOfPlayerItems(pid_old, pid_new);
|
||||||
DeletePlayerStuff(pid_old);
|
DeletePlayerStuff(pid_old);
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
default: return CMD_ERROR;
|
default: return CMD_ERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user