(svn r13149) -Codechange: make a class of the BuildBridgeWindow.

pull/155/head
skidd13 16 years ago
parent fb97874bc7
commit bd742920b4

@ -17,37 +17,34 @@
#include "viewport_func.h"
#include "gfx_func.h"
#include "tunnelbridge.h"
#include "sortlist_type.h"
#include "table/strings.h"
static struct BridgeData {
uint8 last_size;
uint count;
TileIndex start_tile;
TileIndex end_tile;
uint32 type; ///< Data type for the bridge. Bit 16,15 = transport type, 14..8 = road/rail pieces, 7..0 = type of bridge
BridgeType indexes[MAX_BRIDGES];
Money costs[MAX_BRIDGES];
/**
* Carriage for the data we need if we want to build a bridge
*/
struct BuildBridgeData {
BridgeType index;
const BridgeSpec *spec;
Money cost;
};
BridgeData()
: last_size(4)
, count(0)
{};
} _bridgedata;
typedef GUIList<BuildBridgeData> GUIBridgeList;
/**
* Callback executed after a build Bridge CMD has been called
*
* @param scucess True if the build succeded
* @param tile The tile where the command has been executed
* @param p1 not used
* @param p2 not used
*/
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}
static void BuildBridge(Window *w, int i)
{
delete w;
DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
_bridgedata.type | _bridgedata.indexes[i], CcBuildBridge,
CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
}
/* Names of the build bridge selection window */
enum BuildBridgeSelectionWidgets {
BBSW_CLOSEBOX = 0,
@ -57,72 +54,111 @@ enum BuildBridgeSelectionWidgets {
BBSW_RESIZEBOX
};
static void BuildBridgeWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
w->resize.step_height = 22;
w->vscroll.count = _bridgedata.count;
if (_bridgedata.last_size <= 4) {
w->vscroll.cap = 4;
} else {
/* Resize the bridge selection window if we used a bigger one the last time */
w->vscroll.cap = (w->vscroll.count > _bridgedata.last_size) ? _bridgedata.last_size : w->vscroll.count;
ResizeWindow(w, 0, (w->vscroll.cap - 4) * w->resize.step_height);
w->widget[BBSW_BRIDGE_LIST].data = (w->vscroll.cap << 8) + 1;
}
break;
class BuildBridgeWindow : public Window {
private:
/* The last size of the build bridge window
* is saved during runtime */
static uint8 last_size;
case WE_PAINT: {
w->DrawWidgets();
TileIndex start_tile;
TileIndex end_tile;
uint32 type;
const GUIBridgeList *bridges;
uint y = 15;
for (uint i = 0; (i < w->vscroll.cap) && ((i + w->vscroll.pos) < _bridgedata.count); i++) {
const BridgeSpec *b = GetBridgeSpec(_bridgedata.indexes[i + w->vscroll.pos]);
void BuildBridge(uint8 i)
{
DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->sort_list[i].index,
CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
}
SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]);
SetDParam(1, b->speed * 10 / 16);
SetDParam(0, b->material);
public:
BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, const GUIBridgeList *bl) : Window(desc),
start_tile(start),
end_tile(end),
type(br_type),
bridges(bl)
{
DrawSprite(b->sprite, b->pal, 3, y);
DrawString(44, y, STR_500D, TC_FROMSTRING);
y += w->resize.step_height;
}
break;
/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
this->resize.step_height = 22;
this->vscroll.count = bl->list_length;
if (this->last_size <= 4) {
this->vscroll.cap = 4;
} else {
/* Resize the bridge selection window if we used a bigger one the last time */
this->vscroll.cap = (this->vscroll.count > this->last_size) ? this->last_size : this->vscroll.count;
ResizeWindow(this, 0, (this->vscroll.cap - 4) * this->resize.step_height);
this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
}
case WE_KEYPRESS: {
const uint8 i = e->we.keypress.keycode - '1';
if (i < 9 && i < _bridgedata.count) {
e->we.keypress.cont = false;
BuildBridge(w, i);
}
this->FindWindowPlacementAndResize(desc);
}
~BuildBridgeWindow()
{
free(this->bridges->sort_list);
delete bridges;
}
virtual void OnPaint()
{
this->DrawWidgets();
uint y = 15;
for (uint i = 0; (i < this->vscroll.cap) && ((i + this->vscroll.pos) < this->bridges->list_length); i++) {
const BridgeSpec *b = this->bridges->sort_list[i + this->vscroll.pos].spec;
break;
SetDParam(2, this->bridges->sort_list[i + this->vscroll.pos].cost);
SetDParam(1, b->speed * 10 / 16);
SetDParam(0, b->material);
DrawSprite(b->sprite, b->pal, 3, y);
DrawString(44, y, STR_500D, TC_FROMSTRING);
y += this->resize.step_height;
}
}
virtual bool OnKeyPress(uint16 key, uint16 keycode)
{
const uint8 i = keycode - '1';
if (i < 9 && i < this->bridges->list_length) {
/* Build the requested bridge */
this->BuildBridge(i);
delete this;
return false;
}
return true;
}
case WE_CLICK:
if (e->we.click.widget == BBSW_BRIDGE_LIST) {
uint ind = ((int)e->we.click.pt.y - 14) / w->resize.step_height;
if (ind < w->vscroll.cap) {
ind += w->vscroll.pos;
if (ind < _bridgedata.count) {
BuildBridge(w, ind);
}
virtual void OnClick(Point pt, int widget)
{
if (widget == BBSW_BRIDGE_LIST) {
uint i = ((int)pt.y - 14) / this->resize.step_height;
if (i < this->vscroll.cap) {
i += this->vscroll.pos;
if (i < this->bridges->list_length) {
this->BuildBridge(i);
delete this;
}
}
break;
}
}
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[BBSW_BRIDGE_LIST].data = (w->vscroll.cap << 8) + 1;
SetVScrollCount(w, _bridgedata.count);
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, this->bridges->list_length);
_bridgedata.last_size = w->vscroll.cap;
break;
this->last_size = this->vscroll.cap;
}
}
};
/* Set the default size of the Build Bridge Window */
uint8 BuildBridgeWindow::last_size = 4;
/* Widget definition for the rail bridge selection window */
static const Widget _build_bridge_widgets[] = {
@ -140,23 +176,62 @@ static const WindowDesc _build_bridge_desc = {
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
_build_bridge_widgets,
BuildBridgeWndProc
NULL
};
/**
* Add a buildable bridge to the list.
* If the list is empty a new one is created.
*
* @param bl The list which we want to manage
* @param item The item to add
* @return The pointer to the list
*/
static GUIBridgeList *PushBridgeList(GUIBridgeList *bl, BuildBridgeData item)
{
if (bl == NULL) {
/* Create the list if needed */
bl = new GUIBridgeList();
bl->flags |= VL_RESORT;
bl->list_length = 1;
} else {
/* Resize the list */
bl->list_length++;
}
bl->sort_list = ReallocT(bl->sort_list, bl->list_length);
bl->sort_list[bl->list_length - 1] = item;
return bl;
}
/**
* Prepare the data for the build a bridge window.
* If we can't build a bridge under the given conditions
* show an error message.
*
* @parma start The start tile of the bridge
* @param end The end tile of the bridge
* @param transport_type The transport type
* @param bridge_type The bridge type
*/
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type)
{
DeleteWindowById(WC_BUILD_BRIDGE, 0);
_bridgedata.type = (transport_type << 15) | (bridge_type << 8); //prepare the parameter for use only once
_bridgedata.start_tile = start;
_bridgedata.end_tile = end;
/* Data type for the bridge.
* Bit 16,15 = transport type,
* 14..8 = road/rail pieces,
* 7..0 = type of bridge */
uint32 type = (transport_type << 15) | (bridge_type << 8);
/* only query bridge building possibility once, result is the same for all bridges!
* returns CMD_ERROR on failure, and price on success */
StringID errmsg = INVALID_STRING_ID;
CommandCost ret = DoCommand(end, start, _bridgedata.type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
uint8 j = 0;
GUIBridgeList *bl = NULL;
if (CmdFailed(ret)) {
errmsg = _error_message;
} else {
@ -171,22 +246,19 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
if (CheckBridge_Stuff(brd_type, bridge_len)) {
/* bridge is accepted, add to list */
const BridgeSpec *b = GetBridgeSpec(brd_type);
BuildBridgeData item;
item.index = brd_type;
item.spec = GetBridgeSpec(brd_type);
/* Add to terraforming & bulldozing costs the cost of the
* bridge itself (not computed with DC_QUERY_COST) */
_bridgedata.costs[j] = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
_bridgedata.indexes[j] = brd_type;
j++;
item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item.spec->price) >> 8);
bl = PushBridgeList(bl, item);
}
}
_bridgedata.count = j;
}
if (j != 0) {
Window *w = new Window(&_build_bridge_desc);
/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
w->widget[BBSW_CAPTION].data = (transport_type == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
if (bl != NULL) {
new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
} else {
ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
}

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