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@ -119,12 +119,12 @@ void StartupEngines()
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{
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Engine *e;
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const EngineInfo *ei;
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uint32 r;
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uint32 r, counter = 0;
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SetupEngineNames();
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for(e=_engines, ei=_engine_info; e != endof(_engines); e++,ei++) {
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for(e=_engines, ei=_engine_info; e != endof(_engines); e++, ei++, counter++) {
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e->age = 0;
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e->railtype = ei->railtype_climates >> 4;
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e->flags = 0;
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@ -164,6 +164,25 @@ void StartupEngines()
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e->flags |= ENGINE_AVAILABLE;
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e->player_avail = 0;
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}
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/* This sets up type for the engine
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It is needed if you want to ask the engine what type it is
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It should hopefully be the same as when you ask a vehicle what it is
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but using this, you can ask what type an engine number is
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even if it is not a vehicle (yet)*/
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e->type = VEH_Train;
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if (counter >= ROAD_ENGINES_INDEX) {
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e->type = VEH_Road;
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if (counter >= SHIP_ENGINES_INDEX) {
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e->type = VEH_Ship;
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if (counter >= AIRCRAFT_ENGINES_INDEX) {
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e->type = VEH_Aircraft;
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if (counter >= TOTAL_NUM_ENGINES) {
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e->type = VEH_Special;
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}
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}
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}
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}
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}
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AdjustAvailAircraft();
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