(svn r2810) Threads may now return information when they terminate using a void*.

Also add the new files to the MSVC project files.
This commit is contained in:
tron 2005-08-05 11:53:48 +00:00
parent f315c95fa1
commit bd48d67c28
5 changed files with 64 additions and 17 deletions

View File

@ -402,6 +402,10 @@ SOURCE=.\texteff.c
# End Source File
# Begin Source File
SOURCE=.\thread.c
# End Source File
# Begin Source File
SOURCE=.\tile.c
# End Source File
# Begin Source File
@ -650,6 +654,10 @@ SOURCE=.\strings.h
# End Source File
# Begin Source File
SOURCE=.\thread.h
# End Source File
# Begin Source File
SOURCE=.\tile.h
# End Source File
# Begin Source File

View File

@ -401,6 +401,9 @@
<File
RelativePath="texteff.c">
</File>
<File
RelativePath=".\thread.c">
</File>
<File
RelativePath=".\tile.c">
</File>
@ -612,6 +615,9 @@
<File
RelativePath=".\string.h">
</File>
<File
RelativePath=".\thread.h">
</File>
<File
RelativePath=".\tile.h">
</File>

View File

@ -1235,7 +1235,7 @@ static inline void SaveFileDone(void)
/** We have written the whole game into memory, _save_pool, now find
* and appropiate compressor and start writing to file.
*/
static void SaveFileToDisk(void* arg)
static void* SaveFileToDisk(void* arg)
{
const SaveLoadFormat *fmt = GetSavegameFormat(_savegame_format);
/* XXX - backup _sl.buf cause it is used internally by the writer
@ -1258,7 +1258,7 @@ static void SaveFileToDisk(void* arg)
ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
SaveFileDone();
return;
return NULL;
}
/* We have written our stuff to memory, now write it to file! */
@ -1293,6 +1293,7 @@ static void SaveFileToDisk(void* arg)
fclose(_sl.fh);
SaveFileDone();
return NULL;
}

View File

@ -6,7 +6,7 @@
#if defined(__AMIGA__) || defined(__MORPHOS__)
Thread* OTTDCreateThread(ThreadFunc function, void* arg) { return NULL; }
void OTTDJoinThread(Thread*) {}
void* OTTDJoinThread(Thread*) { return NULL; }
#elif defined(__OS2__)
@ -17,15 +17,26 @@ void OTTDJoinThread(Thread*) {}
struct Thread {
TID thread;
ThradFunc func;
void* arg;
void* ret;
};
static void Proxy(void* arg)
{
Thread* t = arg;
t->ret = t->func(t->arg);
}
Thread* OTTDCreateThread(ThreadFunc function, void* arg)
{
Thread* t = malloc(sizeof(*t));
if (t == NULL) return NULL;
t->thread = _beginthread(function, NULL, 32768, arg);
t->func = function;
t->arg = arg;
t->thread = _beginthread(Proxy, NULL, 32768, t);
if (t->thread != -1) {
return t;
} else {
@ -34,12 +45,16 @@ Thread* OTTDCreateThread(ThreadFunc function, void* arg)
}
}
void OTTDJoinThread(Thread* t)
void* OTTDJoinThread(Thread* t)
{
if (t == NULL) return;
void* ret;
if (t == NULL) return NULL;
DosWaitThread(&t->thread, DCWW_WAIT);
ret = t->ret;
free(t);
return ret;
}
@ -57,7 +72,7 @@ Thread* OTTDCreateThread(ThreadFunc function, void* arg)
if (t == NULL) return NULL;
if (pthread_create(&t->thread, NULL, (void* (*)(void*))function, arg) == 0) {
if (pthread_create(&t->thread, NULL, function, arg) == 0) {
return t;
} else {
free(t);
@ -65,12 +80,15 @@ Thread* OTTDCreateThread(ThreadFunc function, void* arg)
}
}
void OTTDJoinThread(Thread* t)
void* OTTDJoinThread(Thread* t)
{
if (t == NULL) return;
void* ret;
pthread_join(t->thread, NULL);
if (t == NULL) return NULL;
pthread_join(t->thread, &ret);
free(t);
return ret;
}
@ -80,8 +98,18 @@ void OTTDJoinThread(Thread* t)
struct Thread {
HANDLE thread;
ThradFunc func;
void* arg;
void* ret;
};
static DWORD WINAPI Proxy(LPVOID arg)
{
Thread* t = arg;
t->ret = t->func(t->arg);
return 0;
}
Thread* OTTDCreateThread(ThreadFunc function, void* arg)
{
Thread* t = malloc(sizeof(*t));
@ -89,9 +117,9 @@ Thread* OTTDCreateThread(ThreadFunc function, void* arg)
if (t == NULL) return NULL;
t->thread = CreateThread(
NULL, 0, (LPTHREAD_START_ROUTINE)function, arg, 0, &dwThreadId
);
t->func = function;
t->arg = arg;
t->thread = CreateThread(NULL, 0, Proxy, arg, 0, &dwThreadId);
if (t->thread != NULL) {
return t;
@ -101,12 +129,16 @@ Thread* OTTDCreateThread(ThreadFunc function, void* arg)
}
}
void OTTDJoinThread(Thread* t)
void* OTTDJoinThread(Thread* t)
{
if (t == NULL) return;
void* ret;
if (t == NULL) return NULL;
WaitForSingleObject(t->thread, INFINITE);
CloseHandle(t->thread);
ret = t->ret;
free(t);
return ret;
}
#endif

View File

@ -11,9 +11,9 @@
typedef struct Thread Thread;
typedef void (*ThreadFunc)(void*);
typedef void* (*ThreadFunc)(void*);
Thread* OTTDCreateThread(ThreadFunc, void*);
void OTTDJoinThread(Thread*);
void* OTTDJoinThread(Thread*);
#endif