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Doc: Fix some spelling mistakes (to->two, tileindex->TileIndex). (#9857)
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@ -142,11 +142,11 @@ static inline uint ScaleByMapSize1D(uint n)
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}
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/**
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* An offset value between to tiles.
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* An offset value between two tiles.
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*
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* This value is used for the difference between
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* two tiles. It can be added to a tileindex to get
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* the resulting tileindex of the start tile applied
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* two tiles. It can be added to a TileIndex to get
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* the resulting TileIndex of the start tile applied
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* with this saved difference.
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*
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* @see TileDiffXY(int, int)
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@ -168,7 +168,7 @@ static inline TileIndex TileXY(uint x, uint y)
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/**
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* Calculates an offset for the given coordinate(-offset).
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*
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* This function calculate an offset value which can be added to an
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* This function calculate an offset value which can be added to a
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* #TileIndex. The coordinates can be negative.
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*
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* @param x The offset in x direction
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@ -218,7 +218,7 @@ static inline uint TileY(TileIndex tile)
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}
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/**
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* Return the offset between to tiles from a TileIndexDiffC struct.
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* Return the offset between two tiles from a TileIndexDiffC struct.
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*
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* This function works like #TileDiffXY(int, int) and returns the
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* difference between two tiles.
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@ -235,7 +235,7 @@ static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
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#ifndef _DEBUG
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/**
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* Adds to tiles together.
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* Adds two tiles together.
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*
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* @param x One tile
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* @param y Another tile to add
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@ -37,11 +37,11 @@ struct TileExtended {
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};
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/**
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* An offset value between to tiles.
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* An offset value between two tiles.
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*
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* This value is used for the difference between
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* to tiles. It can be added to a tileindex to get
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* the resulting tileindex of the start tile applied
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* two tiles. It can be added to a TileIndex to get
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* the resulting TileIndex of the start tile applied
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* with this saved difference.
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*
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* @see TileDiffXY(int, int)
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