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Merge branch 'enhanced_viewport_overlay' into enhanced_viewport_overlay-sx
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bc48c6a219
@ -2333,6 +2333,8 @@ void ViewportMapDraw(const ViewPort * const vp)
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assert(vp != NULL);
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assert(vp != NULL);
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Blitter * const blitter = BlitterFactory::GetCurrentBlitter();
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Blitter * const blitter = BlitterFactory::GetCurrentBlitter();
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SmallMapWindow::RebuildColourIndexIfNecessary();
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/* Index of colour: _green_map_heights[] contains blocks of 4 colours, say ABCD
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/* Index of colour: _green_map_heights[] contains blocks of 4 colours, say ABCD
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* For a XXXY colour block to render nicely, follow the model:
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* For a XXXY colour block to render nicely, follow the model:
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* line 1: ABCDABCDABCD
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* line 1: ABCDABCDABCD
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