mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
(svn r13018) -Codechange: make a class of the LandInfo Window.
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parent
386a3f1d20
commit
ba853fdb0b
202
src/misc_gui.cpp
202
src/misc_gui.cpp
@ -56,28 +56,6 @@ SaveLoadDialogMode _saveload_mode;
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static bool _fios_path_changed;
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static bool _savegame_sort_dirty;
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enum {
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LAND_INFO_LINES = 7,
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LAND_INFO_LINE_BUFF_SIZE = 512,
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};
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static char _landinfo_data[LAND_INFO_LINES][LAND_INFO_LINE_BUFF_SIZE];
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static void LandInfoWndProc(Window *w, WindowEvent *e)
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{
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if (e->event == WE_PAINT) {
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DrawWindowWidgets(w);
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DoDrawStringCentered(140, 16, _landinfo_data[0], TC_LIGHT_BLUE);
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DoDrawStringCentered(140, 27, _landinfo_data[1], TC_FROMSTRING);
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DoDrawStringCentered(140, 38, _landinfo_data[2], TC_FROMSTRING);
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DoDrawStringCentered(140, 49, _landinfo_data[3], TC_FROMSTRING);
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DoDrawStringCentered(140, 60, _landinfo_data[4], TC_FROMSTRING);
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if (_landinfo_data[5][0] != '\0') DrawStringMultiCenter(140, 76, BindCString(_landinfo_data[5]), w->width - 4);
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if (_landinfo_data[6][0] != '\0') DoDrawStringCentered(140, 71, _landinfo_data[6], TC_FROMSTRING);
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}
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}
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static const Widget _land_info_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 14, 11, 279, 0, 13, STR_01A3_LAND_AREA_INFORMATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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@ -90,105 +68,131 @@ static const WindowDesc _land_info_desc = {
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WC_LAND_INFO, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
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_land_info_widgets,
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LandInfoWndProc
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NULL
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};
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static void Place_LandInfo(TileIndex tile)
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{
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DeleteWindowById(WC_LAND_INFO, 0);
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class LandInfoWindow : public Window {
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enum {
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LAND_INFO_LINES = 7,
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LAND_INFO_LINE_BUFF_SIZE = 512,
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};
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new Window(&_land_info_desc);
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public:
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char landinfo_data[LAND_INFO_LINES][LAND_INFO_LINE_BUFF_SIZE];
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Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST);
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Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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virtual void HandleWindowEvent(WindowEvent *e)
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{
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if (e->event != WE_PAINT) return;
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Money old_money = p->player_money;
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p->player_money = INT64_MAX;
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CommandCost costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR);
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p->player_money = old_money;
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DrawWindowWidgets(this);
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/* Because build_date is not set yet in every TileDesc, we make sure it is empty */
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TileDesc td;
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AcceptedCargo ac;
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td.build_date = 0;
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GetAcceptedCargo(tile, ac);
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GetTileDesc(tile, &td);
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SetDParam(0, td.dparam[0]);
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GetString(_landinfo_data[0], td.str, lastof(_landinfo_data[0]));
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SetDParam(0, STR_01A6_N_A);
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if (td.owner != OWNER_NONE && td.owner != OWNER_WATER) GetNameOfOwner(td.owner, tile);
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GetString(_landinfo_data[1], STR_01A7_OWNER, lastof(_landinfo_data[1]));
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StringID str = STR_01A4_COST_TO_CLEAR_N_A;
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if (CmdSucceeded(costclear)) {
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SetDParam(0, costclear.GetCost());
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str = STR_01A5_COST_TO_CLEAR;
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DoDrawStringCentered(140, 16, this->landinfo_data[0], TC_LIGHT_BLUE);
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DoDrawStringCentered(140, 27, this->landinfo_data[1], TC_FROMSTRING);
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DoDrawStringCentered(140, 38, this->landinfo_data[2], TC_FROMSTRING);
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DoDrawStringCentered(140, 49, this->landinfo_data[3], TC_FROMSTRING);
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DoDrawStringCentered(140, 60, this->landinfo_data[4], TC_FROMSTRING);
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if (!StrEmpty(this->landinfo_data[5])) DrawStringMultiCenter(140, 76, BindCString(this->landinfo_data[5]), this->width - 4);
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if (!StrEmpty(this->landinfo_data[6])) DoDrawStringCentered(140, 71, this->landinfo_data[6], TC_FROMSTRING);
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}
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GetString(_landinfo_data[2], str, lastof(_landinfo_data[2]));
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snprintf(_userstring, lengthof(_userstring), "0x%.4X", tile);
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SetDParam(0, TileX(tile));
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SetDParam(1, TileY(tile));
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SetDParam(2, TileHeight(tile));
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SetDParam(3, STR_SPEC_USERSTRING);
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GetString(_landinfo_data[3], STR_LANDINFO_COORDS, lastof(_landinfo_data[3]));
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LandInfoWindow(TileIndex tile) : Window(&_land_info_desc) {
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Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST);
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Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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SetDParam(0, STR_01A9_NONE);
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if (t != NULL && t->IsValid()) {
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SetDParam(0, STR_TOWN);
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SetDParam(1, t->index);
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}
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GetString(_landinfo_data[4], STR_01A8_LOCAL_AUTHORITY, lastof(_landinfo_data[4]));
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Money old_money = p->player_money;
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p->player_money = INT64_MAX;
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CommandCost costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR);
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p->player_money = old_money;
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char *strp = GetString(_landinfo_data[5], STR_01CE_CARGO_ACCEPTED, lastof(_landinfo_data[5]));
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bool found = false;
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/* Because build_date is not set yet in every TileDesc, we make sure it is empty */
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TileDesc td;
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AcceptedCargo ac;
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for (CargoID i = 0; i < NUM_CARGO; ++i) {
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if (ac[i] > 0) {
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/* Add a comma between each item. */
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if (found) {
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*strp++ = ',';
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*strp++ = ' ';
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}
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found = true;
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td.build_date = 0;
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GetAcceptedCargo(tile, ac);
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GetTileDesc(tile, &td);
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/* If the accepted value is less than 8, show it in 1/8:ths */
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if (ac[i] < 8) {
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SetDParam(0, ac[i]);
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SetDParam(1, GetCargo(i)->name);
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strp = GetString(strp, STR_01D1_8, lastof(_landinfo_data[5]));
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} else {
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strp = GetString(strp, GetCargo(i)->name, lastof(_landinfo_data[5]));
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SetDParam(0, td.dparam[0]);
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GetString(this->landinfo_data[0], td.str, lastof(this->landinfo_data[0]));
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SetDParam(0, STR_01A6_N_A);
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if (td.owner != OWNER_NONE && td.owner != OWNER_WATER) GetNameOfOwner(td.owner, tile);
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GetString(this->landinfo_data[1], STR_01A7_OWNER, lastof(this->landinfo_data[1]));
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StringID str = STR_01A4_COST_TO_CLEAR_N_A;
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if (CmdSucceeded(costclear)) {
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SetDParam(0, costclear.GetCost());
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str = STR_01A5_COST_TO_CLEAR;
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}
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GetString(this->landinfo_data[2], str, lastof(this->landinfo_data[2]));
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snprintf(_userstring, lengthof(_userstring), "0x%.4X", tile);
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SetDParam(0, TileX(tile));
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SetDParam(1, TileY(tile));
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SetDParam(2, TileHeight(tile));
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SetDParam(3, STR_SPEC_USERSTRING);
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GetString(this->landinfo_data[3], STR_LANDINFO_COORDS, lastof(this->landinfo_data[3]));
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SetDParam(0, STR_01A9_NONE);
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if (t != NULL && t->IsValid()) {
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SetDParam(0, STR_TOWN);
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SetDParam(1, t->index);
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}
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GetString(this->landinfo_data[4], STR_01A8_LOCAL_AUTHORITY, lastof(this->landinfo_data[4]));
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char *strp = GetString(this->landinfo_data[5], STR_01CE_CARGO_ACCEPTED, lastof(this->landinfo_data[5]));
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bool found = false;
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for (CargoID i = 0; i < NUM_CARGO; ++i) {
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if (ac[i] > 0) {
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/* Add a comma between each item. */
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if (found) {
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*strp++ = ',';
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*strp++ = ' ';
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}
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found = true;
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/* If the accepted value is less than 8, show it in 1/8:ths */
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if (ac[i] < 8) {
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SetDParam(0, ac[i]);
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SetDParam(1, GetCargo(i)->name);
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strp = GetString(strp, STR_01D1_8, lastof(this->landinfo_data[5]));
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} else {
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strp = GetString(strp, GetCargo(i)->name, lastof(this->landinfo_data[5]));
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}
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}
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}
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}
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if (!found) _landinfo_data[5][0] = '\0';
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if (!found) this->landinfo_data[5][0] = '\0';
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if (td.build_date != 0) {
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SetDParam(0, td.build_date);
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GetString(_landinfo_data[6], STR_BUILD_DATE, lastof(_landinfo_data[6]));
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} else {
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_landinfo_data[6][0] = '\0';
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}
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if (td.build_date != 0) {
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SetDParam(0, td.build_date);
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GetString(this->landinfo_data[6], STR_BUILD_DATE, lastof(this->landinfo_data[6]));
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} else {
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this->landinfo_data[6][0] = '\0';
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}
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#if defined(_DEBUG)
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# define LANDINFOD_LEVEL 0
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#else
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# define LANDINFOD_LEVEL 1
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#endif
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DEBUG(misc, LANDINFOD_LEVEL, "TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
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DEBUG(misc, LANDINFOD_LEVEL, "type_height = %#x", _m[tile].type_height);
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DEBUG(misc, LANDINFOD_LEVEL, "m1 = %#x", _m[tile].m1);
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DEBUG(misc, LANDINFOD_LEVEL, "m2 = %#x", _m[tile].m2);
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DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
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DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
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DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
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DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _m[tile].m6);
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DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7);
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DEBUG(misc, LANDINFOD_LEVEL, "TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
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DEBUG(misc, LANDINFOD_LEVEL, "type_height = %#x", _m[tile].type_height);
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DEBUG(misc, LANDINFOD_LEVEL, "m1 = %#x", _m[tile].m1);
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DEBUG(misc, LANDINFOD_LEVEL, "m2 = %#x", _m[tile].m2);
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DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
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DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
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DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
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DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _m[tile].m6);
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DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7);
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#undef LANDINFOD_LEVEL
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}
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};
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static void Place_LandInfo(TileIndex tile)
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{
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DeleteWindowById(WC_LAND_INFO, 0);
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new LandInfoWindow(tile);
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}
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void PlaceLandBlockInfo()
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