(svn r23090) -Codechange: use map accessors instead of directly accessing the map (mhl)

pull/155/head
rubidium 13 years ago
parent a50877bef7
commit ba1ee9304d

@ -813,16 +813,16 @@ static void GenerateTerrain(int type, uint flag)
if (x + w >= MapMaxX() - 1) return;
if (y + h >= MapMaxY() - 1) return;
Tile *tile = &_m[TileXY(x, y)];
TileIndex tile = TileXY(x, y);
switch (direction) {
default: NOT_REACHED();
case DIAGDIR_NE:
do {
Tile *tile_cur = tile;
TileIndex tile_cur = tile;
for (uint w_cur = w; w_cur != 0; --w_cur) {
if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
if (GB(*p, 0, 4) >= TileHeight(tile_cur)) SetTileHeight(tile_cur, GB(*p, 0, 4));
p++;
tile_cur++;
}
@ -832,10 +832,10 @@ static void GenerateTerrain(int type, uint flag)
case DIAGDIR_SE:
do {
Tile *tile_cur = tile;
TileIndex tile_cur = tile;
for (uint h_cur = h; h_cur != 0; --h_cur) {
if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
if (GB(*p, 0, 4) >= TileHeight(tile_cur)) SetTileHeight(tile_cur, GB(*p, 0, 4));
p++;
tile_cur += TileDiffXY(0, 1);
}
@ -846,10 +846,10 @@ static void GenerateTerrain(int type, uint flag)
case DIAGDIR_SW:
tile += TileDiffXY(w - 1, 0);
do {
Tile *tile_cur = tile;
TileIndex tile_cur = tile;
for (uint w_cur = w; w_cur != 0; --w_cur) {
if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
if (GB(*p, 0, 4) >= TileHeight(tile_cur)) SetTileHeight(tile_cur, GB(*p, 0, 4));
p++;
tile_cur--;
}
@ -860,10 +860,10 @@ static void GenerateTerrain(int type, uint flag)
case DIAGDIR_NW:
tile += TileDiffXY(0, h - 1);
do {
Tile *tile_cur = tile;
TileIndex tile_cur = tile;
for (uint h_cur = h; h_cur != 0; --h_cur) {
if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
if (GB(*p, 0, 4) >= TileHeight(tile_cur)) SetTileHeight(tile_cur, GB(*p, 0, 4));
p++;
tile_cur -= TileDiffXY(0, 1);
}

Loading…
Cancel
Save