(svn r10448) -Codechange: Industry Tiles and Houses share almost the same spritegroup format.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
belugas 17 years ago
parent f21f6554d8
commit b9dad0d82f

@ -2207,7 +2207,8 @@ static void NewSpriteGroup(byte *buf, int len)
break;
}
case GSF_TOWNHOUSE: {
case GSF_TOWNHOUSE:
case GSF_INDUSTRYTILES: {
byte sprites = _cur_grffile->spriteset_numents;
byte num_sprites = max((uint8)1, type);
uint i;

Loading…
Cancel
Save