(svn r24679) -Codechange: Add resolver classes for towns.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
alberth 12 years ago
parent 438495b433
commit b985c4c0f8

@ -143,9 +143,10 @@ TempScopeResolver::TempScopeResolver(ResolverObject *ro) : ScopeResolver(ro) {}
if (this->ro->StorePSA != NULL) this->ro->StorePSA(this->ro, reg, value);
}
ResolverObject::ResolverObject() : temp_scope(this) {} // XXX Temporary
ResolverObject::ResolverObject() : default_scope(this), temp_scope(this) {} // XXX Temporary
ResolverObject::ResolverObject(const GRFFile *grffile, CallbackID callback, uint32 callback_param1, uint32 callback_param2) : temp_scope(this)
ResolverObject::ResolverObject(const GRFFile *grffile, CallbackID callback, uint32 callback_param1, uint32 callback_param2)
: default_scope(this), temp_scope(this)
{
this->callback = callback;
this->callback_param1 = callback_param1;

@ -333,6 +333,7 @@ struct ResolverObject {
ResolverObject(const GRFFile *grffile, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
virtual ~ResolverObject();
ScopeResolver default_scope; ///< Default implementation of the grf scope.
TempScopeResolver temp_scope; ///< Temporary scope resolver to refer back to the methods of #ResolverObject.
CallbackID callback;

@ -12,7 +12,18 @@
#include "stdafx.h"
#include "debug.h"
#include "town.h"
#include "newgrf_spritegroup.h"
#include "newgrf_town.h"
TownScopeResolver::TownScopeResolver(ResolverObject *ro, Town *t, bool readonly) : ScopeResolver(ro)
{
this->t = t;
this->readonly = readonly;
}
/* virtual */ uint32 TownScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
return TownGetVariable(variable, parameter, available, this->t, this->ro->grffile);
}
/**
* This function implements the town variables that newGRF defines.
@ -126,6 +137,12 @@ uint32 TownGetVariable(byte variable, uint32 parameter, bool *available, Town *t
return UINT_MAX;
}
/* virtual */ void TownScopeResolver::StorePSA(uint pos, int32 value)
{
if (this->readonly) return;
TownStorePSA(this->t, this->ro->grffile, pos, value);
}
/**
* Store a value in town persistent storage.
* @param t Town owning the persistent storage.
@ -162,3 +179,9 @@ void TownStorePSA(Town *t, const GRFFile *caller_grffile, uint pos, int32 value)
psa->StoreValue(pos, value);
t->psa_list.push_back(psa);
}
TownResolverObject::TownResolverObject(const struct GRFFile *grffile, Town *t, bool readonly)
: ResolverObject(grffile), town_scope(this, t, readonly)
{
}

@ -13,11 +13,37 @@
#define NEWGRF_TOWN_H
#include "town_type.h"
#include "newgrf_spritegroup.h"
/* Currently there is no direct town resolver; we only need to get town
* variable results from inside stations, house tiles and industries,
* and to check the town's persistent storage. */
* and to check the town's persistent storage.
* XXX Remove the functions. */
uint32 TownGetVariable(byte variable, uint32 parameter, bool *available, Town *t, const struct GRFFile *caller_grffile);
void TownStorePSA(Town *t, const struct GRFFile *caller_grffile, uint pos, int32 value);
struct TownScopeResolver : public ScopeResolver {
Town *t;
bool readonly;
TownScopeResolver(ResolverObject *ro, Town *t, bool readonly);
virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
virtual void StorePSA(uint reg, int32 value);
};
struct TownResolverObject : public ResolverObject {
TownScopeResolver town_scope;
TownResolverObject(const struct GRFFile *grffile, Town *t, bool readonly);
/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
{
switch (scope) {
case VSG_SCOPE_SELF: return &town_scope;
default: return &this->default_scope; // XXX return ResolverObject::GetScope(scope, relative);
}
}
};
#endif /* NEWGRF_TOWN_H */

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