From b962cc911db7ac6c6766af7c592c9f364a900c10 Mon Sep 17 00:00:00 2001 From: maedhros Date: Thu, 12 Apr 2007 18:36:54 +0000 Subject: [PATCH] (svn r9616) -Cleanup: Remove the NS setting type since it causes desyncs in multiplayer mode and only serves to confuse patch authors. --- src/settings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/settings.cpp b/src/settings.cpp index c622ecbbb7..1adc2b9a39 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -942,7 +942,8 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list * 2. SDT_something * The 'G' stands for global, so this is the one you will use for a * SettingDescGlobVarList section meaning global variables. The other uses a - * Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard). + * Base/Offset and runtime variable selection mechanism, known from the saveload + * convention (it also has global so it should not be hard). * Of each type there are again two versions, the normal one and one prefixed * with 'COND'. * COND means that the setting is only valid in certain savegame versions @@ -1065,7 +1066,6 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list /* Shortcuts for macros below. Logically if we don't save the value * we also don't sync it in a network game */ #define S SLF_SAVE_NO | SLF_NETWORK_NO -#define NS SLF_SAVE_NO #define C SLF_CONFIG_NO #define N SLF_NETWORK_NO