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@ -56,6 +56,7 @@ byte _trees_tick_ctr;
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static const uint16 DEFAULT_TREE_STEPS = 1000; ///< Default number of attempts for placing trees.
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static const uint16 DEFAULT_RAINFOREST_TREE_STEPS = 15000; ///< Default number of attempts for placing extra trees at rainforest in tropic.
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static const uint16 EDITOR_TREE_DIV = 5; ///< Game editor tree generation divisor factor.
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/**
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* Tests if a tile can be converted to MP_TREES
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@ -249,6 +250,7 @@ void PlaceTreesRandomly()
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uint i, j, ht;
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i = ScaleByMapSize(DEFAULT_TREE_STEPS);
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if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV;
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do {
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uint32 r = Random();
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TileIndex tile = RandomTileSeed(r);
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@ -276,6 +278,7 @@ void PlaceTreesRandomly()
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/* place extra trees at rainforest area */
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if (_settings_game.game_creation.landscape == LT_TROPIC) {
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i = ScaleByMapSize(DEFAULT_RAINFOREST_TREE_STEPS);
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if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV;
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do {
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uint32 r = Random();
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