(svn r2278) When renaming a station, check if the station exists and belongs to the correct player

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 19 years ago
parent 0618a6d0df
commit b90e9d49ca

@ -2650,12 +2650,16 @@ int32 CmdRenameStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
StringID str,old_str;
Station *st;
if (!IsStationIndex(p1)) return CMD_ERROR;
st = GetStation(p1);
if (!IsValidStation(st) || !CheckOwnership(st->owner)) return CMD_ERROR;
str = AllocateNameUnique((const char*)_decode_parameters, 6);
if (str == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
st = GetStation(p1);
old_str = st->string_id;
st->string_id = str;
UpdateStationVirtCoord(st);

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