(svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To

correctly handle this ci->client_playas - 1 was used all over the code making
 it pretty confusing at times. Use proper one-on-one values now. Special handling
 is only needed for user-output to not to confuse users.
pull/155/head
Darkvater 18 years ago
parent 04e55aeacd
commit b70e4cefb3

@ -551,7 +551,9 @@ DEF_CONSOLE_CMD(ConStatus)
status = (cs->status < lengthof(stat_str) ? stat_str[cs->status] : "unknown");
IConsolePrintF(8, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'",
cs->index, ci->client_name, status, lag, ci->client_playas, GetPlayerIP(ci), ci->unique_id);
cs->index, ci->client_name, status, lag,
ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
GetPlayerIP(ci), ci->unique_id);
}
return true;
@ -669,16 +671,15 @@ DEF_CONSOLE_CMD(ConResetCompany)
if (argc != 2) return false;
index = atoi(argv[1]);
index = atoi(argv[1]) - 1;
/* Check valid range */
if (index < 1 || index > MAX_PLAYERS) {
if (!IsValidPlayer(index)) {
IConsolePrintF(_icolour_err, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS);
return true;
}
/* Check if company does exist */
index--;
p = GetPlayer(index);
if (!p->is_active) {
IConsoleError("Company does not exist.");
@ -693,13 +694,13 @@ DEF_CONSOLE_CMD(ConResetCompany)
/* Check if the company has active players */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas - 1 == index) {
if (ci->client_playas == index) {
IConsoleError("Cannot remove company: a client is connected to that company.");
return true;
}
}
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci->client_playas - 1 == index) {
if (ci->client_playas == index) {
IConsoleError("Cannot remove company: the server is connected to that company.");
return true;
}
@ -723,7 +724,9 @@ DEF_CONSOLE_CMD(ConNetworkClients)
for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
if (ci->client_index != NETWORK_EMPTY_INDEX) {
IConsolePrintF(8, "Client #%1d name: '%s' company: %1d IP: %s",
ci->client_index, ci->client_name, ci->client_playas, GetPlayerIP(ci));
ci->client_index, ci->client_name,
ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
GetPlayerIP(ci));
}
}
@ -740,7 +743,7 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
if (argc == 0) {
IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
IConsoleHelp("IP can contain port and player: 'IP[[#Player]:Port]', eg: 'server.ottd.org#2:443'");
IConsoleHelp("Player #0 is new company, #255 is spectator all others are a certain company");
IConsoleHelp("Player #255 is spectator all others are a certain company with Company 1 being #1");
return true;
}
@ -763,11 +766,9 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
/* From a user pov 0 is a new player, internally it's different and all
* players are offset by one to ease up on users (eg players 1-8 not 0-7) */
if (_network_playas == 0) _network_playas = PLAYER_NEW_COMPANY;
if (!IsValidPlayer(_network_playas - 1) &&
(_network_playas != PLAYER_SPECTATOR &&
_network_playas != PLAYER_NEW_COMPANY)) {
return false;
if (_network_playas != PLAYER_SPECTATOR) {
_network_playas--;
if (!IsValidPlayer(_network_playas)) return false;
}
}
if (port != NULL) {

@ -428,7 +428,7 @@ static void PlayersCheckBankrupt(Player *p)
/* Find all clients that were in control of this company */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if ((ci->client_playas-1) == owner) {
if (ci->client_playas == owner) {
ci->client_playas = PLAYER_SPECTATOR;
// Send the new info to all the clients
NetworkUpdateClientInfo(_network_own_client_index);

@ -294,7 +294,7 @@ static uint NetworkCountPlayers(void)
FOR_ALL_CLIENTS(cs) {
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS) count++;
if (IsValidPlayer(ci->client_playas)) count++;
}
return count;
@ -575,6 +575,7 @@ static NetworkClientState *NetworkAllocClient(SOCKET s)
cs->index = _network_client_index++;
ci->client_index = cs->index;
ci->client_playas = PLAYER_INACTIVE_CLIENT;
ci->join_date = _date;
InvalidateWindow(WC_CLIENT_LIST, 0);
@ -1034,11 +1035,8 @@ static void NetworkInitGameInfo(void)
memset(ci, 0, sizeof(*ci));
ci->client_index = NETWORK_SERVER_INDEX;
if (_network_dedicated) {
ci->client_playas = PLAYER_SPECTATOR;
} else {
ci->client_playas = _local_player + 1;
}
ci->client_playas = _network_dedicated ? PLAYER_SPECTATOR : _local_player;
ttd_strlcpy(ci->client_name, _network_player_name, sizeof(ci->client_name));
ttd_strlcpy(ci->unique_id, _network_unique_id, sizeof(ci->unique_id));
}
@ -1067,8 +1065,8 @@ bool NetworkServerStart(void)
_last_sync_frame = 0;
_network_own_client_index = NETWORK_SERVER_INDEX;
if (!_network_dedicated)
_network_playas = 1;
/* Non-dedicated server will always be player #1 */
if (!_network_dedicated) _network_playas = 0;
_network_clients_connected = 0;

@ -512,8 +512,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
// new company/spectator (invalid player) or company we want to join is not active
if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas - 1) ||
!GetPlayer(_network_playas - 1)->is_active) {
if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) ||
!GetPlayer(_network_playas)->is_active) {
if (_network_playas == PLAYER_SPECTATOR) {
// The client wants to be a spectator..
@ -527,7 +527,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
}
} else {
// take control over an existing company
_local_player = _network_playas - 1;
_local_player = _network_playas;
_patches.autorenew = GetPlayer(_local_player)->engine_renew;
_patches.autorenew_months = GetPlayer(_local_player)->engine_renew_months;
_patches.autorenew_money = GetPlayer(_local_player)->engine_renew_money;
@ -631,10 +631,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
break;
case NETWORK_ACTION_CHAT_PLAYER:
case NETWORK_ACTION_GIVE_MONEY:
/* For speak to player or give money, we need the player-name */
if (ci_to->client_playas > MAX_PLAYERS)
return NETWORK_RECV_STATUS_OKAY; // This should never happen
GetString(name, GetPlayer(ci_to->client_playas-1)->name_1);
/* For speaking to player or give money, we need the player-name */
if (!IsValidPlayer(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY; // This should never happen
GetString(name, GetPlayer(ci_to->client_playas)->name_1);
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
break;
default:
@ -649,7 +649,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
}
if (ci != NULL)
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), self_send, name, "%s", msg);
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), self_send, name, "%s", msg);
return NETWORK_RECV_STATUS_OKAY;
}

@ -924,7 +924,7 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
} break;
case 7: /* Join company */
if (nd->company != (byte)-1) {
_network_playas = nd->company + 1;
_network_playas = nd->company;
NetworkClientConnectGame(_network_last_host, _network_last_port);
}
break;
@ -1084,7 +1084,7 @@ static void ClientList_Ban(byte client_no)
static void ClientList_GiveMoney(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL)
ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas - 1);
ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas);
}
static void ClientList_SpeakToClient(byte client_no)
@ -1187,7 +1187,7 @@ static Window *PopupClientList(Window *w, int client_no, int x, int y)
_clientlist_proc[i++] = &ClientList_SpeakToClient;
}
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
if (IsValidPlayer(ci->client_playas)) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY);
_clientlist_proc[i++] = &ClientList_SpeakToPlayer;
}
@ -1195,12 +1195,10 @@ static Window *PopupClientList(Window *w, int client_no, int x, int y)
_clientlist_proc[i++] = &ClientList_SpeakToAll;
if (_network_own_client_index != ci->client_index) {
if (IsValidPlayer(_network_playas - 1)) {
// We are no spectator
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY);
_clientlist_proc[i++] = &ClientList_GiveMoney;
}
/* We are no spectator and the player we want to give money to is no spectator */
if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas)) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY);
_clientlist_proc[i++] = &ClientList_GiveMoney;
}
}
@ -1328,8 +1326,7 @@ static void ClientListWndProc(Window *w, WindowEvent *e)
}
// Filter out spectators
if (ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS)
DrawPlayerIcon(ci->client_playas - 1, 64, y + 1);
if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1);
DoDrawString(ci->client_name, 81, y, colour);

@ -608,8 +608,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
return;
}
break;
default: /* Join another company (companies 1-8) */
if (!IsValidPlayer(playas - 1)) {
default: /* Join another company (companies 1-8 (index 0-7)) */
if (!IsValidPlayer(playas)) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
return;
}
@ -637,17 +637,15 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
if (_network_game_info.use_password) {
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
} else {
if (ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS && _network_player_info[ci->client_playas - 1].password[0] != '\0') {
if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') {
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
} else {
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
}
}
/* Make sure companies to who people try to join are not autocleaned */
if (playas >= 1 && playas <= MAX_PLAYERS) {
_network_player_info[playas-1].months_empty = 0;
}
/* Make sure companies to which people try to join are not autocleaned */
if (IsValidPlayer(playas)) _network_player_info[playas].months_empty = 0;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
@ -669,7 +667,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas <= MAX_PLAYERS && _network_player_info[ci->client_playas - 1].password[0] != '\0') {
if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') {
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
return;
}
@ -680,7 +678,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
} else if (cs->status == STATUS_INACTIVE && type == NETWORK_COMPANY_PASSWORD) {
ci = DEREF_CLIENT_INFO(cs);
if (strcmp(password, _network_player_info[ci->client_playas - 1].password) != 0) {
if (strcmp(password, _network_player_info[ci->client_playas].password) != 0) {
// Password is invalid
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
return;
@ -772,12 +770,12 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
byte flags = GetCommandFlags(cp->cmd);
if (flags & CMD_SERVER && ci->client_index != NETWORK_SERVER_INDEX) {
IConsolePrintF(_icolour_err, "WARNING: server only command from player %d (IP: %s), kicking...", ci->client_playas, GetPlayerIP(ci));
IConsolePrintF(_icolour_err, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci));
return false;
}
if (flags & CMD_OFFLINE) {
IConsolePrintF(_icolour_err, "WARNING: offline only command from player %d (IP: %s), kicking...", ci->client_playas, GetPlayerIP(ci));
IConsolePrintF(_icolour_err, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci));
return false;
}
return true;
@ -817,7 +815,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
/* Check if cp->cmd is valid */
if (!IsValidCommand(cp->cmd)) {
IConsolePrintF(_icolour_err, "WARNING: invalid command from player %d (IP: %s).", ci->client_playas, GetPlayerIP(ci));
IConsolePrintF(_icolour_err, "WARNING: invalid command from client %d (IP: %s).", ci->client_index, GetPlayerIP(ci));
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
return;
}
@ -831,9 +829,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
* to match the player in the packet. If it doesn't, the client has done
* something pretty naughty (or a bug), and will be kicked
*/
if (!(cp->cmd == CMD_PLAYER_CTRL && cp->p1 == 0) && ci->client_playas - 1 != cp->player) {
if (!(cp->cmd == CMD_PLAYER_CTRL && cp->p1 == 0) && ci->client_playas != cp->player) {
IConsolePrintF(_icolour_err, "WARNING: player %d (IP: %s) tried to execute a command as player %d, kicking...",
ci->client_playas - 1, GetPlayerIP(ci), cp->player);
ci->client_playas + 1, GetPlayerIP(ci), cp->player + 1);
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
return;
}
@ -987,7 +985,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
ci = NetworkFindClientInfoFromIndex(from_index);
/* Display the text locally, and that is it */
if (ci != NULL)
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), false, ci->client_name, "%s", msg);
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
} else {
/* Else find the client to send the message to */
FOR_ALL_CLIENTS(cs) {
@ -1004,7 +1002,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
ci = NetworkFindClientInfoFromIndex(from_index);
ci_to = NetworkFindClientInfoFromIndex(dest);
if (ci != NULL && ci_to != NULL)
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), true, ci_to->client_name, "%s", msg);
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), true, ci_to->client_name, "%s", msg);
} else {
FOR_ALL_CLIENTS(cs) {
if (cs->index == from_index) {
@ -1034,7 +1032,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
ci = NetworkFindClientInfoFromIndex(from_index);
ci_own = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), false, ci->client_name, "%s", msg);
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
if (from_index == NETWORK_SERVER_INDEX)
show_local = false;
ci_to = ci_own;
@ -1047,8 +1045,8 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
if (ci != NULL && show_local) {
if (from_index == NETWORK_SERVER_INDEX) {
char name[NETWORK_NAME_LENGTH];
GetString(name, GetPlayer(ci_to->client_playas-1)->name_1);
NetworkTextMessage(action, GetDrawStringPlayerColor(ci_own->client_playas-1), true, name, "%s", msg);
GetString(name, GetPlayer(ci_to->client_playas)->name_1);
NetworkTextMessage(action, GetDrawStringPlayerColor(ci_own->client_playas), true, name, "%s", msg);
} else {
FOR_ALL_CLIENTS(cs) {
if (cs->index == from_index) {
@ -1068,7 +1066,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
}
ci = NetworkFindClientInfoFromIndex(from_index);
if (ci != NULL)
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), false, ci->client_name, "%s", msg);
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
break;
}
}
@ -1093,8 +1091,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
NetworkRecv_string(cs, p, password, sizeof(password));
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas <= MAX_PLAYERS) {
ttd_strlcpy(_network_player_info[ci->client_playas - 1].password, password, sizeof(_network_player_info[ci->client_playas - 1].password));
if (IsValidPlayer(ci->client_playas)) {
ttd_strlcpy(_network_player_info[ci->client_playas].password, password, sizeof(_network_player_info[0].password));
}
}
@ -1286,8 +1284,8 @@ void NetworkPopulateCompanyInfo(void)
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
// Register local player (if not dedicated)
if (ci != NULL && ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS)
ttd_strlcpy(_network_player_info[ci->client_playas-1].players, ci->client_name, sizeof(_network_player_info[ci->client_playas-1].players));
if (ci != NULL && IsValidPlayer(ci->client_playas))
ttd_strlcpy(_network_player_info[ci->client_playas].players, ci->client_name, sizeof(_network_player_info[0].players));
FOR_ALL_CLIENTS(cs) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
@ -1295,11 +1293,11 @@ void NetworkPopulateCompanyInfo(void)
NetworkGetClientName(client_name, sizeof(client_name), cs);
ci = DEREF_CLIENT_INFO(cs);
if (ci != NULL && ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS) {
if (strlen(_network_player_info[ci->client_playas-1].players) != 0)
ttd_strlcat(_network_player_info[ci->client_playas - 1].players, ", ", lengthof(_network_player_info[ci->client_playas - 1].players));
if (ci != NULL && IsValidPlayer(ci->client_playas)) {
if (strlen(_network_player_info[ci->client_playas].players) != 0)
ttd_strlcat(_network_player_info[ci->client_playas].players, ", ", lengthof(_network_player_info[0].players));
ttd_strlcat(_network_player_info[ci->client_playas - 1].players, client_name, lengthof(_network_player_info[ci->client_playas - 1].players));
ttd_strlcat(_network_player_info[ci->client_playas].players, client_name, lengthof(_network_player_info[0].players));
}
}
}
@ -1348,15 +1346,11 @@ static void NetworkAutoCleanCompanies(void)
/* Detect the active companies */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
clients_in_company[ci->client_playas-1] = true;
}
if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
}
if (!_network_dedicated) {
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
clients_in_company[ci->client_playas-1] = true;
}
if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
}
/* Go through all the comapnies */

@ -214,7 +214,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
/* Find the clients that are connected to this player */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas - 1 == player->index) {
if (ci->client_playas == player->index) {
/* The uint8 == 1 indicates that a client is following */
NetworkSend_uint8(packet, 1);
NetworkSend_string(packet, ci->client_name);
@ -224,7 +224,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
}
/* Also check for the server itself */
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci->client_playas - 1 == player->index) {
if (ci->client_playas == player->index) {
/* The uint8 == 1 indicates that a client is following */
NetworkSend_uint8(packet, 1);
NetworkSend_string(packet, ci->client_name);
@ -239,7 +239,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
/* And check if we have any spectators */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas - 1 > MAX_PLAYERS) {
if (!IsValidPlayer(ci->client_playas)) {
/* The uint8 == 1 indicates that a client is following */
NetworkSend_uint8(packet, 1);
NetworkSend_string(packet, ci->client_name);
@ -249,7 +249,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
}
/* Also check for the server itself */
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci->client_playas - 1 > MAX_PLAYERS) {
if (!IsValidPlayer(ci->client_playas)) {
/* The uint8 == 1 indicates that a client is following */
NetworkSend_uint8(packet, 1);
NetworkSend_string(packet, ci->client_name);

@ -477,12 +477,17 @@ int ttd_main(int argc, char *argv[])
uint16 rport;
rport = NETWORK_DEFAULT_PORT;
_network_playas = PLAYER_NEW_COMPANY;
ParseConnectionString(&player, &port, network_conn);
if (player != NULL) {
_network_playas = atoi(player);
if (_network_playas == 0) _network_playas = PLAYER_NEW_COMPANY;
if (_network_playas != PLAYER_SPECTATOR) {
_network_playas--;
if (!IsValidPlayer(_network_playas)) return false;
}
}
if (port != NULL) rport = atoi(port);

@ -214,6 +214,7 @@ VARDEF PlayerID _current_player;
/* Player identifiers All players below MAX_PLAYERS are playable
* players, above, they are special, computer controlled players */
enum Players {
PLAYER_INACTIVE_CLIENT = 253,
PLAYER_NEW_COMPANY = 254, ///< Command 'player' in Multiplayer to create a new company
PLAYER_SPECTATOR = 255, ///< Spectator in Multiplayer or the player in the scenario editor
MAX_PLAYERS = 8,

@ -854,10 +854,10 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* server-side in network_server.c:838, function
* DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
NetworkClientInfo *ci = &_network_client_info[cid];
ci->client_playas = p->index + 1;
ci->client_playas = p->index;
NetworkUpdateClientInfo(ci->client_index);
if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) {
if (IsValidPlayer(ci->client_playas)) {
PlayerID player_backup = _local_player;
_network_player_info[p->index].months_empty = 0;
@ -873,7 +873,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* with joining to let it send itself the command, and not the server?
* For example in network_client.c:534? */
_cmd_text = ci->client_name;
_local_player = ci->client_playas - 1;
_local_player = ci->client_playas;
NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
_local_player = player_backup;
}

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