(svn r3146) Avoid use of variable size declared arrays when allocating articulated rail vehicles.

This commit is contained in:
peter1138 2005-11-06 12:39:30 +00:00
parent de76933337
commit b58cfc36da

View File

@ -515,7 +515,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
num_vehicles = 1 + CountArticulatedParts(rvi, engine);
if (!(flags & DC_QUERY_COST)) {
Vehicle *vl[num_vehicles];
Vehicle *vl[11]; // Allow for wagon and upto 10 artic parts.
if (!AllocateVehicles(vl, num_vehicles))
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
@ -701,7 +701,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
num_vehicles += CountArticulatedParts(rvi, p1);
if (!(flags & DC_QUERY_COST)) {
Vehicle *vl[num_vehicles];
Vehicle *vl[12]; // Allow for upto 10 artic parts and dual-heads
if (!AllocateVehicles(vl, num_vehicles) || IsOrderPoolFull())
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);