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(svn r3146) Avoid use of variable size declared arrays when allocating articulated rail vehicles.
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@ -515,7 +515,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
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num_vehicles = 1 + CountArticulatedParts(rvi, engine);
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if (!(flags & DC_QUERY_COST)) {
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Vehicle *vl[num_vehicles];
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Vehicle *vl[11]; // Allow for wagon and upto 10 artic parts.
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if (!AllocateVehicles(vl, num_vehicles))
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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@ -701,7 +701,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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num_vehicles += CountArticulatedParts(rvi, p1);
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if (!(flags & DC_QUERY_COST)) {
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Vehicle *vl[num_vehicles];
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Vehicle *vl[12]; // Allow for upto 10 artic parts and dual-heads
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if (!AllocateVehicles(vl, num_vehicles) || IsOrderPoolFull())
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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