(svn r26111) -Fix: theoretical case where sprite table could be overread for aqueducts that start at flat land

This commit is contained in:
rubidium 2013-11-25 16:26:50 +00:00
parent c2ee87c1a9
commit b53da6a6f5

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@ -1223,10 +1223,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/* HACK Wizardry to convert the bridge ramp direction into a sprite offset */
base_offset += (6 - tunnelbridge_direction) % 4;
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
/* Table number BRIDGE_PIECE_HEAD always refers to the bridge heads for any bridge type */
if (transport_type != TRANSPORT_WATER) {
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD)[base_offset];
} else {
psid = _aqueduct_sprites + base_offset;